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Everything posted by Papa_Joe
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The exact post is linked in the OP, in case anyone is interested. I'll link it here for ease of finding it. He has not logged in since August 7th. He is not looking back folks... Also as a fine point, He did not give me explicit permission. He gave anyone permission. I sent him a PM explicitly to obtain permission before taking over that has been unanswered, as he has not returned to look.
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I just wanted to clear something up. My earlier statement would seem to be in error. @SpannerMonkey(smce) was kind enough to educate me on the issues relating to the landing gear. I will be the first to admit my ignorance of models and the issues related to them. After reviewing his information, I must stand with him on this. I fear there will be a fair amount of work (and learning on my part) to get ALS "up to snuff". My apologies @SpannerMonkey(smce), for my thinking that it would be "simple" .
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I suspect that given the issue was with unity, that we might dodge a bullet and not need to touch the colliders. Of course I could be wrong, but I will find out when 1.2 is made available to modders. It is my hope that at worst, we may need to tweak some config settings. This is based on reading the dev notes when the issue of wheels came up.
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[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Yup, that was exactly my thinking. -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Thanks so much for taking the time to characterize the issues. 1. I have addressed the exception shown in the image. It also is shown in the log. 2. The COM movement key issues appear not to be a bug, so much as a "frame of reference" issue. As you know in the Editor, when placing a part, you can use the WASD and QE keys to change the orientation of a part when placing. Note also that these keys do not respect a particular viewpoint. They are anchored to the VAB or SPH in a specific way. I will look into whether or not it is possible to use the node positioning of the balancer part as an anchor point, but as it is if you understand the default behavior it should work "consistently". New release coming soon, with the bug fixes in place and a feature or 2 added. -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Sadly I do not have access to 1.2 I would love that, given the number of mods I support, but I will have to wait, like the rest . -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Thanks for the feedback. I've rooted the cause of the z-Buffer issue, and have a fix in my dev build. I'll track down the others you both have reported. If you can give me some more info on the up down left behavior? I tested it and it seemed to work... in what scene, etc.? -
Reverting to a world of darkness
Papa_Joe replied to Jas0n's topic in KSP1 Technical Support (PC, modded installs)
A crash folder is not what @JPLRepo mentioned. If you read the post he linked, it describes (in detail) what we modders normally need. -
Ah, it is an oft mentioned lament in the BDA community... we wish we could increase it as well...
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[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
I saw that in code when i refactored it. Thanks for chiming in @codepoet! I've also been able to duplicate it. That is where I'm looking... -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Thanks, let me know any additional info you have. I'll peek at the code. those areas were affected by the update from 1.0.5 to 1.1 -
I revived codepoet's mod PWB Fuel Balancer. Now KSP 1.1.3 compatible.
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[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
version 0.1.3.0 released on GitHub. Enjoy! -
[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Release for 1.1.3 coming today. Here is the change log: 0.1.3.0 * Support of mod changed hands to Papa_Joe from codePoet. * Updated to be compatible with KSP 1.1.3 * Restrucutred solution to allow for automated build and deploy * Refactored code to improve organization, performance, reduce garbage collection, and use explicit typing. * Got rid of the "horrible" fixedUpdate editorpartcount methodology. implemented OnEditorShipModified for event driven handling of vessel part count changes. (codepoet knows what I mean ) Edit: Added the following to the change log: * Added close button to the upper right of the Fuel Balancer window. * Added scene specific window positioning. Editor now starts just to the right of the parts list. Flight now starts a safe margin to the right of the staging tree. In the next update, I'll add window position persistence. Just performing some final testing. -
Present. @Red Iron Crown?
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The v1.2 Hype Train Thread - Prerelease is Out
Papa_Joe replied to Whirligig Girl's topic in KSP1 Discussion
I guess I better get Adjustable Landing Gear prepped for a compatability update. My door is going to be beaten off its hinges otherwise. All aboard!- 1,592 replies
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[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
Papa_Joe replied to Papa_Joe's topic in KSP1 Mod Releases
Reserved for future use. -
Any interest in a part blocker, to manually exclude parts
Papa_Joe replied to linuxgurugamer's topic in KSP1 Mods Discussions
As mentioned by @linuxgurugamer there will be no sorting in Part blocker... so that also sounds like a suggestion for Filter Extensions... -
[1.0.5] PWB Fuel Balancer v0.1.2 (3rd November 2015)
Papa_Joe replied to codepoet's topic in KSP1 Mod Releases
@codepoet and i have been in discussions, and I will be assuming support of PWB Fuel Balancer in his absence.. He has granted me access to his GitHub repo, so the source will remain in the same place. I've created a new thread HERE. Please direct any questions, comments request to that thread. -
WIth @codepoet's schedule not allowing him to maintain his mods, He has asked and I have volunteered to continue maintaining: PWB Fuel Balancer @codepoet has given me his blessing, and access to his Git Repository, and I am cloning his original thread from HERE into this thread to continue support in his stead. As everyone knows, he is not gone, just very busy with real life. Version 0.1.3.0 DOWNLOAD on GitHub Source Code on Github Licensed under CC BY terms (attribution) Tested with KSP 1.1.3. Mod Independent: This mod is standalone and requires no other mods to run. However to help with installation it will soon be supporting: KSP-AVC. This mod checks your installed mod versions against the mod's latest version. Let's you know when you need to update. The next version will include a version file but you can get it now right here. CKAN. The Comprehensive Kerbal Archive Network (CKAN) Package Manager (CKAN) is a multi-platform app that manages nearly all your mods from one clean executable. Performs installs, updates, and uninstalls of your mods automatically. What is PWB Fuel Balancer? Mod to automatically move fuel between tanks to return the Center of Mass to a preset position for that your vessel is perfectly balanced for RCS operations, or any other reason. The PWB Fuel Balancer allows an optimum location for the Center of Mass of a vessel to be set in the VAB or SPH and then for fuel to be pumped between tanks in flight in order to move the CoM back to that location when they are part full. This is intended to allow for perfect RSC control, allowing for rotation without translation and translation without rotation, assuming that the RCS thrusters have been perfectly located with reference to the CoM location. It is recommended that you also use the RCS Build Aid mod to exactly location the RCS thrusters. It has also been found to be useful for helping spaceplanes maintain balance as they consume fuel. It is possible to display a (green) marker to indicate the centre of mass in the VAB/SPH by mousing over the part and pressing D. Set the optimum CoM location buy turning of CoM in the VAB/SPH, mousong over the part and pressing M. You can display the CoM marker and optimum CoM marker inflight by right clicking on the park, and choosing "toggle marker" There is also a GUI that can be activated via the app launcher that allows to the manual positioning of the CoM target, both in the VAB and in flight. Usage: To set the CoM position - add the PWB Fuel Balancer to your craft remove any stages that will not be present when using RCS turn on the CoM indicator mouse over the PWB Fuel Balancer part press 'M' to set the CoM position. press 'D' to display the CoM position To rebalance in flight right click the PWB Fuel Balancer part, or set an action key in the VAB/SPH. Release History Bugs, comments and requests are welcome. Please create an issue in Github for any requests or bugs. This mod was originally created by @codepoet
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Feature Request. (I"ll add it to Git if there is interest). I was talking with @linuxgurugamer the other day on his thread about blocking parts in the editor, and thought this might be a good feature for Filter Extensions. Filtering by usage. The parts you use most would "migrate" to the top of the list. Obviously, a secondary sort would be your selected sort method. This would automatically move your most used parts to the top of the list. I think it could work by persisting the number of times you use a part in the editor. Discussion in the Part Blocker thread starts here: If there is interest, I could attempt a PR with my thoughts on how to implement.