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KSP2 Release Notes
Everything posted by Papa_Joe
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Ok, Vessel Mover is working. I've updated Git with a new version. THIS IS PRERELEASE, SO USE AT YOUR OWN RISK. I have included a version file, so it is now KSP-AVC (and hopefully ) CKAN compatible. v1.5.1.2beta - Updated to be compatible with KSP 1.2pr. This is prerelease software. not for official distribution.
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[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
KSP 1.2 pr Update: I've recompiled into KSP 1.2 pr. I have a couple of issues to address (may have been leftover from the 1.1.3 compile), but it seems to be balancing. I'll keep you all posted as I get this updated. -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
KSP 1.2 pr update: I've recompiled CLS into KSP 1.2. have a couple of minor issues, but overall looks good. I will keep everyone posted as I get this update working. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Papa_Joe replied to tetryds's topic in KSP1 Mod Releases
Correct. BDArmory is in Prerelease, and still has issues... no sense working to a moving target. We will have an "official" release of BDArmory AFTER KSP 1.2 is "officially released". NOT before. -
in your game list, right click on the game.. Select Properties. in the Beta tab, select the prerelease.
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[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
hatches open? In SM under the control button you can check all hatches -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
without seeing the connectivity of the radially attached parts, I cannot be certain, but I suspect that the radial parts are not connected. you have to set these spefically in the VAB... -
I'm testing stock right now, but very quickly I will be working on mod compatibility. Thanks Team! this version is noticeably better. Kudos.
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Game looks great. can't wait to start converting mods to compatability
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[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Well the idea IS to make it easy to use... and the mod is alpha essentially... codpoet said that... -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Interesting... -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
I was also thinking that a mouse based approach might work as well... using Shift and Ctrl for y and X axis lock while making changes with the mouse. Don't know if I can, but only one way to find out. -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Ok. Will do -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
right. I had it in the repo, but did it after the initial release... it will be in the next update. Thanks for your help! -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Oops... wrong mod. it was a BDA mod that was causing the issue with CKAN. Nevermind on that... Press forward with the CKAN for Fuel Balancer. Thanks! Been doing a lot of mods lately . Not as many as you though! I believe I already have the KSP-AVC version file created. It will be in the Repo... Edit: and linked in the OP. -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
I would appreciate that. Thanks!. I know they are asking me to make a revision to the distribution. There is a Zip inside the distribution that contains a MM config. I'm guessing that it is being unzipped by CKAN, but the communication has not been clear. If you can sift thru that... awesome!