SmiteZero
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[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
SmiteZero replied to l00's topic in KSP1 Mod Releases
Is it possible to set other parts to receive sunlight and create zO2? I have other panels I would like to use as well. Can I edit the cfg to achieve this? -
You havn\'t landed on the Mun until you\'ve done it manually. Completely. In fact, you havn\'t landed on the Mun until you\'ve done the whole flight without any of the new plugins to help you. Keep practicing. It will make you better at the game even if you do use autopilots. You\'ll feel better for doing the whole thing yourself. Then doing it successfully enough times that it becomes routine. THEN you can use autopilots and they\'ll just make you lazy instead of stupid and/or incompetent. Then you can save a flight if something goes wrong with your fancy computers.
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[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
SmiteZero replied to chickenplucker's topic in KSP1 Mod Releases
It\'s the only way I could think to reliably put all wheels on the surface. It lands, detaches the BigTrak and lands off away again a short distance before the command module returns home. I\'m using the flat MechJeb radial module attached to the rear of the BigTrak for control. No Kerbals will be harmed in the event of a boredom-inspired airborne maneuver while traversing that perfect desert. It also keeps the CG lower than putting a pod on top. I\'ve had zero high-speed rollovers since I started doing that. Boy, she\'s a wobbly ship, though. Note all the high-strength struts to stop the banana. Corrected normals! Yay! Looks much better. You\'ve helped me to explore the Mun. Thank-you! https://www.dropbox.com/gallery/19231999/2/KSP/Munar%20Xplorer?h=6b8e08 -
Our globe viewed from suborbital space flight
SmiteZero replied to VincentMcConnell's topic in KSP1 Discussion
I\'m just curious as to what your purpose for these threads are, Vince. The images aren\'t special in any way, shape, or form - besides it being you who pressed F1 - to anything all of us don\'t see every time we play. Are you bolstering your post count? Do you actually believe these threads to be special enough to be worth making? Do you realise there are already threads for this kind of dross? -
[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
SmiteZero replied to chickenplucker's topic in KSP1 Mod Releases
I used 'The Node' with some tricky parts. -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
SmiteZero replied to DYJ's topic in KSP1 Mod Releases
I know it\'s Avatar, you ninnies. I was making a somewhat tangential point. -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
SmiteZero replied to DYJ's topic in KSP1 Mod Releases
Oh phooey to you, then. Wait.. is that Aliens, Predator or Terminator? -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
SmiteZero replied to DYJ's topic in KSP1 Mod Releases
I\'d like a single-rotor helicopter unit, please. -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
SmiteZero replied to DYJ's topic in KSP1 Mod Releases
May I ask what the 'Engine deathray issue' is? -
[gmod]*snip* Watch it.[/gmod]
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[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
SmiteZero replied to chickenplucker's topic in KSP1 Mod Releases
Yay! My second go-round at a craft that will take the BigTrak to the Mun and serve as a base. Flashing lights! There are some big hillocks up here... I like this vehicle. It looks moon-ish (Needs a re-tex) and it\'s small enough to put on a rocket. -
The cursor on the screen which you moved by typing lines into LOGO was also called a Turtle.
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I TOTALLY CAN\'T SEE THE PIXELS
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-10/10 on all of you for conformism.
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Space 1999 Eagle **Version 1.2 - .16, hatch & Kerbonaut Ready!**
SmiteZero replied to RedSpar's topic in KSP1 Mod Releases
*fap* Someone was making one of these a while ago. The 'Keagle'. I think that project fizzled, but this looks awesome. Will be waiting with Kleenex, looking at the screenshots. The older crowd show their faces. ;D -
I\'m not sure what to say. This is cool and lame at the same time. Most of the cool comes from the fact that you just happened to randomly find one in some random sale.
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I spy someone who just downloaded Photoshop. I\'ll add to that the perhaps slightly poor choice of typeface and default styles. I see what you\'re going for with the text background being the planet, but I think it\'s a bit noisy. Resize this to icon size and I bet you won\'t be able to tell what it\'s meant to be.
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No, no. They look like ponies. And I see a furry. Also, the jokes aren\'t funny. Also, most of the dialogue is redundant. 2nd pane: 'What the hell is going on?' That\'s kind of how I felt by that point, too.
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[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1
SmiteZero replied to sarkun's topic in KSP1 Mod Releases
Yeah Sark, check my edit, mate. (You must have posted while I was editing) I screwed it up. Apologies. :\'( (And I was getting frustrated at me, not you. ) -
[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1
SmiteZero replied to sarkun's topic in KSP1 Mod Releases
Oh. Motherfu**. Sarkun\'s folder in the zip is still named 'Plugin' not 'Plugins'. :-[ The hell. I can\'t find the new version of the plugin where I would have downloaded it. :-[ :-X S:| Which means maybe I\'m using an old one anyway.. -
[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1
SmiteZero replied to sarkun's topic in KSP1 Mod Releases
They appear in the VAB but they\'re greyed. The tooltip says they\'re not supported in this version of KSP. -
[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1
SmiteZero replied to sarkun's topic in KSP1 Mod Releases
Sarkun, the parts don\'t seem to work with .3 :\'( -
What am I being hypocritical about? I think perhaps you didn\'t read correctly. -100 Ugh. Ponies.
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Er, sorry, I meant use the directory name of the part, not the name from the cfg, to identify it more betterer.