-
Posts
503 -
Joined
-
Last visited
Reputation
110 ExcellentContact Methods
- Website URL
Profile Information
-
Location
Western Australia
Recent Profile Visitors
4,099 profile views
-
So the Kane landing contracts require you to take a magnetometer scan when landed. Does the MLEM have a magnetometer mounted normally that Im missing? So far as I can tell it does not, but quite possibly Im just not seeing it. Edit: Also, the MLEM-CRD Cosmic Ray Detector doesnt feature in the Apollo issue - is it supposed to be attached to the descent stage?
-
hmm. Maybe Ill make a backup of my current install before trying that. As it stands Ive only build a few rockets using the Saturn parts, due to their great expense and my low operating funds. Thanks for the advice! If the only issue is due to the missing parts, I am likely safe as there are no currently flying craft using the saturn parts I think. Edit: would switching to this Apollo branch also yield the Agena changes? I have a LOT of craft currently active using Agena-D parts. Its my go-to satellite bus for the moment.
-
So, the bottom of the Leo-C Service Module has a flat base with a crew tunnel to it. Would it be possible to have a similar model for a Leo-A Equipment module? Either as a separate part, or as a part switch for the Meduci-E? Im planning on building a Leo Modular Space Station, and the original series A plans seem to use a "Gemini Transport" which appears to be a regular Gemini capsule with a crew tunnel to a Ring Docking Mechanism - much like the current Leo-C part, but with the ability to separate the Equipment Module still and fire the Retro Module. I think for now, my current LMSS plans will just use the Leo-C module, as its not like I really need the ability to use the Retro Module for my current Leo Transport design. Edit: The first Leo Transport constructed has used the Leo-A modules, while I disregard the gap between the docking adaptor and the module
-
I'm hedging my bets. Getting the Inon Transfer Vehicle to orbit took 4 attempts with minor redesigns each time. That was costly. Had I attempted to launch one big rocket and it failed, that would be the end of this career save - I'm very tight on funds at present. Ive researched the Sarnus S-I rocket parts, but the launcher ends up around 40,000 funds, which is a significant portion of what I have. So I don't really have a launcher that would do this all in one go. I suppose that is the same issue the Gemini planners thought to solve, so it seems an apt solution. I'm still a few missions away from landing. Leo-5 is planning to enter munar orbit and conduct additional science before returning home. Leo-6 will conduct Munar Orbit Rendezvous with a prelaunched Leo Belle Target Vehicle to demonstrate the possibility, and Leo-7 is slated to be the landing, using the Dona lander. Funding will be tight, so I'll be looking out for opportunities to fit contracts in.
-
For the BDB team: This is some really impressive work. Thanks so much. Below Ive added some screenshots from my current Gemini-inspired mission. Per @Friznit's helpful wiki, I saw that a proposal was made for a Moon landing cheaper and faster than Apollo could achieve. Well in my current career playthrough, I simply lack the funds to purchase the Sarnus and Kane parts necessary for recreating Apollo at this stage, but I might well be able to manage a Mun landing using the Leo parts. The simplest approach seemed to be sending up an Inon stage to orbit for a Leo capsule to dock with, then use the Inon stage for the TMI burn. I've played a fair bit of KSP, but not with BDB before - you've revitalised the game for me. Thank you.
-
On the note of the wiki, Im currently assembling a Belle Target Vehicle using your (very helpful) wiki. I went looking for a little more detailed view on how the acquisition lights were attached, and found this on StackExchange: I note that image has a different positioning of the approach lights to your build example: Your build example above has the lights on the materials bay, rather than the TRU as in the image above. I dont know the origin of the image, so I dont know whether its authoritative or not, but I thought it might be worth mentioning. Edit: I might be mistaken here... these approach lights seem to possibly be different to the running lights. Ill position my running lights there anyway as I think it looks good
-
What are the Bossart -1X and ADLV parts for? Im also struggling a little to find the engine appropriate to the Bossart-II. The unofficial wiki seems to use a different set of names for some of the parts. Edit: disregard the Bossart-II engines question, its the upgraded config from Booster upgrade 2.
-
Would also be nice to see configs for RestockPlus. Im going to have a short fiddle and see if I can get something I like working. Edit: I see there are already such configs! Not sure how I missed that...
- 232 replies
-
- real fuels
- configs
-
(and 1 more)
Tagged with: