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KSP2 Release Notes
Everything posted by Nuke
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i usually throw on a few Pe tweaks when im aligning my orbital plane (and this is after my injection burn, because plane changes use less fuel when your orbit is eccentric). im usually in the within a few meters of my target when i get to Pe, and i just need to lower Ap where i want it.
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- orbital mechanics
- capture
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i was thinking something like the roton. seems a direct rocket would be rather inefficient in that soupy atmo. instead do a slow controlled climb out to where atmospheric pressure is more earth like. eject your rotor, and continue on rocket power from that point.
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make the first stage a prop job.
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with bluetooth you can pair 2 comps and share files (i believe it requires setting up virtual com ports but i dont remember too well), wifi can be configured in ad-hoc mode. both will allow sharing of files though windows file sharing. its been many years since i set something like that up but i do know its possible. you can also connect 2 ethernet ports with a crossover cable. that is if you have working ethernet ports.
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you got any bluetooth or wifi dongles? one time, in the 90s, i used a serial cable. it was dreadfully slow. its amazing how long it took to backup a 1 gig drive.
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as much as i wanted to go with em drive i went with the space elevator. em drive is hit or miss, either it works or it dont. they are really both sides of the same coin. theory says the space elevator can work, but its insanely impractical. meanwhile em drive shouldn't work at all in theory, and if it does it will make a damn fine probe engine. if it doesnt work you can chuck it out the rear and get some meaningful thrust out of it.
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im going as the idiot that hands out candy to kids while everyone else is having fun.
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idk, i may have gotten bored with the game, i put in a couple weeks every time a new version rolls around, but its still one of the best games i have ever played, and i was a 90s gamer. i tell other game communities/developers that they should take inspiration from ksp with what they have been able to pull off. before ksp if you wanted a newtonian space simulator, people would laugh at you and say that could never be fun, and every attempt was mediocre at best. they went with a genre nobody wanted and nailed it, and with mutual respect between community and devs. you just dont see a lot of that in today's game industry.
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you can pretty much take every short maxim (< 1 paragraph) about electronics and throw it out. they are all oversimplified, misleading lies, and they have screwed me over so much its not funny. then go watch all of afroman's videos on youtube. pretty much this, use the voltage divider formula: vout = (r2 / (r1+r2)) * vin note that wire is not free of resistance, its just very low. you can break down any resistor network (or wire grid for that matter) into a system of voltage dividers. i actually had to go through the trouble of that to design a ladder dac for some a/v projects.
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big into mechwarrior online. also been playing doom. and a smattering of minecraft. minecraft is one of those games that makes me nauseous, so i dont really play it that much.
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lol i just noticed the iron maiden quote i etched into my table one day when i was bored. some of it got into the shot. lol.
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been meaning to check that out, as its the inspiration for vektor's terminal redux album. also been meaning to go through rush's discog in for some time now. but you want dual meaning in songs, just check out judas priest (not going into why because adult themes).
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one of the first things i did when i got my 3d printer was to print a bunch of ducted fans. i started with the medium size one. its not great but it does work. then i tried shrinking it down, turns out i had another motor with the same proportions, just smaller, so with little modification i was able to scale it down. neither fan has a whole lot of force. then i built the big one. this thing is using a motor from an old foamy kit that i had. i had replaced the motor with a brushless and had this one in my parts bin for a very long time. rather than scaling up the old fan, i remodeled it from scratch. its a beast, its almost powerful enough to self-hover. i even printed a nacelle cover for it so it looks nice. a lot of people do snap together parts, but i find i can make things more compact with a few well placed screw holes. so the motor and the nacelle cover are both bolted it. the only design flaw is that the blades arent, and if you run the fan too long the plastic will heat up enough where the blades self launch themselves. i could also come down on the wall thickness and infill to reduce its wait, its abit heavy to use in an aircraft. and who doesnt print a psu case when they move up to a heated bed and need more power for their scrap atx supply. in my case i just opted to print a snap on cap to hide the wiring, and theres a nice little toggle switch to turn on the supply. this is very useful if you need to shut down the printer in an emergency, like when your print head starts scraping kapton or slamming into your print (both of which have happened since i added the switch). those ducted fans i printed made me think hovercraft. i printed a squirrel cage lift fan which bolts directly to a brushless motor, but its inside a cardboard prototype and i dont want to rip it apart to show you. needless to say it was as good as one of those hovering hockey pucks you sometimes see. this got me to think about propulsion. i didnt have money to spend on any more motors and speed controllers so i needed to use what i had on hand. what i had on hand was a broke tail assembly for an rc heli, some servos, a lot of weak motors, and a one way speed controller for a dc motor. enough to build a variable pitch system, which i intended on mounting atop a rotating mast. so this is one of my more complex prints, i had to accommodate a lot of other pre-existing parts and it took a lot of measurements with the calipers. i didnt have any more powerful motors, so i thought what if i rewind one of these smaller motors with thicker magnet wire, thats always a good way to trade efficiency for performance. this worked, for about 3 minutes, and then the brushes melted. i foresaw problems like this and made the motor mount replacable incase i needed to make a new one for a different motor. but ive yet to get adequate resutlts from any of the other motors. i made other mistakes too, like the linkage points on my blades. those blades were an excersize in futility, i used a symmetrical airfoil, which turns out is terrible for a fan. the place where the pitch linkage connects is too far away from the center, why you should never confuse diameter and radius (i totally should have know better), but it could have just been something stupid like not zeroing my calipers before taking a measurement. i grossly underestimated the amount the shaft would slide in the berings, and a really dumb mistake is not making room for any kind of stops to keep it from sliding. so rather than pitching the blades, you end up with the shaft sliding through the berings and the blades not pitching. final fail was with the gear ratio. i really should have printed some gears instead of using existing ones out of my parts bin. it should be 1:1 or a slightly higher ratio rather than the high torque config that i am using. needless to say the whole assembly turned out to be as useless as it is impressive. most recently i printed a case for this simple 2 axis 1 button joystick. the joystick has an i2c interface which plugs into the header on a raspberry pi. its based around an attiny85 micro controller. which provides analog, and button inputs, and an i2c output. i even went through the trouble of writing a linux driver for the thing. i used it in the raspi ports of d1x/d2x rebirth. for once i spent more time on the software side than the hardware, since the hardware is just a bunch of ugly radio shack strip board, a socket, a few passives, and a psp joystick module (which are terrible, avoid like the plague). does it work well, no. to be fair i might be able to add better calibration routines in the firmware and use a better joystick modules. like those ps2 type thumbsticks which have flooded the market. they arent great (huge dead zone) but they are cheap and a copule steps up from these psp sticks.
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thinking about picking up another show. a couple series ended for me. i did get around to watching the expanse, but i think i got room for one more.
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you might have a crew of several operating in shifts. so one rover might have 2 or 3 crew members assigned to operate each one. you would of course needs a couple comm sats to keep the rovers in communications range, some latency but not a lot. its entirely possible those comm sats are just end of mission spacecraft remnants floating around in mars orbit. you could also have 2 or 3 different control sats in orbit managing several rovers at once, and they switch to keep the latency as short as possible. that said it really doesn't make sense for exploration. its cheaper to send a rover than a multi-module crewed mission and you can get years out of those. where it does make sense is to prep for a colony (rovers are manufacturing building materials, habitats, collecting consumables, and setting up infrastructure for eventual human habitation). these kind of things would benefit from fast turn around and decision making and execution takes minutes or seconds instead of hours. something like that might be used in asteroid mining. you might have a base station somewhere in the asteroid belt tele-operating multiple missions on many asteroids at once.
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biotech might be a new frontier. it seems ever year they come out with new and improved ways to hack genetics. fusion has much been a failure because they insist on going the path of most expense. there are at least 3 entities claiming breakeven fusion by 2020. but if we can make it so fusion is always 4 years away that would be an improvement over 30/50/whatever the number is. as far as computing goes we still have some wiggle room. were meeting the limits of what can be done 2 dimensionally. however as we get better at incorporating nanotubes into our processors, even if just as heat pipes, it will allow us to build our cpus more 3-dimentionally. were already using 3d transistors to pack them in tighter, and eventually we will move towards stacked configurations. we will also be seeing more quantum exploitation as our transistors get closer to their limit. not to be confused with quantum computing, that is something different. were talking exploiting quantum effects in classic computers. nanotech seems to be improving too. its not that we have reached a peak in our progress, its just the technologies we associate with progress are reaching their limits. that is not to say there wont be new frontiers.
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the aliens want our bacon!
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cant get enough of this album.
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dont watch documentaries on any other channel than pbs. even then you might get stuck with garbage.
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i kind of want to make a descent mod for minecraft. get a pyrogx in there, some robots, weapons, etc. only thing is i kind of dont like java.
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i used to belittle people who played minecraft. then my little sister mentioned that she played it. so i gave it a whirl. some months later i had every color of sheep on my farm.
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sounds like a happy rocket.
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"Debunker" says Falcon 9 does not go into space.
Nuke replied to Scotius's topic in Science & Spaceflight
i stand ninja'd -
looks more like a header file than a debug log. im surprised they just didnt use vulkan.
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- no mans sky
- specs
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