TronX33
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Everything posted by TronX33
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Ahem... Kerbal Space Porgram?
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So, I made this for this request (http://forum.kerbalspaceprogram.com/threads/101827-Request-Looking-for-a-B-52), and I thought, why not publish it? So I did. Coming in at only 273 parts (very few compared to the other replica, at 800, and right in line with most other replicas), it has a junior docking port above the cockpit, allowing for mid-air refueling, 4 "nuclear" bombs (they may partially explode by hitting parts of the plane) and a rear gunner seat, with antenna "guns". Warning: Do not stage past the first stage. It will destroy the craft! DL:https://www.dropbox.com/s/h2gtu874tj...ess.craft?dl=0
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TronX33 replied to BahamutoD's topic in KSP1 Mod Development
How does one use the Oerilngton (I don't know how to spell it)millenium cannon? By testing it, it seems to function like a flak cannon from WW2. Does the AI automatically adjust the explosion distance? -
Thanks for the reply, but if you look at your image, you are in the cupola view. The tiny control-ball thingy is telling you that the cupola is pointing about 5 degrees to the left from prograde. That is what I am experiencing, with no movement of the prograde marker closer the where the cupola is pointing.. Any, it's an easy enough fix, i just translated and rotated the cupola in the SPH.
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I don't know if any of you guys know, but holding shift plus the arrow keys makes it move, as if in a FPS I guess?. Holding Shift plus scrolling make the camera go up.
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Oh...... it looks like the Big-S winglets are missing it's control surfaces. I know that a smaller winglet is directly behind it, but at the outside edge you cannot see a single trace of control surfaces.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TronX33 replied to BahamutoD's topic in KSP1 Mod Development
When are we gonna get that sci-fi weapons pack, you know, like that bomb Nexter's lab played with? -
The smoke is that of an SRB.
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How to imbed an Imgur album Step 1: take note of the album code. In your case, it would be Q2w5N#6 (ignore the #6, its a anchor tag or something, but you can't embed it with that) Step 2: Go to your post, click edit Step 3: At where you wish to put the album, type in Just don't do it with spaces. Remember, do not put the #6, only put Q 2w5N (ignore that space as well.
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Presenting, The KX (Kerbal Experimental)-05 (Fifth in my weird, wacky, and cool looking ships, but others sucked) Forward Swept Testbed. It only has 1 jet fuel tank per engine, so don't expect to go far. It's mainly designed for flying around the KSC. Sporting 2 Whiplash Turbo-Ramjet engines, you will have all the speed you need. It's not the most maneuverable, but its still good, and it's impossible to pitch too hard! Prograde is always, at most, 5 degrees behind your directional marker. Any feedback would be appreciated! DL:https://www.dropbox.com/s/pu32sekesdg0lxz/X-05.craft?dl=0
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5/10 What is that, an engine for ants?
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The Name Change Thread (WARNING! ONE TIME ONLY!)
TronX33 replied to Souper's topic in Kerbal Network
For some random reason, I named my self theengineer, when all my other usernames on other games, as well as steam, is TronX33. I would like to have my current username changed to TronX33 -
Where can I find good Battleships?
TronX33 replied to TronX33's topic in KSP1 The Spacecraft Exchange
Mother of god.... That is amazing. And it will do well for my nefarious purposes. Thanks JR, I'll be giving you some rep for sure. -
WWII Boeing B-17 Flying Fortress Bomber
TronX33 replied to Columbia's topic in KSP1 The Spacecraft Exchange
This looks amazing. Rep for you. I saw another B-17 up, and it pales in comparison to this one. Does anyone know where I can find a B-29 Superfortress replica? Been wanting one to drop an atomic bomb (BDArmory add-on) on those bastards in the R&D facility who can't do anything without me busting my [CENSORED] off to get science. BTW, where can I find a tutorial on making bearings? -
Where can I find good Battleships?
TronX33 replied to TronX33's topic in KSP1 The Spacecraft Exchange
But... But... giant naval cannons. Yeah, I searched the forums as well as on google, but all of them seemed to be outdated, i.e. built before 0.90, or with the old wing parts, etc. -
goddammit. It looked like a really cool ship. Oh well.
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Don't know if this is the right thread, but does anyone know where can find any Kerbin-water based battleships? There's an add-on for BDArmory that adds giant Naval guns, but I have nothing to use it on. Mods, move to the correct forum if this is not where it belongs. Thanks!
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I don't understand how to fly this. It accelerates like .1 m/s in 10 seconds. What am I doing wrong? Great craft tho
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I have only one part mod: Parameciumkid's jump drive. So, after unlocking it n the Tech Tree, i basically stopped using launchers, and just tossed the thing with a warp drive into the air, and warped into orbit.
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How to get a Space Shuttle down from orbit?
TronX33 replied to TronX33's topic in KSP1 Gameplay Questions and Tutorials
Thanks for the tidbit about the atmosphere and lift! It will greatly help me in the future. Ah, ok, so have to let it slow down gradually high in the atmosphere. I was applying what I knew for planning capsule re-entries to space-plane re-entries. Rep for you, ajburges, and pretty much everyone else who responded -
How to get a Space Shuttle down from orbit?
TronX33 replied to TronX33's topic in KSP1 Gameplay Questions and Tutorials
I'm using stock air. So will what ajburnes said help me avoid my wings exploding? And if I'm supposed to make a 45 km high orbit, how do I target the KSC? -
So, i had a Space Shuttle replica made by Naito up in orbit in a 170km x 170km orbit, about to land at KSC. However, during reentry, my wings exploded due to overheating, as well as the cargo bay, and mono-propellant tanks. The craft says that it's compatible with KSP 1.0.4. Should I just set ignore max temperature and unbreakable joints? Should I go in like the real shuttle, or go in nose first?