Jump to content

philotical

Members
  • Posts

    464
  • Joined

  • Last visited

Everything posted by philotical

  1. this thread exists to kick a man who's allready down.. congratulations guys - if must feel good to be you! disgusting..
  2. In the name of all descent people on this forum, I full heartetly appologize for the blatant display of idiocy you had to endure in your own thread.

    And now - since that "other" thread, I am extremly ashamed to be part of this community - and that never happened before..

    For what it's worth, I do not condone what (still) happens here and I have not seen that before..

    I just wanted to let you know.. - it's a sad episode - very sad for KSP...

    The worst thing is - some of them are moderators - I am ashamed because of their behaviour!

  3. The field of shame.. Oh my goodness, I just read through that thread.. and I remember getting an infraction for the question "having a bad day?" That was too offensive back in the day.. Now all of those aggressive, insulting and intentionally offending comments - am I still on KSP or allready at fox news? Don't the forum rules apply to outspoken hate and aggression? Since irony is not allowed, the question seems valid. What a man does, defines who he is - said someone sometimes. Bad thing if you happen to spill your "opinions" online for all to see hahah Yup - many good man lost much believability on this field of shame. *freedome of speech warning, no infraction aplicable, I may have an opinion mods!!!!* That kerbal stuff removed it is an other shock I wont stomach that soon.. - it's disgusting. Obviousely a new community needs some management skills to combat curse.. It is questionable if such - I dare to say it - smallminded actions help with that. *end of freedome of speech warning, no infraction aplicable, I may have an opinion mods!!!!* Let me guess - for the "smallminded" I'll get an infraction anyway now - right Sir Whatever? :-P Be my guest - it would proofe my point. Now on topic.. Since it's intended for windows only, I would have made a .bat file.. but ignore me - I'm using 64 anyways.. Have a pleasant day everyone - :-)
  4. Well since now 90% of the mission-driver works, it's time to show off some more features.. Have fun..
  5. in SPH it works quite well without mods.. Although helpfull could be the "HangarExtender" - google will help you find it..
  6. http://forum.kerbalspaceprogram.com/threads/24183-Node-placement-helper http://forum.kerbalspaceprogram.com/threads/97126-0-25-CIT-NodeHelper-v1-1-18-10-2014 hth
  7. might be usefull now http://forum.kerbalspaceprogram.com/threads/93417-Unity-Layers-and-Tags?p=1511918#post1511918
  8. Hey magico13 - just go ahead - replicate the hole functionality if it fits your plans... It's not as if I had a patent on this.. :-) If there are dozens of plugins who do the same, the user has a choice.. That's how I view it, for what it's worth.. About stage recovery.. Thanks for the info - I'll keep that in mind for when I re-write the hole thing (if that happens).. Right now to finish NCI and LCARS is much more important to me actually.. @Ogamaga: I'm glad your issue is identified - thanks for the effort my friend..
  9. This link works each time I click it.. http://www./download/7oov784goki7yis/LCARSMarkII-v0.0.1.zip is this the same link you tried? if yes, let me know so I can look for a new filehoster.. It's too early for curse and github has drawbacks as a filehost I'm not fond of.. but if that link really was the problem, I'll find a replacement..
  10. Ok, so (if I understand it right) - RR does save but on revert it still does not. - you suspect the cause somewhere else now? did I deduce this right? If yes, I'll be happy to hear all you find out - keep me informed.. If no, please elaborate where I got it wrong..
  11. Thanks, I see.. Hmm - can we test something else? 1) open sfs, change the value of SaveGameKredits = 0 to SaveGameKredits = 2000000 2) then open RR at space center and go to buy some stuff at "Marketplace" 3) change scene to tracking station and back to space center.. 4) see if what you bought is still there 5) go to flight (runway or so) and see if what you bought is still there.. 6) close the game and verify that the bought stuff is in scenario => why? because the "revert flight" thing is the only thing I "know" it won't work as expected.. there are 20 different issues related to "revert" but I can't remember them all in detail.. to test if RR saves, we need to follow those steps first.. if that works, we know it's related to reverting issues As mentioned in last post, reverting is a problem for the current RR version.. It seems you found a new bug in that section.. It is indeed planned to rewrite the hole thing from scratch.. (at some point) because the code is a monster bore out of nooby errors and idiocy.. A new version will hopefully have clean and organized code.. I'm sure, at this point I will also be able to fix all those issues right from start up.. When I wrote this, I didn't know of these problems and ran into them without warning lol.. In short that means - if the only problem we find is related to "reverting" - it won't be solved in this version
  12. How so? That sounds like you have some awesome spaceship pictures to share.. Let us see how your B9-LCARS creations look please.. :-)
  13. I'm on it - stand by.. (the mod was not installled on my KSP, I onl have my dev version, nothing else..) See the edit below.. To answer the questions: 1) that one: https://github.com/philotical/ResourceRecovery/tree/master/ResourceRecovery/DEV/version-0.1.11 2) Versions: The download is identical with the latest git version.. (but it was built with the 0.23.5-DLLs from KSP and unity.. - that might be an issue, we will see) 3) the version numbers in that config are just for (my own) internal reference but have no effect what so ever.. When I have some infos, a solution or a new download I'll let you know.. Edit: Well, I have downloaded the plugin from first post, installed it on 0.25 and it worked from start up, out of the box.. So I might have to ask some debug questions.. Are you aware of those limitations mentioned in the download-post?: ********* It has some issues with not saving changes in the following instances: - If you end the game by closing the game window, the changes are not saved! SOLUTION: change scenes first or use the "Quit" button in Spacecenter - If you revert a flight, the pre-launch changes made to the store are lost - in essence if you fill your ship with antimatter, start, revert => the antimatter is no longer in the ship but it's gone from the store too! Solution: hit F5 before you start - than the revert point is fixed after the refueling and all is good. ********* If yes, and you followed those, read on.. Please confirm that the SCENARIO is written into the save file.. Open the save file .sfs and search for this term: "ResourceRecoveryData" That is probbably the ,main cause for your problems.. I assume that KSP never installed that scenario properly.. KSP scenarios seem to have a problem wich I don't know how to circumvent. AFAIK you have to load your game, leave it right away to main menu, and load it again from the load menu. afaik, this is the only way to install a scenario properly.. if you didn't follow these steps, it might cause the issues.. Please report back - even if I'm wrong lol - then we can dig deeper to solve your issue.. So far I was no able to recreate your issue and the current RR download is working as advertized in 0.25
  14. part.activate = ; part.ActivatesEvenIfDisconnected = ; part.active = ; part.drawStats = ; part.enabled = ; part.Fields = ; part.force_activate = ; part.LoadModule = ; part.partInfo = ; part.partInfo.moduleInfo = ; part.partInfo.moduleInfos = ; part.partInfo.partPrefab = ; part.partInfo.partPrefab.Fields = ; not really "ideas" but the above is what I would try.. the bold ones are those I think have best chances..
  15. it might be worth a try, to include in this loop, some code to "activate" the "part" instead of the vessel.. I have not tested that - but probbably you can fool the loader that way..
  16. ok I see.. try this.. foreach(Vessel v in FlightGlobals.Vessels) { foreach (ProtoPartSnapshot p in v.protoVessel.protoPartSnapshots) { if (p.partRef.name == "what ever") { //do stuff } } } you don't need to load the vessel to get the parts (not sure about part modules though)
  17. My last desperate resort is usually this: uncomment your mod, section for section, and see where it's caused.. if the causeing section is commented, the error is gone - it's as simple as that - but takes time.. but actually, I don't believe this is the first error in that log.. ..there must be (in my logic) an other one before that.. have an other look - not all log errors are easely spotted..
  18. Still a lot todo - but it's usable as a pre release.. - for all those who where waiting.. Download: here: http://www./download/7oov784goki7yis/LCARSMarkII-v0.0.1.zip or here: http://db.orangedox.com/7LE6xm6GEWo6Z7xHrO/LCARSMarkII-v0.0.1.zip It's intended for KSP 0.25 includes the Space Cruiser as seen in the video.. plug and play so to speak - it's preconfigured to work out of the box.. Source: https://github.com/philotical/LCARSMarkII There are known issues - a lot of them.. So expect/report bugs.. Feedback of all kind appreciated..
  19. that's not surprising - it's not intended to work with toolbar.. it has a custom button.. If you don't see that button, it might be you have the same issue as described in first post: ********** - Button not visible for all [not fixed but workaround known - see below] Situation: the plugin works as there are no error messages, but no button visible! It seems i harcoded a button position in the config file that does not work for all screen size settings.. My bad - sorry.. Additionally the plugin does not save any other positions, set by the user.. - both is not intended that way. Status: will be fixed in the next update.. until than, you can use the fix described here: http://forum.kerbalspaceprogram.com/threads/78857-0-23-5-Planitron-Reloaded-Update-%2825th-may-14-v0-3-7%29?p=1225670&viewfull=1#post1225670 Many thank's to ObsessedWithKSP for reporting the issue and helping by identifying the cause.. ******** hope that helps for now..
  20. To be honest - on my dev install, I only have my current work - so I don't even know.. It should work as advertized I guess - if not, let me know and I'll fix it.. For general info: It is planned to rewrite this eventually - it was my first ever KSP addon and it's crappy.. ..but as long as it works, aka the thread goes necro - it's no priority..
  21. yup that's the case.. you can use stock command pods or fueltanks and just add the codes to cfg.. if you care for some realism, you may create your own star ship parts pack and release them.. as soon as MarkII comes out, it makes more sence then now - but go ahead.. Just do not include the plugin in the download please.. here you find some pics of my parts mod attempt, if you are intrested.. http://imgur.com/a/HJqCX and here's a preview on markII http://imgur.com/a/Jz8s0 Edit: I think Beta7.x should work in KSP 0.23 - can't remember exactly, but it was developped mainly in that version.. NASA came in 23.5 iirc have fun
  22. It's not intended only for one part vessels.. both, starvision and I have worked seperately on modular parts to construct own ships.. I guess his is on hold or dead, mine is on hold for now.. They where ment as modular star ship contruction kits.. - some pages back I posted some pics I think.. An extra part to add the impulse drive to stock KSP was planned there too.. However - For the last NCI video, I've merly added the LCARS module-code to the cfg file of the command pod used to build that station.. You will not have problems with parts falling off - LCARS propulses all parts combined - no physics stress between parts.. - just if you ram something it might happen. You can easely launch an ISS replica at once to orbit with LCARS.. - as soon as you load your contraption to the runway, it will float as if it where in space - very convenient. If you still use KSP 0.23.5 and LCARS Beta7.x, you can follow the wikis instructions to add the needed codes to every part you want. if you use 0.25, it will not work at all I'm afraid.. - above 0.24 you would need LCARSMarkII - and that's not released by now..
  23. lol - cyborg kerbals as spectators.. I could indeed imagine something more "romantic" hahah still, a great idea..
×
×
  • Create New...