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Kartoffelkuchen

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Everything posted by Kartoffelkuchen

  1. Nope, this is standalone. I don`t think the launchers pack would be so good...when I want to make a package, then the quality of the parts of the packages loweres automatically. I can concentrate me somehow better on details if its something which standsalone, I haven`t got any idea why. My newer Delta II is lying on my Desktop, there would be some things to do to get it working as I wanted to, but for the first time it won`t be released.
  2. Hi blackheart, thats a great idea! I will release this in some versions: A version where it is like in real life, just adapted to 64% of its size, a RSS Version (1:1) and a Stockalike version. Thanks for the idea!
  3. Okay. I think I will make it grey then.
  4. Thank you guys that worked! Here are pictures of the new 2nd Stage, I am starting texturing right now: By the way: Is the texture which is shown on the sketch here http://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=1737&context=smallsat correct? In some sketches the colours are different than in real life...
  5. Rrrr...Cygnus is looking great! But maybe you could make the service module texture a bit more metallic?
  6. Probably tomorrow. Oh thank you for that! That it's what I need! But theres one problem: The nodes (You know, these green things in the editor) are too big. Its's nnot easy to get some parrs at the correct place, because the nodes are so big. The nodes at the 0.625m parts are smaller, but I don't know how to make them smaller. Does anyone know something about that?
  7. Not much to say about it. I am not quiete happy about 2nd Stage and Fairing textures (Normalmaps), I will remake them probably. I am modelling the rocket 1:1 and scale everything down for KSP, up to now you can transport a 0.625m satellite into Orbit, for bigger payloads the rocket is to small, so it is more ore less a fun project... Ps.: I made the 2nd Stage with much fantasy, there weren`t many reference pictures, if anyone has some it would be great if you could upload them here.:) Thanks
  8. Ooooooh that looks great! And all these struts and other details:confused:
  9. Nice picture, but a bit more shadows would be nice!
  10. Interesting. Why does ist say 'looking for a team' if you almost have the complete team together? Anyway, if you need somebody to help out you could ask me, I also have some other jobs to do but I have holidays and I should manage that. I could be a help in modelling, I can texture but not so good and I have Unity. Send me a pm if you need me...
  11. Holy...! Fantastic models and textures! I really like the AJ 26 62, it looks very cool:)
  12. I built a rocket based on SpaceX Falcon Heavy, just with NASA Parts. So here's a small Cinemagic. I hope you enjoy it! If you want the craft file I could upload it...
  13. Hello, it`s me again:P I want to make a landing leg, but I don`t know how to make animated colliders. Any Tutorials there?
  14. Thaaaank you Justin Kerbice! It was because of the colliders. First I had 10 Mesh Colliders, now I just have a box collider and it works perfect!
  15. Helloo...well, thats a kind of..fascinating/embarassing:sealed:: I made an engine. Yeah, its model size is very big (~2.2mb), and as I wanted to attach it in the editor there was a extrem high lag. KSP crashed after I pressed the Launch button. So my question would be if its possible to reduce the model size anyhow..? Otherwise I will make a new one based on this, just with not so many Polys... Ps.: The engine was made in Blender, if that helps you
  16. Coool! But (My opinion) I don't like the textures so mutch..make it more stockalike! Some yellow/black stripes etc. Thats what I missed in Infernal Robotics: The parts were super and really helpful, but it didn't looked as stock parts. Would be great if you could do that:)
  17. Because you decided to use it. Why does Squad developes KSP?
  18. Fantastic replica! You are right, most replicas haven't got any details and the replicas with many details have a too high part count -.-500 Parts is still a lot, but its better than over 800 Parts. I will download it and have a look
  19. Yayyy its released! BUT: The KSO 25 Video isn't avaible in Germany, **** GEMA!
  20. Small Guideline for Importing things to Unity: 1. Export your model in .dae 2. Create a new UNity Project 3. Add Part Tools (Go in your Project folder, go in the folder "Assets" and Paste the part tools folder. You can download the part tools here: http://forum.kerbalspaceprogram.com/threads/65356-0-23-PartTools 4. Copy and paste your .dae in the Assets folder. You can create another folder where your parts go in, but its not required 5. Prepare your Parts for exporting (Create Colliders etc) 6. Group your parts under a new Game Object (Gameobject --> Create empty) 7. Add KSP Part Tools to the GameObject, select model Name (Normally "model", choose texture name (".mbm", ".png" etc) and choose a directory where your written parts should go. Thats the basic. Check the other Tutorials for create colliders etc for more info Hope I was a little help:)
  21. I didn`t get any performance problems with the rocket. I will check that this weekend.
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