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Everything posted by Nuke
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Realistic starship equipment vs scifi equipment
Nuke replied to Spacescifi's topic in Science & Spaceflight
a lot of these things are more to save your effects budget than to represent advanced technology. few led strips = forcefield = cheap, building a giant door on set that operates = expensive. the transporter on star trek was invented because the shuttle model wasn't ready yet. a tractor beam is cheaper to throw in with effects than it is to have a proper waldo model, which would be cheaper and more practical. you see these on a lot of pre-cgi scifi shows. in reality the simple solution is often the best solution. -
Realistic starship equipment vs scifi equipment
Nuke replied to Spacescifi's topic in Science & Spaceflight
if it looks cool, its wrong. actually that kind of thing is plausible. you can create a plasma field that objects can pass through but atmosphere cannot. small test articles exist. however the power requirements of that system is going to be absurd compared to just a door, and failsafes are impossible (lose power that's a lot of dead storm troopers, unless those suits have life support). -
the minie ball in of itself was a pretty lethal advancement. its why the civil war was one of the bloodiest conflicts in american history. firearms technology really took off after the war. it was equivalent to the advancement of computers in the last 40 or so years. went from single shot muzzle loaded rifles to gatling guns in very short order. the advent of the cartridge brought in the modern era of firearms. you also had the rise of iron ships too. ironclads were completely impenetrable with standard ball ammo which lead to more advanced naval munitions, which also led to better field artillery. this also completely obsoleted wooden ships for use in naval warfare. civil war also brought medical advances. field surgery for example, granted it usually involved a bottle of whisky and a hack saw, but you were able to survive wounds which would have been a death sentence a few years prior. and any medical advancement spills over into the civilian sector pretty rapidly. much technological advancement actually comes from the aftermath of war. nuclear technology for example didnt take off until the end of ww2, we had a few nukes. periods of peace time between conflict are essential to put the lessons learned in the previous conflict into practice in both military and civilian sectors. i have a feeling prolonged total war would actually be pretty destructive to advancement. this puts civilian science and engineering facilities on the target list along with production and infrastructure. facilities like iter and the lhc would likely be obliterated to avoid giving an enemy a leg up on technology. you have young minds being groomed for battle rather than higher education. unless you were going into a field of science that could help the war effort it was far more likely you would find yourself drafted. most of the western nations have come to the conclusion that total war is far too destructive a doctrine and are more likely to resort to diplomacy.
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in this context its pulsed plasma thruster thruster. like twice the thrust from the same pulsed plasma.
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i know, im one of them.
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i mostly grew up in anchorage. in the winter it was dark when we went to school and it was dark when we came home. the only time we had a chance to see sunlight was during class. of course in summer you could go get you a coke at 1am in full daylight.
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dst really doesn't serve any real purpose in the modern world. much of the people live and work under constant artificial light now, so only people who work mostly outdoors (farmers, construction workers) would really be affected, and they tend to vary their schedules based on weather and lighting conditions all the time and dont really care about the number on the clock.
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you can get a little more umph if you use cleaning vinegar, it usually has a little bit higher concentration. maybe also try reducing your vinnegar to get a higher concentration. if i didnt think spraying acid everywhere was a bad idea, id recommend getting some muriatic from home depot, not that i would recommend that kind of thing. peroxide works as a monopropellant if you can find high concentration peroxide and use a catalyst (platinum works, just find some plated platinum jewelry scrap).
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https://hackaday.com/2019/09/09/plasma-powered-thrusters-for-your-homebrew-satellite-needs/ need an engine for your cube sat? its still being tested so no word as to what the thrust or isp is going to be, but its being designed for the pocketqube form factor.
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people just need new frontiers. this is why the leaders of man find it so easy to get people to go to war. the thrill of battle certainly attracts its young fools. of course then you have the space race show that there are other ways to fulfil the same role traditionally filled by war. it simply doesn't have the same capacity at present. its simply easier to join the army than it is to join nasa. technology has advanced so far that the cost of war is so high now and warfare is on the decline as a result, mostly asymmetrical proxy wars. or perhaps its just a temporary lull. way i see it is people can squabble over the same diminishing horde of resources or they can unlock new hordes within the whole of the solar system. then we will do this again when we get to type 2.
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Looks like we found the solution to 42
Nuke replied to DoctorDavinci's topic in Science & Spaceflight
i'm still convinced its a memory address and they didn't cast it right. -
moon pirates. im game.
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Looks like we found the solution to 42
Nuke replied to DoctorDavinci's topic in Science & Spaceflight
i always figured the developers accidentally cast the class meanngOfLife() as a void pointer and accidentally returned that instead. -
i suddenly find myself hooked on ftl.
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id like a little more detail in the resources. not as far as some of the realistic fuels mods go, but more than just four things. and more than one primary ore and a magic converter to make whatever you want with it. you might have to go 2 or 3 places to get everything you need at first. id like to see more raw resources that can be used as is without any processing with intakes and pumps. every atmosphere and ocean in the game needs to have its own composition. and likewise ores may have different compositions where the ore has to contain the thing you need if you want to have access to it. different biomes and different types of asteroids would yield different stuff. and there should be no single converter that gives you everything you need.
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il take ftl if it hasnt been claimed yet
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Unexplained gel, AKA Mystery Goo, discovered on Moon
Nuke replied to Superfluous J's topic in Science & Spaceflight
the tardigrades have been busy. -
i think anything you can do in the game should be something you can eventually assign kerbals to do for you in the background. hard to unlock but once done frees you up to move on to the next big thing. might actually provide a use for the kerbal base skills. you wouldnt want to put a stupid kerbal in charge of a nuclear power plant and you wouldn't want to put your less courageous kerbals in charge of test flights and you most certainly don't want jeb to pilot passenger vessels. and they shouldnt be perfect. every now and then throw an apollo 13 type scenario at the player. something like this post i made in the add on forum.
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Blocker features in KSP2 -- what would stop you from playing it?
Nuke replied to a topic in Prelaunch KSP2 Discussion
2 words bad physics -
a seldom used feature of lua is that you can compile down th bytecode if you want to protect your sources.
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i want a system where mining can be micromanaged at first and then delegated to resident kerbals as a foothold is established. this is unlocked when a certain supply condition is met (kerbals, ore, fuel, rovers, equipment, etc).
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If KSP 2 gets Early Access, how should they do it?
Nuke replied to GoldForest's topic in Prelaunch KSP2 Discussion
id prefer to use a stand alone download server if at all possible. steam and its ilk are unnecessary bloat in my book. -
the dynamic loading thing is a great debugging tool. in my engine you can drop the console and put it into lua mode. and write code for the game while its running. so if i need to spawn an object or change my position in the world i just type in the correct function call. it doesnt do it yet but i could easily make it so it would save the command buffer to a file and let you load the same code with another call. even if this kind of thing doesnt exist in ksp2 you could easily implement it via mod. you still want c# for any performance critical code though. did they say what version they were using. i mostly still use 5.1 because a lot of the libraries i use don't work in newer versions and havent been updated. but 5.3 has some nice features.
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Request: Ability to use Orion Drive within Kerbin
Nuke replied to Jestersage's topic in Prelaunch KSP2 Discussion
ok but you should lose rep for using open cycle nuclear engines of any kind on the launch pad.