s20dan
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Spacecraft Engineer
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
s20dan replied to blowfish's topic in KSP1 Mod Releases
Sorry I wasn't more specific. I have setup a better test craft and was able to generate more thrust this time, problem solved The issue I was having is that the description mentions that it works best over mach2 but my most recent test craft didn't really generate any meaningful thrust until over mach3.5. But I guess that is going to vary with altitude and intake area too. My previous craft were having trouble using the engine at mach 2.2 @ 10km. Cheers anyway. -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
s20dan replied to blowfish's topic in KSP1 Mod Releases
I can't get the ramjet to generate any significant thrust in 1.2.2 with Realism Overhaul -
KSP Interstellar Extended Continued Development Thread
s20dan replied to FreeThinker's topic in KSP1 Mod Development
I'm trying to build a nuclear powered aircraft but when I set the thermal turbojet to use atmospheric mode I get almost no thrust (0-0.5KN). It's connected up to the reactor properly as other propellants work as expected, its just atmospheric mode that doesn't. Anyone know why? Thanks. Edit// Test craft to show what I mean: Atmo: Water: -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
s20dan replied to ferram4's topic in KSP1 Mod Releases
Even in a small light aircraft like a PA-28 you really feel the ground effect as you land. It's cool :-)- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
s20dan replied to Fractal_UK's topic in KSP1 Mod Releases
Do you have a small anti-matter tank hidden in the top section? If so, lock it up. -
[0.22.X] BobCat ind. Historical spacecraft thread
s20dan replied to BobCat's topic in KSP1 Mod Releases
That's a very childish response. The dude was only offering constructive criticism that just happens to be completely valid. It's not about like or dislike... these engines are awesome. He was offering advice onto how to make them even more awesome. Simple. -
One of the versions posted only required 7k dv for an orbit due to the massive rotational speed of the planet (1500+ m/s).. Obviously that was a bug After I installed that version (3 I think) all of my rockets in carreer mode suddenly had over 2k dv left after making orbit .
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Depending on what units KSP actually uses, that could be hotter than the surface of the sun (Approx 5505 C)
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[0.21.1] StretchyTanks v0.2.2 (updated 8-26-13)
s20dan replied to AncientGammoner's topic in KSP1 Mod Releases
@AncientGammoner There's some discrepancy with tank Dry Mass when using Modular Fuels Tanks. Rockomax X200 3200 Liquid Fuel Dry Mass 1.2 Stretchy Tank scaled to the same volume (almost) 3208 Liquid Fuel Dry Mass 2.807 Hope thats of some use to you. Cheers. -
[0.21.1] StretchyTanks v0.2.2 (updated 8-26-13)
s20dan replied to AncientGammoner's topic in KSP1 Mod Releases
Oh WOW. Excellent stuff I'll get testing rght away. -
Sure here you go: There is also a bug with the Fuselage tank, they require a BaseMass to be added otherwise a tank using this will have 0 mass when drained and bad things happen, it was done by someone earlier in some configs that were posted. Edit, the liquid fuel and Oxidiser sections should look something like this: @TANK[LiquidFuel] { utilization = 1.0 mass = 0.0005 @amount = full @maxAmount = 40% } @TANK[Oxidizer] { utilization = 1.0 mass = 0.0005 @amount = full @maxAmount = 60% } Note that 0.005 will probbaly be too high. 0.004 or 0.0045 would be better. I personally use 0.0025 but thats along with a reduction of Liquid Oxygen tanks to 0.003.
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[0.21.1] StretchyTanks v0.2.2 (updated 8-26-13)
s20dan replied to AncientGammoner's topic in KSP1 Mod Releases
I just made a few versions of each part containing LiquidH2, LiquidH2 + LiquidOxygen and LiquidFuel + LiquidOxygen but the contents do not scale with the size unless it is LiquidFuel or Oxidiser. IE, its hardcoded to only scale Liquid Fuel and Oxidiser by a pre-set ratio, which also over-rides any changes in fuel ratio made in the tank config. So no Liquid Hydrogen procedural tanks just yet... -
[0.21.1] StretchyTanks v0.2.2 (updated 8-26-13)
s20dan replied to AncientGammoner's topic in KSP1 Mod Releases
Last I heard (read) Ialdabaoth was absent from KSP due to RL getting in the way. But here's to hoping he's ok and comes back