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Janu Hull

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Everything posted by Janu Hull

  1. Karbonite. It's been a mainstay since before ore mining and conversion was a thing. I just prefer the system, and now I'm fooling around with Karborundum engines for endgame ships, they're a blast. Close behind would be tweakscale.
  2. Is there any way to override the changes to the Dark Goo engine? I understand your reasons for changing it, but I enjoyed the original as an endgame engine.
  3. Hallelujah! I've been DYING to get this back. I've got a supermassive launch in the works (30k tons on the pad), and the physics start up has been whipsawing me all over the place.
  4. Looking forward to the full release, this is a cornerstone mod in my set.
  5. Thank you for the pre-complete version. Even if the dV computations are a little wonky, just having access to proper altitude and orbital information is a godsend.
  6. I'm having an issue where I can't access the ingame GUI. Can anyone help troubleshoot that?
  7. Any chance of larger AWDs coming, maybe 3.75m and 5m? Or, alternatively, tweakscale compatibility?
  8. Since 1.0.2, I had lost the ability to use several mods that I'd enjoyed for environmental enhancement because of memory issues. This gave me back the clouds. Many beers are owed.
  9. Again my hero, Roverdude. Thanks for turning this one around quick.
  10. Just wanted to thank you for this one, adds a nice layer of challenge for the late game. Looking forward to larger engines.
  11. Single and twin seat configurations. Twin turbojets with ramscoops, top speed clocked at 1950 m/s, max altitude is 32000 meters. Can circumnavigate Kerbin in 55 minutes.
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