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Kartoffelkuchen

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Everything posted by Kartoffelkuchen

  1. Just a note: If you want to use my Atlas V as rocket for the launches, you'll need to make a 3.05m (Centaur diameter) to 3.75m adapter. I love what I see here guys, keep it up!!
  2. Thanks guys! I am using the .mu import/export plugin, it is really a very practical thing! I'll now work a bit on the upper stage engine, and then start to texture it.
  3. Whoops...hm, you should really look what you have written, before you post it.
  4. @sciencepanda: Have you got the Old School Fairings Mod installed? You'll need that to get the Fairings properly working (and decoupling). @xxhansonmaxx: Yes. The plan for the next update(s) is: 1) Adding custom sounds to every rocket, based on real launch audio. 2) Remake the RS-27 and RS-27A engine, their current model is ok but not really good 3) Remake Centaur, add DEC version, switch to noonespecials RL-10 engine when it becomes available 4)Falcon 9 5) Delta IV 6) Delta III This is the order in which it'll be done and most probably released.
  5. I'd love to see all the pads at their real location! We're already doing the crazy thing of making more than 20 different launch pads, so why not just make a custom island where we can properly locate the pads on?
  6. God dammit, this won't be fun to texture. I'd official see this as "finished" in terms of modelling, really, I believe I have the important things covered up now. If you miss anything important, please tell me, and with important I mean important, and not a pipe somewhere around the launch pad or something. I'm really not very excited to model this any time longer, I'll be happy when I'm done with that! - - - Updated - - - Oh, and I will also work on Omelek Island, that tiny island where SpaceX launched its Falcon 1's from, mainly because I want to have it for my Falcon 1.
  7. Come on, give me a bit time! Will work on Real KSC and on SELV first.
  8. Hey guys, sorry for the delay, I will get back to be working on LC-41 now!
  9. Version 5 released! Finally, 1.0.3+ compatability! Changelog: KSP 1.0.3+ compatability Remade Falcon 1 Download the update from Kerbalstuff WARNING: REMOVE ANY OLDER VERSIONS BEFORE INSTALLING! WARNING: THIS UPDATE IS SAVEFILE-BREAKING! REMOVE ANY PART FROM THIS YOU CURRENTLY HAVE IN YOUR SAVEGAME!
  10. Tiny update, changed stats of Star 37FM and Star 48B for the Launchers pack update. REMOVE ANY OLD VERSIONS BEFORE INSTALLING THE NEW ONE!
  11. Haha thanks! Yeah, that's simply because the file you can download is not compatible with KSP 1.0.3+. I am just preparing the first page for tomorrows update, that I don't have to write all that in the last minutes. When I release the update, you can use it in KSP 1.0.3+, but right now, it's still incompatible, even if you install the requirements. Sorry for any misunderstandings there.
  12. Yes, I will do that, thanks for reminding me Quarky. Originally, I wanted to do that right away, but due to a bug with that part being a decoupler I couldn't solve I said that I'd just make it different. I will change that soon. Here's a short video showing off the new sounds I added for the Merlin 1C engine:
  13. Well, it was as simple as that...turn up the volume in Audacity, and then again in the part.cfg...it was too quiet, no wonder I thought I've made a mistake! So guys, turn up the volume!
  14. Yes, I am using ModuleEnginesFX. I've just checked together with liquidhype the config, and we tested one of his sounds with my config, and it worked, so it must have something to do with the way I export the sound in Audacity. - - - Updated - - - OK, got it working with a small adjustment in Audacity!
  15. Hey guys, I'm having a problem with getting my custom sound working. I've downloaded a mp3 soundfile with an ignition sound on it, opened that up in a freshly installed Audacity, cutted it right, setted the "project frequence" to 48000Hz (I believe I heard that you had to do this) and exported it as "WAV (Microsoft) signed 16-bit PCM. The file's name is sound_ignition1. Then I copied that into my Testfolder in GameData (KSPwin/GameData/Test/Sounds), and added the following to a cfg of an engine: EFFECTS { engage { AUDIO { channel = Ship clip = Test/Sounds/sound_ignition1 volume = 1.0 pitch = 2.0 loop = false } } } But now, that sound is not playing when I activate the engine in KSP. Any idea waht I am doing wrong? I guess it has something to do with the way I exported the sound file, but I am not sure how and what to change there. Help would be highly appreciated! =)
  16. 5m, or 4.375m, I will see what fits better. 5m is already a bit too big in my eyes, though it won't be smaller than 4.375m, how else could you launch your single piece Duna base with a weight of 30t?
  17. @Merill: I'll look into that. @MajorLeau..bla, I had no time for this at all, Launchers Pack "stole" most of my time. Though that should be released before this weekend, and after that, I'll have more time again. I will start with the Saturn IB on that weekend, and I believe I should have most of the stuff modelled by next week monday, so I can show off some images already. Then about one more month for texturing and balancing, and then release. I think about making something like Energija, but with 1.875m Shuttle-based SRB, which could also be used for my own idea of how a Kerbalized Space Launch System could look like after the IB, but that's still a bit. If you have any other ideas, let me know! --EDIT-- @_Augustus_: Not sure about that, I think I'd like to make a kerbalized SLS first, but I will come back to your idea at some point!
  18. No sorry, it will be released with a later update.
  19. Great, the hard part is done! Every rocket is now properly configured, and can lift 64% of their real life "brother" ( ) to LKO. Now, I only have to make all the different versions (yay ), write a manual and prepare everything. I am expecting the new version to be released by the end of this week, so get ready, build your probes!
  20. Very cool! Please, could you remove the Launchers Pack MM config file? You won't need that, I've integrated the module in all of my configs, and will make that plugin as depenceny.
  21. Well... IT WORKS You are awesome Bob!! Thank you! (Though now I need to reconfigure my rockets *again*, they have 150m/s Delta-V too much now, since the payload produces no drag... )
  22. Well, you've probably donwload the latest official version. I've released a test version of the Atlas V for KSP 1.0 some time ago, but that's not really the latest thing. I will pack you an up-to-date version based on my latest changes together and send it you via PM for testing, okay?
  23. That's awesome! I will test it with the rockets once you've got a download up and tell you how it goes!
  24. Yes, it's that Launchers Pack... (Sounds so devaluing...) So yeah, would those kind of Fairings also work?
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