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KSP2 Release Notes
Everything posted by PB666
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-19 (-) Don't need to cheat the positives [errors] are our defense.
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Fault marker. Sign inversion. last good = -10
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http://phys.org/news/2016-08-physicists-apparent-departure-laws-thermodynamics.html
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Gravity in a sense does not exist. Or let me put it differently gravity is a metric for the aggregate effects of quantum space-time. Look up articles on the Quantum foam, this will best explain as to what is going on. I will give it a shot, 2 objects are composed of energy quanta in the form of mass and kinetic and other forms of energy. The mass-energy equivalents propogate feilds that give rise to space-time, which the other mass-energy equivalents propagate through. At any given moment (and I mean moment as the smallest division of time), the various sources of fields haggle it out to craft 'cells' in the quantum foam, this then 'copenhagen interpretation' realizes into relativistic space-time, by a process not understood. The foam evolves at around 1044/sec so it does not stay around long enough for anyone to see, and currently they are trying, in space, to see if far off black holes merging can momentarily produce a quanta in space-time. Bets are that they will only be able to see composite. So here is a better example. A black hole is a singularity (effectively) because we cannot individualize the events inside of the hole, we can only see the collective effect, from the observer the black hole is singly warping space-warping space time, it is effectively a point mass with an event horizon. The idea here is that as one approaches a black hole, the space time begins to flatten in the radial direction. The quantum foam is thus cells that are flat until the point in which you are at the event horizon, at which point cells in the quantum foam is two dimension. This is a quirk behavior because quantum space is point-like, so when we talk about cells in the quantum foam, its more like we are defining the probability of finding a quantum event within a certain proximity, events will be much closer in one dimension than in the other two. http://arxiv.org/pdf/1607.05410.pdf
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http://www.dailygalaxy.com/my_weblog/2016/08/worlds-astronomers-warn-our-21st-century-technology-is-too-primitive-to-detect-a-hostile-advanced-ci.html
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This appears to be the last valid. -7 (-). @Vysionone I'm not being cheap, I call them as I see them, the majority of the time as a call them wrong, they are wrong. The majority of the time you miss the faults even when I alert you that there was a fault, so . . . . . . . . . .
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Kerballah, the only commandment, thou shall not respect those that mod parts, problem is it has fallen out of respect. What goes around comes around.
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Why is this game still on the market place?
PB666 replied to ChillingCammy's topic in KSP1 Discussion
The alternative question is why are people still playing on consoles, most of the people i know know that have good PCs don't have stacks of consoles in thier closests. -
The game is not what the guy above you played its the last valid play, no matter how far above you.
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Fault marker. Just a place holder to remind me to revert the whole game.
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So i test each new version career mode hard, just to see if ot is playable. I think the sequence is educational. So anyway this is my career mode strategy. 1. [ learn new features of VAB, inspect the start parts] Choose the gather science from KSP . Basically i will gather science from the runway and launch pad. I have goo, i do several goo at each site. The structure is the capsule, it can be rolled off the launch pad or runway to get KSP or crawlerway science. You get 4 crew report, 1 shores report and 4 eva report, 4 site max goo. [recover your vessel]. BTW if you roll your craft back to its launch biome it costs you nothing when you recover, so as long as your are careful these escapades are free. Frabricate a wheel into start and there is triple the sci available. Attacking to capsule together affords a two wheel d & e keys roll it 2. [go to R. & D] yep we have gobs of little sci, get the bottom one [has mat sci]. Once agian, use your new part to gather KSP ground science by rolling stuff doing science, recovering science. Ideally we get 3 tier on the bottom and have a thermometers, the thermometer comes handy for repeat science in space with satellites. 3. Now ready to launch. Get the 'First launch' contract from control, in the old days you needed to only fire an engine with a speck of fuel, now the craft has to get off the ground, the ole flea will get you up, but parachute will bring you down. And we try to do some science while falling. The flight biome is below 16k, so until we have enough for that. And important thing is to adjust your thrust in VAB, i typically set thrust at 20 times mass. I. Thrust = Thrust, total, ASL * % Thrust. I guess. Coming down, most parts cannot survive a ground strike with speed above 6.5, if you want full value on your recovered parts, use struts. Strait up launches land on the pad, recover 100%, strut cost is meaningless. 4. Once on the ground, The comman and control center, has just a gob of contracts, test as much equipment on the ground as possible, part test below 16,000 meters is game, but also one can hop to nearby biomes (water, shores, grasslands, and highlands) Get the science up. 5. Once im at start plus 4 tier on the bottom of tech tree and plus 2 on all others, its a matter of going up. Getting contracts. The key to moving up early game, and i mean altitude, is to get taller and taller fuel tanks. This is because there is a part limitation, the launch pad upgrade is cheap, even for hard mode, but VAB is expensive, thus 30 parts with short fuel tanks wont get you very high or fast. So for these you want third tallest SRB and at least the 200L tank. 6. Satellite cores lack effective control, and the aerodynamicsand flight control early game are poor, so these are researved for things like going strait up and touching space. Once you have SAS units and solar panels, then satellite missions are possible. at least one satellite around each celestial should have an antenna, solar panel, battery, and a thermometer. Thats a science point or two, and i dont give free repeat s ience away.
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I have played to the mun on career mode hard. This is 64 bit windows version 1.1.3 ( i don't waste my time trying to be a debug guinea pig when new major versions come out) The graphics is a substantial improvement, except kerbin deserts, which are so bright now there in no contrast, and i typically keep my monitor on the dim side. Noticible improvements are : The starfeild, terrain from space, the visual ascetic of the graphics performance in general is improved. Each major version has diminished the early game bugs, particularly critical in career mode hard. With the first kerbin day i was able to play into orbit, by the third kerbin day i was at the mun, and this was career hard so major bugs would have definitely hampered achievement. This is the first time I have been able to play to the mun without MechJeb or some other aid, many or the navigation quirks seem to have been tamed What i dislike, the feeding of silly stupid contracts that are obviously going to be declined because they offer no reward and insane risk early game, by the time these are low risk with the equipment the reward is trivial. One particular contract was to haul TT38 to 10 to 12k at 1,100 to 1,400m/s. As a general rule you should try not to be at mach 3.5 at ~ 30,000 or so feet unless you are in an SR71 blackbird, and near as i can tell there is nothing even close to that aerodynamic early game. I found my reputation taking a hit early game because of all the contracts I was declining, simply because the were idiot traps. These do nothing more than slow the game down and spread out play over more days. I still find the early game areodynamics and the lack of a simple wheel early game annoying, though with fewer bugs it was less annoying. There seems to be somewhat more visible high spped effects at low altitude than previous. At least one aerodynamic ff1 to ff0 adapter or fuel tank should be in the game, my added part increases performance with fewer roll overs. Definitely craft are more sensitive on re-entry. i had one spacecraft blow up rolling on the ground on the runway at a fairly low speed and one near the lauch pad for the same reason, Though breaking of vessels that roll splashed down i did not observe and vessels don break on tilt overs post landing, the chutes tend to catch them. Chutes in general are working better. One very obvious bug, the staging icons are not reporting the correct number or radial distributed parts when their ordering in the numbering sustem is moved. It tends to autocorrect when the next manipulation of the apstaging occurs.
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You forgot the essence of the complaint, what needs the argument a 'once' particle that provides for neutron-electron interaction.
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The fastest is transfer is one where you wait, wait until the two planets are on the same radial, then transfer. Kerbols gravity would be immaterial. If the two planets are already aligned with the host star, then you don't need to wait. But I should point out the essential oxymoronic nature of this argument, because if you can travel at 0.5c and you generally don't care about gravity, the only time you would want to wait is when the star is between you and the other planet. You travel roughly at the the other planet anytime except those times with the star is in your way or will cook you. (also occasionally eve might be in your way) because you really don't care whether it would take you 170 seconds or 20 seconds to get there, just go. In addition if you miss duna say by a second at 0.05c (1/100th the amount of energy of the first trip) you can correct course to your target, as long as you stop when your course is tangential (which in almost all cases is a free-fall trajectory into the planet).
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Tedwin has the annoying but allowable talent of not parenthesizing his direction indicator. 0 (-)
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http://www.sci-news.com/physics/research-challenges-conventional-view-space-time-04114.html Basically particles that behave different whether going backward or forwards in time cause time to progress. If I get this right there are two parallelel universii, 1 with "Us" behaving mesons and another with "them" behaving mesons. Resolution of quantum events with "us" results in a universe biased to our temporal progression excluding behaviors that reverse time, though those particles exist they resolve in a universe that goes backwards in time.
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Here's how you do it, Last valid post. Valid after edit Valid at the time it was posted but invalid now. Indeterminant validity (since it was edited)
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Technically since your side is ahead 'technically' you should ask a GM to advise which is correct until you pile up 80 + points only to have it reverted to zero. Risk, you waste a little time, reward you might otherwise give the opposition a big windfall.