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Everything posted by Kartoffelkuchen
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You are back! GREAT!!!!
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Darth Vaders Imperial Navy R&D-new concept Jul 9.
Kartoffelkuchen replied to Kerbal01's topic in KSP1 Mod Development
HI! I think you have waited long enough, here you have some pictures: In comparison, the original Castor 30: Models are from nutt007, I just made the textures and some configs. Stay tuned for more pictures! -
Darth Vaders Imperial Navy R&D-new concept Jul 9.
Kartoffelkuchen replied to Kerbal01's topic in KSP1 Mod Development
Well hello. I am the guy whose job it is to get things working in KSP. And maybe improving textures. Maybe. Anyway, I hope I can push this project a bit so that we can show you some INGAME pictures of the things we did. If you have any questions, requests or whatever- just ask! Cheers, Kartoffelkuchen -
RealFire [Pre-Development] [Just an Idea at this point]
Kartoffelkuchen replied to hieywiey's topic in KSP1 Mod Development
Wooow- finally one who recognized that! I missed that in KSP since I replicated real rockets.. Really, thank you for posting your idea! It would be awesome if it would be ingame...great idea.. -
Hi, it is time for a progress update I think:) In the last days I experimented a bit with the R-7, I am not too happy about the result, I have to improve it in a lot aspects... So loads of work is waiting for me... But I also worked on a Complete redesign of my Delta II, it is now even better I think. And: It will be RSS compatible. So that means you can replicate a real launch 1:1 in KSP:cool: I made the rocket 1:1 scaled, so for those of you who don`t play with RSS I will scale the rocket to 64%. I got everything worked, just the fairings not. I sucked in modelling, everytime when I tried to get them working they were a) invisibe in Unity or they didn`t worked in Blender itself. And I just don`t get how I did the old Fairings...(which don`t fit to my new model anymore). Just a picture here to show you what I mean: And I just don`t get it working as I want... Anyway, here are some images to see what I have done already. Feedback would be nice, thanks, Kartoffelkuchen:cool:
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(That`s an aweeeesome logo, isn`t it? I am not too good in free hand painting...) What is the idea behind it? That is a good question. The idea was to create a big mod pack which adds launchers, probes, satellites, lander and Space Station parts. The pack will contain many many parts, just something like B9 or KW Rocketry, but it includes more than just rocket (or plane parts). And also the parts will be Kerbal size, that means they will be 0.625m, 1.25m, 2.5m or 3.75m in diameter big. Well, currently I am working on a first launcher, called the Jupiter One. Some pics: It is much work but I am happy what I already did! Feedback is as always welcome, Kartoffelkuchen
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Hello, I want to make an IVA for a Command Pod, but I don't know how . I saw some threads here but I couldn't find a real "step-by-step" explanation. I read that I would need 3 models..an exterior, interior and props. But that doesn't help me, I need a tutorial with starts in Blender, which explains me how to set it up in Unity and how to get it in KSP. I think it will be loads of work but it would be great if anybody would be so nice to explain that. It won't be just for me, it will be a big help for all the others who want to make an IVA too but don't know how to start. Kartoffelkuchen
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Well I stopped working on the Antares, I couldn't get enough details and it would be too unrealistic without correct information. Anyway, I think there is just one russian R-7 replica, at least the it's the onliest one I know. So I decided to make one...it is painted in ESA/ Roskosmos textures: Stage decoupler is missing, fairings are missing, Fregat 4th Stage is missing...yeah, but it works all in all very unproblematic
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Hi, sorry I had some things to do in RL so there wasn't too much time to tell you anything. @Fr3aKyHDx: I made the boosters a bit smaller, but just a little bit. You are right, it looks better now. I'm sorry but I won't resize my rockets to ksp sizes, I will make them 64% scaled to fit with other Mods (Bobcats for example). So..did I fergot anything? Aah yes...progress update: - Improved Delta II Configs for a more realistic flight experience - Changed Ariane 5 Booster a bit - Made a big fairing for the Delta II - Started working on American's Antares Rocket I can't give you any details, the Antares is in a too early development to publish details now
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[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Is it working now? -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
V.1.0.2 released! Changelog: -Improved textures -Fairing is rotated correct, you don`t have to rotate it in the right position in the editor anymore I hope you will have fun with it... @KvickFlygarn87: Oh yes, I added it to my first post how much the rocket can lift;) -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yes I did it! Thank you for suggesting me! -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Aah ok! Now I get it -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Thank you all! @Justin Kerbice:Why trouble? Everythink works as it should, or not? What exactly do you mean? @Prowler_x1: No, it comes in ULA textures, hmh, to make an addintional texture wasn't really planned by me, maybe I will look what I can do. Aah, almost fergot to say!: 3rd Stage is in devekopment already, I also started a bit working on the Ariane 5 -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Okay updated, now some subassemblies are included! Sorry, I fergot it... -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Naaaah I thought I included it:sealed:I wanted to include a subassembly but I fergot it X.x Wait, I will update it now