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Kartoffelkuchen

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Everything posted by Kartoffelkuchen

  1. Nonono, I didn't want to force you to not release this! Someone "concurrenting" is great! I just wanted to note that on the side! Release whatever you want, only because I am also working on one (though it will still take its time until release) it mustn't say that you can't release your own! I can't wait for your Vulcan though!
  2. Well, this is actually something which is 100% based on their real world counterparts, with exact sizes etc. SELV is "based" on real world stuff, but with the "KSP-flare" included, meaning that the sizes are adapted for KSP, and that they look not 100% like the real parts. So SELV and ATK won't be combinated there. As far as the LV-T continued mod is concerned, well, I agree, it was probably not very well-thought of me. I will let that thread be closed, it is just unnecessary, it fits perfectly into SELV. I just came up with the idea of having something like that, but I did not thought it to the end there...
  3. Delta III of course! I was going to make one for Launchers Pack, I have ~75% of all the parts needed, but if you are already making one, why need two? Looks great anyway!
  4. Awesome Mike! Though it looks like that the Orbiter Attaching mounts could need some edge split and smoothing, and it looks like that in the inside of the engines (as seen from the back) is a normal issues, you can see the sky through the engines. Maybe you fixed that already, I haven't tried your version yet.
  5. Back from my trip, I almost have the Delta II ready configured for KSP 1.0.3+ . The onliest thing left to do is to configure the Castor 4 boosters for the Delta 6000 version, and to finish the Atlas V. The stability on the Atlas V has been increased, it does not wobble so much any more and flies generally a bit better, though it is still a tough job. Expect the new version soon!
  6. Yes, exactly, I had summer holidays and I was on a trip, but now I am back. I will start with the Saturn IB soon, just wait.
  7. Falcon 1 Test Version I am finished (almost). I am so happy. I can only make sentences like this. I am so excited. Finally. OK, so this is a really high quality model (we can argue about the textures, 'k? ^^ ), but it works really fine on my laptop. The onliest thing that I recommend you is to disable Aero FX in the settings, it really causes extreme lag with the Falcon 1. It is not 100% finished though, 3 parts are still missing (Engine Housing for the Merlin 1Ci, Flight Computer and Payload Adapter), and of course things like FX and sounds. Apart from that, it works really good and stable. Features: [*=left]Detailed Merlin 1Ci engine and Kestrel [*=left]Detailed models of the tanks & Fairings [*=left]Payload to LKO (70-100km) is 300kg Images: DOWNLOAD @Mecripp: YANFRET is texturing it, I don't know more.
  8. Thanks! I have tested the F1 Fuel Tank now in KSP, and it does not produce any lag. Really, it seems like textures are the things which really cause the big performance impacts. I will now try to get Falcon 1 done and out as a test version maybe by the end of the week, I will be on holiday then again for two weeks, and while I am away you can look for bugs, and have something to play with. (Here's the tank with the old Falcon 1 parts)
  9. Thanks for posting, looking forward to see that.
  10. So, I am back from my trip, and I'll try now to get as much done as possible before I'll be away again!
  11. YANFRET, please clean your inbox.
  12. Man, do you even know what sleeping is? Or taking a break? Awesome anyway!
  13. Hey, the F9 looks really cool, but I cannot load the craft file (not compatible with this version of KSP). I am using KSP 1.0.3. Did you use some other special parts? Ah, and the Marlin Engine cluster has that bug where the rocket will just stay on the launchpad when activating the engines, you have to use launchclamps or deactivate Gravity to get off the pad. You probably have to move the thrustTransform object of the engines up in Unity.
  14. NOICE!! (Though just a side note, are you sure that you are allowed to use all those things?)
  15. It's high poly, but not too high poly. Should work, textures make a big Performance impact, models not really. Yes, it will still take a while to get the pack updated. Right now I'm still on holiday and will continue working on it ehen I'm bsck home.
  16. Thanks! @Ravenchat: Yes, I'm using that source too, really a great one! It would be great if you could do the RO configs! PM me if you have further questions. @Lime: Ok, will make that one.
  17. That looks awesome! (Maybe you want to make it a bit more smooth?)
  18. That looks too bumpy to me. I think the transistion should be much smoother.
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