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Everything posted by Kartoffelkuchen
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Delta Pack Adds the Delta II, III and IV rockets into the game, featuring highly detailed models & textures. (No, this is NOT the official ULA mod pack! I do not have any affiliation with them, I've released my work on my own since otherwise you would never get your hands on this.) Overview of the parts included: RS-27A, RS-68A, RL10-B2, AJ-10-118K, LR-101 GEM-40, GEM-46, GEM-60,GEM-63, GEM-63XL, Star 48B SRM's 4m DCSS (2 colour shemes), 5m DCSS, Common Booster Core, Thor Tank, Delta K, Extra Extended Long Thor Tank various Payload Fairings A wide range of different payload adapters based Note: These launch vehicles are scaled down to fit the Kerbal universe, Delta II has a diameter of 1.5m, Delta III of 2.5m and Delta IV of 3m. A seperate manual is also included in the .zip file. Real Solar System / Realism Overhaul configs are made by @raidernick and are included in the upcoming RO patch. More pictures: https://imgur.com/a/MHVdhPr DOWNLOAD v.1.0 FROM SPACEDOCK All rights reserved - Kartoffelkuchen Logos used are owned by United Launch Alliance Important note: I do not want to make any profit off of my work, so I always appreciate some nice comments if you like it! Enjoy! Great review by KottabosGames SpaceX Pack Due to its size and popularity, the SpaceX Pack has been split into its own thread. You can find it here. Atlas Pack Includes: Atlas V Rocket 400 & 500 series (3 Payload fairings for each version) Centaur with RL-10 Payload interfaces (C13, C15, C22, C25, C29, A937S, B1194) http://imgur.com/a/3qlH3 Requires Old School Fairings , BD Animation Module Recommended Editor Extensions KSP Version 1.1.3 Version 2.0 (Released September 9 2016) Download SpaceDock Realism Overhaul configs are included in the RO mod Real Plume config provided by @Hysterrics , downloadable here License All rights reserved
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Oh boy thank you so mutch blackheart for that hint! Now it works!!! The collider is not on Fairings base, its a bit over the half of the Fairing`s size, but it works too! I think this was the last important step before release 1.0...now I will test all components and look, if I have to change something in cfg...but I think it is a good replica as it is now, but maybe I will find something..never know:D Btw: The rocket hasn`t an additional 3rd Stage, maybe I have time to make it in next days, you will see! Stay tuned for more news (and maybe for a release?), Kartoffelkuchen
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@MaverickSawyer: The Fairing should decouple on this way: But if I decouple them the Fairings and my payload just explodes, because that wrong collider:( @MainSailor: I hope it`s that what you mean, here is the Fairing decoupling module: // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_bottom = 0.018698, -5.5756, -1.00693, 0.0, 1.0, 0.0, 2 (...) MODULE { name = ModuleDecouple ejectionForce = 100 explosiveNodeID = bottom } Btw: The fairing is connected to 2nd Stage with a small ring: But I think in the config aren`t any mistakes, it is probably an error in the collider. And I can`t solve that problem! But thank you for your reply:)
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Thank you! Okay, here are more pictures: Enough for the first time. Now I have a big problem: Everytime when I seperate my Fairing and I have some payload in it, the fairings collide with the payload and my payload will explode. It must be a problem with the collider, so I played a bit with Unity collider settings. I disabled the convex function, because I saw somewhere that then the collider won`t collide with other colliders, but that didn`t helped: Now the Fairing fell off already before I did anything, even Struts couldn`t help. So, this is the last important part which has to be done now, and I really don`t know how I could solve that problem. So if you know anything about that, it would be a good help for me! Here is a picture: I hope you can help me!
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Hm, you want pictures? Now you get them! I thought I would need longer for the stuff I planned.. The new textured RS-27A during a test Jep, Engine works! Delta II 7920H on Launchpad with a weather satellite as payload Lift-off! All systems nominal I thought that white blank texture would be a bit boring, so I added some stuff. First 6 Boosters are seperated, everything normal I don`t know if I will release V.1.0 in a week, maybe a bit earlier, but I can`t promise it, but stay tuned! (Yes, I know, relase day changes mutch, sorry)
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[WIP]United Launch Alliance Pack *V1.0RC1 Released*
Kartoffelkuchen replied to Chimer4's topic in KSP1 Mod Development
Have you already started to work on the Delta II? I'm interested how your will look, anyway, I really like your models! -
Okay blackheart, I will do that. I tried to get it real Delta scaled, and I tried to use real datas and parameters, but it didn't worked completely so as I wanted. One question: In ksp all is smaller than in real life, I heared somewhere that if you make Add-ons and you use real parameters everything must have a scale of 64%. Is that right? Okay, I will add the turbopump and make it surface attachable, so it won't be connected to the engine, but in the next updates I will try to get the turbopump assembly on top of the engine. Ican't promise it that it will look good but I will try mybest.
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What do you mean blackheart? Are the Boosters too long? Or something else? @Bioman: If I would now how that works with the Flag Decal Module. Can anyone explain it to me? I know it says in a post somewhere in the forum but I didn't get it..-___- Btw: Release hopefully this week, I just want to make a small movie about it..
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Thank you! What exactly do you mean with more detailed? Do you think about the stuff on top of the engine? I'm not able to do this at the moment, I can't model these little things in Blender, so I will use Sketchup, but I have to learn much about that program, so in version 1.0 the engine won't be so detailed.. My main problem at the moment is to get the Fairing seperated correctly, one side seperates, but the other hangs and will just seperate if I cut off the engine, then it will fly away, but that was not really the plan...
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[0.23.5]Stockalike Aeronautics (2.0) New Engine, FX fix
Kartoffelkuchen replied to blackheart612's topic in KSP1 Mod Releases
Downloading now, looks very very promising! -
Yes yes I know...but...it looks to awesome! ;(
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Proot, I'm waiting over a day now for the spaceport release, yesteeday it worked a bit but it stopped then...so please upload it in next hours to spaceport, I want that mod now!
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Jep, Mega download works again
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proot: Could you upload that file to dropbox or mediafire? I hate MEGA so much..and I can't download like the others! ;(
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