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KSP2 Release Notes
Everything posted by westamastaflash
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Number of Active Contracts
westamastaflash replied to westamastaflash's topic in KSP1 Gameplay Questions and Tutorials
This was my original question, which was never answered. My guess is that there must me internal code that makes the max active contracts 14 :-( -
This is a known bug in the older versions, not sure if it can be fixed... but Kerbal Engineer will show the right altitude. - - - Updated - - - I've had very good luck with it, combined with a flight autopilot that keeps your plane steady.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
westamastaflash replied to nightingale's topic in KSP1 Mod Releases
What, you don't want to do a difficult gravity-assisted inclination change at Jool? Followed up by a ridiculous burn to reduce your Ap?- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
westamastaflash replied to nightingale's topic in KSP1 Mod Releases
In theory you could just disable all the squad contracts and only use configured ones? I think DMagic's Contract Reward Modifier can disable the squad contracts...- 5,206 replies
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I had the problem with ItemPrefab because KOS was installed. KOS has an older version of the KSPAPIExtensions dll which seems to conflict with the ProceduralParts one. Other mods may conflict as well. Do a search for "KSPAPIExtensions" in your directory - all should be exactly the same size. Remove the mods that have the older version, or (this is risky) replace with the latest version: https://github.com/Swamp-Ig/KSPAPIExtensions/releases
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[1.1] RemoteTech v1.6.10 [2016-04-12]
westamastaflash replied to Peppie23's topic in KSP1 Mod Releases
Using an autopilot like KOS you can write a "landing" program. -
I put my code on github so you can download the changes. I had made a change to add a text box to specify the hyper warp speed as well. I think Xaiier was working on a rewrite a while ago. https://github.com/ntwest/TimeControl/releases/tag/1.0.2 MIT License (included in download), created originally by Xaiier.
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No guarantees. I haven't had any trouble with the hyper warp. If you're concerned about corruption the S.A.V.E. mod would help a lot - it does frequent backups.
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I did a recompile for 1.0.2 after correcting the max altitude exception when you go to the flight screen and it seems to be doing ok. As this is MIT licensed, you can download my compile from here.
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[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
westamastaflash replied to SpaceTiger's topic in KSP1 Mod Releases
This mod doesn't seem to play nice with Kerbal Construction Time. KCT adds an item to the build list but when i exit the editor, the build list is empty. Are you loading an older persistent save file when you exit the VAB? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
westamastaflash replied to Nereid's topic in KSP1 Mod Releases
What settings file can I change so it uses the stock toolbar?