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vagabond77

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Everything posted by vagabond77

  1. HI. I tested almost all DEV builds released after MechJeb2-2.14.3.0 and they were all not compatible with PersistentRotation. As soon as any vehicle is launched the logs fill up with spam [EXC ..... To produce the logs you find below I have installed the minimum number of mods needed. https://drive.google.com/file/d/1BxeRYQMN6Uc648MpJ7TnDAj6byUuWM3B/view?usp=drive_link Thank you.
  2. Yes indeed the vibration depends a lot on the structure of the ship, from the tests I had done the last few days I had not noticed it. For complex structures such as space stations it takes some time to find the right combination of (Auto-) struts to avoid crazy electricity or RCS consumption. Thanks.
  3. Same problem. Even by activating any function of smart A.S.S. there is a loss of electricity and monoprop coupled with an annoying wobble. I have noticed this problem since the release of build 2.12.0.0-1039. 2.12.0.0-1038 also works correctly on 1.11.1.
  4. [ERR 18: 52: 40.228] Initialization errors on ModuleB9PartSwitch (moduleID = 'cellSwitch') on part nfs-panel-deploying-advanced-1x2-wv4-1 subtype 'Advanced' Could not find matching module Hi, I found this strange error after updating Kopernicus to "KopernicusBE_1101_Release33.zip" and later versions. The error seems to refer to the NearFutureSolar mod but until the version "KopernicusBE_1101_Release33.zip" everything worked correctly. I attach the log with the minimum of mods to generate the problem: https://drive.google.com/drive/folders/1fjRThU_BaIX02xDBcJ6MAG1kyBjE1dPV?usp=sharing GameData Folder: B9PartSwitch CommunityResourcePack JNSQ Kopernicus ModularFlightIntegrator NearFutureSolar RationalResources RationalResourcesParts Squad SquadExpansion ModuleManager.4.1.4.dll Thanks.
  5. The same happens to me on Windows 10 with KPS1.9.1 and KSP1.10.1. Anyone knows a method to correct this? Thanks.
  6. 107/5000 Is this update compatible only with KSP 1.9.1 or can be used with version 1.8.1 too? Thanks.
  7. Yes, now everything works perfectly. Thank you
  8. I think I found the mistake, in the files: _Knes_mrk_Pod_Rescue.cfg _Knes_mrk_Pod.cfg the "mass" parameter is written "Mass", because of this the parameter is not read by modulemanager.
  9. If knes is ok the problem could be given by the zzz_RemoteTechAddMissingModuleSPUPassive.cfg file which tries to add RemoteTech functionality. This file is part of Filter Extensions mod.
  10. I have install last version of Knes, Filter extensions and RemoteTech on KSP 1.9.1 If this combination of mods is installed there are 4 Modulemanager errors related to files _Knes_mrk_Pod.cfg and _Knes_mrk_Pod_Rescue.cfg: If full logs are needed I can supply them. Thanks.
  11. Hi, I installed a fresh KSP 1.7.3 with: - USI Kolonization Systems v1.2.0.0 - KIS - KAS After loading, in the log, I find these two errors: it is normal or could break the game? I would like to integrate USI into a career that has already started and I would not do any damage. Here there are complete logs: https://drive.google.com/open?id=1FyaPg0V-c-7t-Hc9tDQPlvEKoTFNZZ-_ Thanks.
  12. In my case the error of kopernicus appeared after the TransferWindowPlanner update (Version 1.7.1.0). Waiting for a correction (I hope), with TWP 1.6.3.0 everything works correctly.
  13. Hi! Now the pistons can move but the symmetry for all moving parts (not just the pistons) does not work as it should. In the VAB or SPH, while assembling the rocket, it's ok but when you launch the symmetry it doesn't work. Thanks.
  14. Hi, GPP is not perfectly compatible with Scatterer 0.540. In order not to have black clouds you must use Scatterer 0.0336. It's not perfect but it doesn't mess with the sky.
  15. Now StageRecovery seems to work, I have not yet performed extensive tests, but I noticed that during the creation of a new game, if you enter the settings, a lot of error messages are generated in the KSP.log file. https://drive.google.com/open?id=1fcdoFBb2N5iw0AUTciCQP3XZYt7qSdQc
  16. I confirm the things written by 4x4cheesecake. "I was able to switch the owner very much between 'FMRS', 'none' and 'auto' but the stage was still missing. Happend in the editor and in flight." These are my logs with https://www.dropbox.com/s/ia0rzguih2u3w1k/RecoveryControllerDLL.zip?dl=0 https://drive.google.com/open?id=18A9F8OCOkhwStAvbT0APIUlpPS9eydDe Thanks.
  17. I am in the editor, right click on decoupler and try to change RecoveryOwner. But nothing happens, FMRS remains selected.
  18. Hi. I tried the new version (0.0.3.5) but I did not see any changes when I click FMRS, same behavior as the previous version reported by Critter79606 There are two lines of the log file that are suspicious: [ERR 21:34:28.345] ToolbarControl: WARNING: RegisterMod, LoadedScene: MAINMENU, called too late for: StageRecovery_NS, Stage Recovery, button may not be registered properly [ERR 21:34:28.354] ToolbarControl: WARNING: RegisterMod, LoadedScene: MAINMENU, called too late for: FMRS_NS, Flight Manager for Reusable Stages, button may not be registered properly Here the entire log: https://drive.google.com/open?id=1HpBPUv8MBJDDZtTF-nqNGgMwhKZfX23p Thanks.
  19. Hi. After the upgrade to version 1.9.0.4 I noticed something strange. During the creation of a new game, tens of thousands of error messages are generated in the log. This is the log: https://drive.google.com/open?id=1ZGvfvtk990s-7gP39MUN8x70KXRtTobv Thanks.
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