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Everything posted by Kartoffelkuchen
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[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Static fire should be right now! OK, now I am also starting with posting updates on the real thing here. Just stop it. Everybody (me too!) -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
SpaceX launch pack version 2 released! Added: Falcon 9 1.1 Falcon 9 1.1 Full Thrust Falcon Heavy (Based on Falcon 9 1.1 FT) Landing Legs, Gridfins and RCS for the first stage Extra Content: ASDS Payload Fairing texture pack Happy launchings! Oh, and landings! Edit: Whops. Please make sure to download this plugin here, it is required for the fairings. Otherwise you will run into danger of maybe flipping the rocket http://www./download/e5p779ng23c7qt1/AeroHider.dll -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yes static fire didn't happen yet. Need to do some last minute changes. Hope I'll get it out today. -
Elon Musk said that on twitter https://twitter.com/elonmusk/status/674885173838680064?lang=de
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[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yes. Really? Cool, can you show me a picture of it? -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I don't hope so. I am sharing the textures of some parts, so 1.1 first stage fuel tank, 1.1 interstage, 1.1 upper fuel tank are all one texture, and the full thrust components use that texture too. Merlin 1DV and Full Thrust DV use the same texture too. So I don't really hope the mod uses now too much memory. All the fairing textures probably eat up the most memory, there are 10 of them, each 2048×2048. But we'll see, it should not impact that much I hope. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Release is scheduled for Friday. The image preview is much too stretched, no idea why, just click and it'll be alright. @Motokid600 normally i'm playing at 1366x978p. This screenshot was taken with the supersize option (google how to activate it), so it has a much better resolution. Just an experiment. And yeah, please start your own thread for this, ok? -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Everyone ready to launch? -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
BTW guys, raidernick hasn't quit working on his probes. He left the forum, but he's still on Github where he regularly publishes updates. Right now, he makes a brake until 1.1 comes out, but he's still out there. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Aww thanks man! :)) Yeah, *slight modifications*, alright! Ah, maybe you misunderstood me a bit. Right now I am only working on getting the rockets to work in KSP 1.0.5, I am not remodelling any of them. Though once everythibg works in the latest ksp version I will start remodelling Atlas V, DII and DIII, for the Unity 5update later. Oh, you were involved into some launches? Awesome!! I hope I can apply for a job in the spaceflight industry too one day... -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yes I know that image. But I'd rather like to have that as a logo, decal however than from a real image. It would be very hard to copy the logo from above onto my texture so that it still looks right. Sure that the rectangular things are payload access doors? I thought that the roundish thing which can be seen on bottom-left corner would be a payload access door, you can also see that on other closeups. I don't know what the rectangular things are for if they aren't PADs. Though I could be totally wrong there. I know it says what the dooes are in the users guide, but I can't look it up right now. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I've remade the Payload fairings now. I also made fairings for CASSIOPE, SES 8, Thaicom 6, Asiasat 6 / Thaicom 7, DSCOVR, Eutelsat 115 West B + ABS 3A and TurkmenAlem 52E/Monacosat 1. (The Cassiope fairing is missing two small logos right now, I will add that once I have a high-enough quality version of these logos) I also still need to do the AsiaSat 8 payload fairing, but I haven't found a proper image of the AsiaSat logo as it is on that fairing. Actually, mostly yes. Would be missing some details, but theoretically that would be it. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Not sure if I should do it, since @Arcturusvfx seems to already have a pretty good one. I've integrated an engine into it of course, to be able to ship it to your destination at about 150m/s. I can do the modelling and texturing for the RTLS pad, sure, and I am confident I will find a way to get it working in KSP. Yeah, @MajorLeaugeRocketScience, it would be very cool if you finished your SES-9. Maybe also make other payloads as @DarthVader suggested, like Dscovr etc (?). Also the barge is working now pretty good. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Finished ASDS! I'll just need to get it working perfectly now, from time to time it decides to *jump* (yes, this thing weighs 1000t and jumps, but ok) a couple 100m in the air, which is not very helpful if you try to land on it. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
That would be @MajorLeaugeRocketScience @Tristonwilson12I know, but I can still make my own one, can't I? -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Delta_8930It's the Of Course I still Love You. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Ah, and maybe someone wants to make a guess what this is? Also picked up my work on getting the other rockets working again for KSP 1.0.5. Atlas V is almost ready now. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
RSS stuff is not my job. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yes, I believe that's possible with the "texture = ..." node, for example texture = Launchers Pack/Rockets/SpaceX/F912_tanks but I have not tried that before at all. Though the stock fairings use that, so it has to work I guess. @Motokid600 Theoretically, you only need to keep the textures in "Launchers Pack/Rockets/SpaceX/m1c" for the merlin 1c rocket family. Everything else can be deleted, the M1Cs don't use any other textures. Maybe retry that, and if it's still not working please come back to me again, ok? @MajorLeaugeRocketScience Don't hurry, I will upload a final test version right now, including landing legs, gridfins and some small fixes. -
SpaceX BFR / MCT Discussion Thread
Kartoffelkuchen replied to Zucal's topic in Science & Spaceflight
Well, it's too late now anyway. Theguys over at reddit posted those snippets already 10h ago. Well, I don't really trust the numbers, I'll be waiting for official SpaceX statement. Though it's exciting and everything! -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Motokid600 Yes, I didn't have time to update the OP after the forum upgrade, sorry. :# I'll do that soon! -
Hey, thanks for your reply! Actually, I just wanted to say that I've figured it out already! Indeed, it seems that the rotating axis is X. Yes, unfortunately the ModuleAeroSurface thing is not working for roll, even though it says "roll: enabled" if you have a look at the right click ingame Air brake GUI. I ended up with giving the stage roll control by adding a SAS, which requires intake air, so that you can't use the fins in vacuum.