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vagabond77

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Everything posted by vagabond77

  1. Hi. After the upgrade to version 1.9.0.4 I noticed something strange. During the creation of a new game, tens of thousands of error messages are generated in the log. This is the log: https://drive.google.com/open?id=1ZGvfvtk990s-7gP39MUN8x70KXRtTobv Thanks.
  2. I updated KK and KerbinSide and I noticed a very high number of errors in the KSP.log. After some tests I think I understand that the problem is LackMisc.
  3. If it does not involve an excessive waste of time and you could recompile it would be greatly appreciated. Maybe some problems will be solved waiting for an official version. Thanks.
  4. In the path ... \ GameData \ SquadExpansion \ MakingHistory you have to delete everything except the folders: Localization Parts Spaces I understand that the change is really cheap but currently I have installed more than 100 mods and I have been running a career for about 3 months without problems. In any case, if you have other mods besides GPP I suggest you add them gradually to identify any problems. FLY SAFE.
  5. I had the same problem and I found a way to make everything work by eliminating some folders of Making History. After, of course, missions can no longer be created and new launch points are eliminated, but GPP and Kerbal-konstructs work and new parts of the expansion can be used. Now I'm not in front of the PC, in the day I should be able to show you which folders I deleted so you can do a test.
  6. Hi. I think I found the cause of the issue. If I delete the directory ... \ GameData \ SquadExpansion I have no problems. When you tried to reproduce the issue SquadExpansion was installed?
  7. I have try also in orbit with the same result (in another save). After I try to reinstall the game, if you don't have the issue is probably my fault. Thanks.
  8. I found a bug, I think. When my ship has left the lauchpad, if I try to quick-save the game freeze. https://drive.google.com/open?id=1fF2rkvnCsC2V_kpsBoDQ1BThltRsjdtn
  9. Hi, Me too. Seems to be a problem with kerbal-konstructs. If you delete kk from GameData bads logs disappear.
  10. Yes, it's true. You are right. The only way to change base is KSCSwitcher but unfortunately it loads one at a time. Anyway, this mod is wonderful!
  11. Hi Galileo, I would like to know if this behavior is normal. If I select a different base with KerbalKonstructs options while I am for example in the SPH, when launch I splash down in water every time and the base is not loaded. I haven't install KSCSwitcher. File and folders GameData: GPP KerbalKonstructs Kopernicus ModularFlightIntegrator Sigma Squad ModuleManager.3.0.4.dll Thanks.
  12. Hi. I am in the same situation. Someone knows if there is a way to edit some config or save file to reappear Training Drill? Thanks.
  13. Hi. If can help i have the same issue with only PersistentRotation1.4 installed. Now i can't create KSP.log but the issue is very simple to recreate. With PersistentRotation1.3 everything seems to work properly.
  14. Hi, I have the same issues. Clean install KSP 1.1.3, only karibou mod installed. Thanks.
  15. Wonderful!!! Thank you very very very much Proot. It 's already two hours listening to elevator music ... is disturbing...
  16. EJ_SA now on Twich with KSP 1.1.0.1167 (x64). The build number continue to rise....
  17. GOOD!!! Maybe I misunderstood what they said last night during the video on Twitch. It will mean I'll spend the next few hours to check my Steam account. Thanks.
  18. Hi! So, if I understand correctly, the beta is canceled and the official 1.1 should arrive in a couple of weeks?
  19. GoooodMorning to all!!! Hi Istrati, Can you make a little test for me? Edit files GameData\KSPRC\KSPRC.cfg in this way: @Kopernicus:AFTER[Kopernicus] { // @Body[Sun] // { // Particles // { // Particle // { // target = Sun // texture = KSPRC/Kopernicus/Glow // minEmission = 10 // maxEmission = 500 // lifespanMin = 30 // lifespanMax = 60 // sizeMin = 9 // sizeMax = 4999 // speedScale = 0.0005 // rate = 0.015 // randVelocity = 0.3, 0.6, 0.1 // Colors // { // color1 = 1.000, 0.950, 0.747, 0.750 // color2 = 1.000, 0.994, 0.707, 0.750 // color3 = 1.000, 0.960, 0.724, 0.750 // color4 = 1.000, 1.000, 0.803, 0.750 // color5 = 1.000, 0.970, 0.800, 0.750 // } // } // } // } @Body[Moho] { @PQS { Mods { VertexColorSolid { blend = 1.0 color = 0.01, 0.01, 0.01, 1.0 order = 9999975 } VertexColorMapBlend { map = TextureReplacer/Default/moho00.dds order = 9999976 blend = 0.999 } } Material { saturation = 1.2 contrast = 2.35 powerNear = 0.55 powerFar = 0.36 groundTexStart = 0 groundTexEnd = 1500 steepPower = 3 steepTexStart = 1500 steepTexEnd = 70000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 1000 steepTiling = 100 lowTex = KSPRC/Terrain/Textures/lunarsoil lowBumpMap = KSPRC/Terrain/Textures/lunarsoil_NRM lowNearTiling = 2000 lowMultiFactor = 20 lowBumpNearTiling = 2000 lowBumpFarTiling = 20 midTex = KSPRC/Terrain/Textures/cracks midBumpMap = KSPRC/Terrain/Textures/cracks_NRM midNearTiling = 3000 midMultiFactor = 35 midBumpNearTiling = 3000 midBumpFarTiling = 35 highTex = KSPRC/Terrain/Textures/cracks highBumpMap = KSPRC/Terrain/Textures/cracks_NRM highNearTiling = 2200 highMultiFactor = 25 highBumpNearTiling = 2200 highBumpFarTiling = 25 } } } @Body[Gilly] { @PQS { Mods { VertexHeightMap { map = KSPRC/Kopernicus/new_gilly_hm.png offset = 0 enabled = true } VertexColorMap { map = TextureReplacer/Default/evemoon100.dds order = 9999977 } } materialType = AtmosphericMain Material { saturation = 1 contrast = 1.5 powerNear = 0.7 powerFar = 0.65 groundTexStart = 0 groundTexEnd = 1000 steepPower = 0.75 steepTexStart = 1000 steepTexEnd = 100000 steepTex = KSPRC/Terrain/Textures/glassoil steepBumpMap = KSPRC/Terrain/Textures/glassoil_NRM steepNearTiling = 800 steepTiling = 80 lowTex = KSPRC/Terrain/Textures/lunarsoil lowBumpMap = KSPRC/Terrain/Textures/lunarsoil_NRM lowNearTiling = 800 lowMultiFactor = 8 lowBumpNearTiling = 800 lowBumpFarTiling = 8 midTex = KSPRC/Terrain/Textures/mon midBumpMap = KSPRC/Terrain/Textures/mon_NRM midNearTiling = 1000 midMultiFactor = 10 midBumpNearTiling = 1000 midBumpFarTiling = 10 highTex = KSPRC/Terrain/Textures/regolum highBumpMap = KSPRC/Terrain/Textures/regolum_NRM highNearTiling = 1000 highMultiFactor = 10 highBumpNearTiling = 1000 highBumpFarTiling = 10 lowStart = 0 lowEnd = 0.1 highStart = 0.2 highEnd = 0.3 globalDensity = 0 shader = Terrain/PQS/PQS Main passCount = 4 renderQueue = 2000 } } } @Body[Eve] { @PQS { Material { saturation = 1.25 contrast = 3 powerNear = 0.7 powerFar = 0.7 groundTexStart = 0 groundTexEnd = 1500 steepPower = 4 steepTexStart = 15000 steepTexEnd = 90000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 800 steepTiling = 180 lowTex = KSPRC/Terrain/Textures/sands lowBumpMap = KSPRC/Terrain/Textures/sands_NRM lowNearTiling = 1600 lowMultiFactor = 160 lowBumpNearTiling = 1600 lowBumpFarTiling = 160 midTex = KSPRC/Terrain/Textures/arena midBumpMap = KSPRC/Terrain/Textures/dunes_NRM midNearTiling = 500 midMultiFactor = 150 midBumpNearTiling = 150 midBumpFarTiling = 150 highTex = KSPRC/Terrain/Textures/roca highBumpMap = KSPRC/Terrain/Textures/roca_NRM highNearTiling = 500 highMultiFactor = 170 highBumpNearTiling = 500 highBumpFarTiling = 170 } } } @Body[Kerbin] { @Atmosphere { ambientColor = 0.05,0.05,0.051,1 lightColor = 0.65, 0.58, 0.5, 1.0 } @PQS { Material { saturation = 0.975 contrast = 1.7 powerNear = 0.725 powerFar = 0.725 groundTexStart = 0 groundTexEnd = 2000 steepPower = 4 steepTexStart = 10000 steepTexEnd = 100000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 1000 steepTiling = 140 lowTex = KSPRC/Terrain/Textures/arena lowBumpMap = KSPRC/Terrain/Textures/arena_NRM lowNearTiling = 4000 lowMultiFactor = 375 lowBumpNearTiling = 4000 lowBumpFarTiling = 400 midTex = KSPRC/Terrain/Textures/grass midBumpMap = KSPRC/Terrain/Textures/grass_NRM midNearTiling = 4000 midMultiFactor = 300 midBumpNearTiling = 4000 midBumpFarTiling = 325 highTex = KSPRC/Terrain/Textures/pnoise highBumpMap = KSPRC/Terrain/Textures/pnoise_NRM highNearTiling = 4000 highMultiFactor = 100 highBumpNearTiling = 4000 highBumpFarTiling = 100 } } } @Body[Mun] { @PQS { Mods { VertexColorMap { map = TextureReplacer/Default/NewMunSurfaceMapDiffuse.dds order = 9999978 } } Material { saturation = 1 contrast = 1.15 powerNear = 0.7 powerFar = 0.65 groundTexStart = 0 groundTexEnd = 3500 steepTexStart = 3000 steepTexEnd = 100000 steepTex = KSPRC/Terrain/Textures/lunarsoil steepBumpMap = KSPRC/Terrain/Textures/lunarsoil_NRM steepNearTiling = 900 steepMultiFactor = 9 steepBumpNearTiling = 900 steepBumpFarTiling = 9 lowTex = KSPRC/Terrain/Textures/lunarsoil lowBumpMap = KSPRC/Terrain/Textures/lunarsoil_NRM lowNearTiling = 1200 lowMultiFactor = 12 lowBumpNearTiling = 1200 lowBumpFarTiling = 12 midTex = KSPRC/Terrain/Textures/lunarsoil midBumpMap = KSPRC/Terrain/Textures/lunarsoil_NRM midNearTiling = 1100 midMultiFactor = 11 midBumpNearTiling = 1000 midBumpFarTiling = 11 highTex = KSPRC/Terrain/Textures/lunarsoil highBumpMap = KSPRC/Terrain/Textures/lunarsoil_NRM highNearTiling = 1000 highMultiFactor = 10 highBumpNearTiling = 1000 highBumpFarTiling = 10 globalDensity = 0 } } } @Body[Minmus] { @Template { removePQSMods = AltitudeAlpha } @PQS { materialType = AtmosphericMain Material { saturation = 1 contrast = 1.15 powerNear = 0.75 powerFar = 0.65 groundTexStart = 0 groundTexEnd = 1500 steepPower = 0.5 steepTexStart = 1500 steepTexEnd = 100000 steepTex = KSPRC/Terrain/Textures/glassoil steepBumpMap = KSPRC/Terrain/Textures/glassoil_NRM steepNearTiling = 1000 steepTiling = 10 lowTex = KSPRC/Terrain/Textures/lunarsoil lowBumpMap = KSPRC/Terrain/Textures/lunarsoil_NRM lowNearTiling = 800 lowMultiFactor = 8 lowBumpNearTiling = 800 lowBumpFarTiling = 8 midTex = KSPRC/Terrain/Textures/lunarsoil midBumpMap = KSPRC/Terrain/Textures/lunarsoil_NRM midNearTiling = 1300 midMultiFactor = 13 midBumpNearTiling = 1300 midBumpFarTiling = 13 highTex = KSPRC/Terrain/Textures/glassoil highBumpMap = KSPRC/Terrain/Textures/glassoil_NRM highNearTiling = 1300 highMultiFactor = 13 highBumpNearTiling = 1300 highBumpFarTiling = 13 lowStart = 0 lowEnd = 0.1 highStart = 0.15 highEnd = 0.3 globalDensity = 0 shader = Terrain/PQS/PQS Main passCount = 4 renderQueue = 2000 } Mods { VertexHeightMap { map = KSPRC/Kopernicus/new_minmus_hm.png offset = 0 enabled = true } VertexColorSolid { blend = 1.0 color = 0.01, 0.01, 0.01, 1.0 order = 999999998 } VertexColorMap { map = TextureReplacer/Default/NewMunSurfaceMap00.dds order = 999999999 blend = 0.999 } } } } @Body[Ike] { @PQS { Mods { VertexColorMap { map = TextureReplacer/Default/desertplanetmoon00.dds order = 9999980 } } materialType = AtmosphericMain Material { saturation = 1 contrast = 1 powerNear = 0.7 powerFar = 0.65 groundTexStart = 0 groundTexEnd = 1500 steepPower = 1 steepTexStart = 1500 steepTexEnd = 50000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 1000 steepTiling = 100 lowTex = KSPRC/Terrain/Textures/lunarsoil lowBumpMap = KSPRC/Terrain/Textures/lunarsoil_NRM lowNearTiling = 1000 lowMultiFactor = 10 lowBumpNearTiling = 1000 lowBumpFarTiling = 10 midTex = KSPRC/Terrain/Textures/glassoil midBumpMap = KSPRC/Terrain/Textures/glassoil_NRM midNearTiling = 1200 midMultiFactor = 12 midBumpNearTiling = 1200 midBumpFarTiling = 12 highTex = KSPRC/Terrain/Textures/regolum highBumpMap = KSPRC/Terrain/Textures/regolum_NRM highNearTiling = 1500 highMultiFactor = 15 highBumpNearTiling = 1500 highBumpFarTiling = 15 lowStart = 0 lowEnd = 0.085 highStart = 0.15 highEnd = 0.3 globalDensity = 0 shader = Terrain/PQS/PQS Main passCount = 4 renderQueue = 2000 } } } @Body[Duna] { @PQS { Mods { VertexColorMap { map = TextureReplacer/Default/Duna5_00.dds order = 9999981 } } Material { saturation = 0.875 contrast = 1.36 powerNear = 0.7 powerFar = 0.6 groundTexStart = 0 groundTexEnd = 2750 steepPower = 2 steepTexStart = 2500 steepTexEnd = 30000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 800 steepTiling = 130 lowTex = KSPRC/Terrain/Textures/sands lowBumpMap = KSPRC/Terrain/Textures/sands_NRM lowNearTiling = 3000 lowMultiFactor = 30 lowBumpNearTiling = 3000 lowBumpFarTiling = 30 midTex = KSPRC/Terrain/Textures/marsu midBumpMap = KSPRC/Terrain/Textures/marsu_NRM midNearTiling = 3200 midMultiFactor = 40 midBumpNearTiling = 3200 midBumpFarTiling = 40 highTex = KSPRC/Terrain/Textures/margo highBumpMap = KSPRC/Terrain/Textures/margo_NRM highNearTiling = 2000 highMultiFactor = 22 highBumpNearTiling = 2000 highBumpFarTiling = 22 lowStart = 0 lowEnd = 0.5 highStart = 0.925 highEnd = 1.05 shader = Terrain/PQS/PQS Main - Optimised } } } @Body[Dres] { @PQS { Mods { VertexColorMap { map = TextureReplacer/Default/dwarfplanet100.dds order = 9999982 } } materialType = AtmosphericMain Material { saturation = 1 contrast = 1.5 powerNear = 0.75 powerFar = 0.7 groundTexStart = 0 groundTexEnd = 1500 steepPower = 2 steepTexStart = 1500 steepTexEnd = 50000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 1000 steepTiling = 100 lowTex = KSPRC/Terrain/Textures/regolum lowBumpMap = KSPRC/Terrain/Textures/regolum_NRM lowNearTiling = 1800 lowMultiFactor = 18 lowBumpNearTiling = 1800 lowBumpFarTiling = 18 midTex = KSPRC/Terrain/Textures/mon midBumpMap = KSPRC/Terrain/Textures/mon_NRM midNearTiling = 1800 midMultiFactor = 18 midBumpNearTiling = 1800 midBumpFarTiling = 18 highTex = KSPRC/Terrain/Textures/glassoil highBumpMap = KSPRC/Terrain/Textures/glassoil_NRM highNearTiling = 1800 highMultiFactor = 18 highBumpNearTiling = 1800 highBumpFarTiling = 18 lowStart = 0 lowEnd = 0.15 highStart = 0.2 highEnd = 0.3 globalDensity = 0 shader = Terrain/PQS/PQS Main planetOpacity = 1 passCount = 4 renderQueue = 2000 } } } @Body[Pol] { @PQS { Mods { VertexHeightMap { map = KSPRC/Kopernicus/new_pol_hm.png offset = 0 enabled = true } VertexColorMap { map = TextureReplacer/Default/gp1minormoon200.dds order = 9999984 } } materialType = AtmosphericMain Material { saturation = 1 contrast = 1.5 powerNear = 0.75 powerFar = 0.7 groundTexStart = 0 groundTexEnd = 1500 steepPower = 2 steepTexStart = 1500 steepTexEnd = 50000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 1000 steepTiling = 100 lowTex = KSPRC/Terrain/Textures/arena lowBumpMap = KSPRC/Terrain/Textures/arena_NRM lowNearTiling = 1500 lowMultiFactor = 15 lowBumpNearTiling = 1500 lowBumpFarTiling = 15 midTex = KSPRC/Terrain/Textures/mon midBumpMap = KSPRC/Terrain/Textures/mon_NRM midNearTiling = 1500 midMultiFactor = 15 midBumpNearTiling = 1500 midBumpFarTiling = 15 highTex = KSPRC/Terrain/Textures/regolum highBumpMap = KSPRC/Terrain/Textures/regolum_NRM highNearTiling = 1500 highMultiFactor = 15 highBumpNearTiling = 1500 highBumpFarTiling = 15 lowStart = 0 lowEnd = 0.12 highStart = 0.2 highEnd = 0.25 globalDensity = 0 shader = Terrain/PQS/PQS Main planetOpacity = 1 passCount = 4 renderQueue = 2000 } } } @Body[Bop] { @PQS { Mods { VertexHeightMap { map = KSPRC/Kopernicus/new_bop_hm.png offset = 0 enabled = true } VertexColorMap { map = TextureReplacer/Default/gp1minormoon100.dds order = 9999984 } } materialType = AtmosphericMain Material { saturation = 1 contrast = 1.3 powerNear = 0.75 powerFar = 0.65 groundTexStart = 0 groundTexEnd = 1500 steepPower = 1 steepTexStart = 1500 steepTexEnd = 100000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 800 steepTiling = 80 lowTex = KSPRC/Terrain/Textures/lunarsoil lowBumpMap = KSPRC/Terrain/Textures/lunarsoil_NRM lowNearTiling = 800 lowMultiFactor = 8 lowBumpNearTiling = 800 lowBumpFarTiling = 8 midTex = KSPRC/Terrain/Textures/mon midBumpMap = KSPRC/Terrain/Textures/mon_NRM midNearTiling = 1300 midMultiFactor = 13 midBumpNearTiling = 1300 midBumpFarTiling = 13 highTex = KSPRC/Terrain/Textures/regolum highBumpMap = KSPRC/Terrain/Textures/regolum_NRM highNearTiling = 1300 highMultiFactor = 13 highBumpNearTiling = 1300 highBumpFarTiling = 13 lowStart = 0 lowEnd = 0.1 highStart = 0.15 highEnd = 0.3 globalDensity = 0 shader = Terrain/PQS/PQS Main passCount = 4 renderQueue = 2000 } } } @Body[Tylo] { @PQS { Mods { VertexColorMap { map = TextureReplacer/Default/rockyMoon00.dds order = 9999985 } } materialType = AtmosphericMain Material { saturation = 1 contrast = 1.3 powerNear = 0.75 powerFar = 0.65 groundTexStart = 0 groundTexEnd = 1500 steepPower = 1 steepTexStart = 1500 steepTexEnd = 100000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 1000 steepTiling = 100 lowTex = KSPRC/Terrain/Textures/regolum lowBumpMap = KSPRC/Terrain/Textures/regolum_NRM lowNearTiling = 2000 lowMultiFactor = 20 lowBumpNearTiling = 2000 lowBumpFarTiling = 20 midTex = KSPRC/Terrain/Textures/regolum midBumpMap = KSPRC/Terrain/Textures/regolum_NRM midNearTiling = 1000 midMultiFactor = 10 midBumpNearTiling = 1000 midBumpFarTiling = 10 highTex = KSPRC/Terrain/Textures/cold highBumpMap = KSPRC/Terrain/Textures/cold_NRM highNearTiling = 600 highMultiFactor = 6 highBumpNearTiling = 600 highBumpFarTiling = 6 lowStart = 0 lowEnd = 0.1 highStart = 0.2 highEnd = 0.25 globalDensity = 0 shader = Terrain/PQS/PQS Main passCount = 4 renderQueue = 2000 } } } @Body[Vall] { @PQS { Mods { VertexColorMap { map = TextureReplacer/Default/gp1icemoon00.dds order = 9999986 } } materialType = AtmosphericMain Material { saturation = 1 contrast = 1.3 powerNear = 0.6 powerFar = 0.5 groundTexStart = 0 groundTexEnd = 1500 steepPower = 1.5 steepTexStart = 1500 steepTexEnd = 100000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 1100 steepTiling = 110 lowTex = KSPRC/Terrain/Textures/cold lowBumpMap = KSPRC/Terrain/Textures/cold_NRM lowNearTiling = 1000 lowMultiFactor = 10 lowBumpNearTiling = 1000 lowBumpFarTiling = 10 midTex = KSPRC/Terrain/Textures/plainstone midBumpMap = KSPRC/Terrain/Textures/plainstone_NRM midNearTiling = 1500 midMultiFactor = 16 midBumpNearTiling = 1500 midBumpFarTiling = 16 highTex = KSPRC/Terrain/Textures/iceberg highBumpMap = KSPRC/Terrain/Textures/iceberg_NRM highNearTiling = 1500 highMultiFactor = 16 highBumpNearTiling = 1500 highBumpFarTiling = 16 lowStart = 0 lowEnd = 0.6 highStart = 0.9 highEnd = 1 globalDensity = 0 shader = Terrain/PQS/PQS Main passCount = 4 renderQueue = 2000 } } } @Body[Laythe] { @PQS { Material { saturation = 1 contrast = 1.55 powerNear = 0.725 powerFar = 0.725 groundTexStart = 0 groundTexEnd = 1500 steepPower = 1 steepTexStart = 1500 steepTexEnd = 100000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 1000 steepTiling = 100 lowTex = KSPRC/Terrain/Textures/sands lowBumpMap = KSPRC/Terrain/Textures/sands_NRM lowNearTiling = 1000 lowMultiFactor = 10 lowBumpNearTiling = 1000 lowBumpFarTiling = 10 midTex = KSPRC/Terrain/Textures/dunes midBumpMap = KSPRC/Terrain/Textures/dunes_NRM midNearTiling = 400 midMultiFactor = 200 midBumpNearTiling = 400 midBumpFarTiling = 200 highTex = KSPRC/Terrain/Textures/marsu highBumpMap = KSPRC/Terrain/Textures/marsu_NRM highNearTiling = 1500 highMultiFactor = 15 highBumpNearTiling = 1500 highBumpFarTiling = 15 lowStart = 0 lowEnd = 0.3 highStart = 0.85 highEnd = 1 } } } @Body[Eeloo] { Particles { Particle { target = Sun texture = KSPRC/Kopernicus/particle.png minEmission = 800 maxEmission = 1000 lifespanMin = 0.1 lifespanMax = 0.1 sizeMin = 0.075 sizeMax = 0.15 speedScale = 0.0 rate = 0.0 randVelocity = 33.3, 66.6, 99.9 Colors { color1 = 1.000, 1.000, 1.000, 0.900 color2 = 1.000, 1.000, 1.000, 0.800 color3 = 1.000, 1.000, 1.000, 0.700 color4 = 1.000, 1.000, 1.000, 0.600 color5 = 1.000, 1.000, 1.000, 0.500 } } } @PQS { Mods { VertexColorMap { map = TextureReplacer/Default/snowydwarfplanet00.dds order = 99999969 } } materialType = AtmosphericOptimized Material { saturation = 1 contrast = 3.5 powerNear = 0.4 powerFar = 0.3 groundTexStart = 0 groundTexEnd = 1500 steepPower = 1 steepTexStart = 1500 steepTexEnd = 100000 steepTex = KSPRC/Terrain/Textures/roca steepBumpMap = KSPRC/Terrain/Textures/roca_NRM steepNearTiling = 800 steepTiling = 40 lowTex = KSPRC/Terrain/Textures/arena lowBumpMap = KSPRC/Terrain/Textures/arena_NRM lowNearTiling = 1000 lowMultiFactor = 100 lowBumpNearTiling = 1000 lowBumpFarTiling = 100 midTex = KSPRC/Terrain/Textures/cold midBumpMap = KSPRC/Terrain/Textures/cold_NRM midNearTiling = 900 midMultiFactor = 8 midBumpNearTiling = 900 midBumpFarTiling = 8 highTex = KSPRC/Terrain/Textures/pnoise highBumpMap = KSPRC/Terrain/Textures/roca_NRM highNearTiling = 300 highMultiFactor = 30 highBumpNearTiling = 300 highBumpFarTiling = 30 lowStart = 0 lowEnd = 0.25 highStart = 0.8 highEnd = 1 globalDensity = 0 shader = Terrain/PQS/PQS Main passCount = 4 renderQueue = 2000 } } } @Body[Jool] { @ScaledVersion { ProceduralGasGiant { rampTexture = KSPRC/KopernicusExpansion/JoolRamp cloudSpeed = 0.5 hasStorms = true stormMap = KSPRC/KopernicusExpansion/JoolStorms stormFrequency = 5 stormDistortion = 0.85 seed = 731983 distortion = 0.015 frequency = 11 lacunarity = 1.4 gain = 1.3 } } } } I have a big increment FPS (mostly in the space view). P.S.: In my pc configuration if i change Kopernicus with your old version i have no improvement... Thanks.
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