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TrooperCooper

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Everything posted by TrooperCooper

  1. Launched my first flight in RSS / RO in 1.1 with Jeb from Korou in French Guayana... Upper stage seperating over the Atlantic. To bad I forgot to set the appropriate tank type for the spaceships engine. It required presurized fuel and thus was unable to ignite. Poor Jeb came down again after a short suborbital flight.
  2. Just installed the new RO with RSS and other mods as well. Tried KCT of course and ran into this issue that broke it: Exception loading ScenarioModule KerbalConstructionTimeData: System.IO.FileNotFoundException: Could not load file or assembly 'MagiCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'MagiCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' at KerbalConstructionTime.KCT_DataStorage.OnDecodeFromConfigNode () [0x00000] in <filename unknown>:0 at KerbalConstructionTime.ConfigNodeStorage.IPersistenceLoad.PersistenceLoad () [0x00000] in <filename unknown>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, .ConfigNode node, Int32 pass, Boolean removeAfterUse) [0x00000] in <filename unknown>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at KerbalConstructionTime.KerbalConstructionTimeData.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioRunner.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0
  3. Weeeeeeeeee! Its christmas! In May! Thanks a lot for this mod (calling it a mod is an understatement tbh). Now waiting for CKAN...
  4. Continued with my Duna project... Jeb, Bill and Bob leaving the orbital station to land on the surface... First steps on the surface (yep, I forgot to deploy the landing legs )... They also payed Ike a short visit... Eventually, after a long time of crunching the scientific results in the stations labs, the team left Duna behind and headed back home. The mission was later on repeated by another crew, led by Valentina...
  5. Launched my Duna project in my 1.1 career... Mammoth class lifter taking off from KSC... It deployed a lander and tanker plus travel equipment into orbit,,, Next up a 5,000 tons heavy giant took off, to deliver a whole station into Duna orbit... Breaching through the clouds... Dropping the launch boosters... Finally, after a carefull vertical ascent,... burning into orbit... Three month later the whole setup deployed to Duna orbit... Next up Jeb led a team of four Kerbals aboard the Duna Traveller version of the Pegasus CTV... The voyage to the red planet had begun... Departing low orbit, trans Duna injection burn... Entering interplanetary space... Incoming to Duna... After a long flight, the fragile spaceship arrived at Duna Station... The Kerbalnauts docked up and went on board. After switching the life support systems on and deploying the inflatable habitat, they are now preparing for their next step: landing on the surface...
  6. My MKS Mun mining colony over a year ago: Colonization process (in order) can be re-viewed in the "what did you do in KSP today?" - thread at the following links:
  7. Ahoy NavyFish! Great mod. I have been using it for quite a long time now and its one of my standard installs. A minor issue I noticed in 1.1.0 recently... upon hitting F2 to hide the GUI (for screenshots etc.) the allignment indicator window does not vanish. I often like to take screens JUST before docking contact is made and then having to remove that window manually is often causing some hectic moments for me. As said, nothing big... but it would be nice to have that option again. Keep up the great work and thanks for your efforts.
  8. Beginning with regular manned missions, I designed a 4-man CTV, named Pegasus. The SSTO lifter pushing the ship into space... Circularization... The Pegasus arriving at the Agena docking practice vehicle... After connecting with its target, it performed a few orbit-changing maneuvers... On the next mission, a slightly improved version was used... After deployment into orbit... It started the first manned Mun flight. Departing from the lifter in the middle of the TMI-burn... This Pegasus crew became the first to see their home planet as a whole from space with their own eyes... And they certainly enjoyed the view... A few hours later the Pegasus entered orbit arround the Mun... And with a bunch of science reports, the Kerbonauts returned back home... Next up a 3-man CTV was designed. On its maiden flight, this CTV rendezvoused with a space telescope in LKO. Some last minute maintenance was due before the telescope would leave low orbit... A few days later, the telescope had reached the spotter point on its highly excentric observational orbit. Looking at the Jool system through the corona of the Kerbol Sun. Now that the Kerbals had seen the wonders of their home system from a far, they are preparing to make the first step beyond Kerbins SOI with the upcoming Mariner 2 mission, going for a fly-by on Eve...
  9. That is the LS-40 landing frame that comes with RoverDudes Karbonite pack.
  10. Used a very long launch stick... To propell my heavy exploration orbiter to Minmus. Jeb and Bill launched with the Voskhod mission. First multi-person spaceship... More probing in Mun orbit with the Luna 2 mission... Then it was time to attempt the first 1.1 soft landing on the Mun with the Luna 16 mission setup. Lander with travel stage arriving in Mun orbit... Lander put down on the surface and running scientific experiments. Return stage leaving the Mun again... Re-entry stage bringing the Mun samples and experiment results back to the surface of Kerbin. The same concept with minor adjustments and a few new experiments was used later on for a mission to Minmus as well...
  11. Valentina went into space for the first time with Vostok 2, performing the first space walk during the mission... Meanwhile I am working on this heavy exploration probe orbiter, featuring all kinds of available science equipment. It is planned to be shot to Minmus as soon as I figured out a reliable way to launch its 22 ton weight (including travel stage) at my current tech level...
  12. Confirming the Kerbal cloning bug. To reproduce, my GameData folder looks as follows: KIS KerbalKrashSystem Squad Spawn a crewed MK1 pod on the launchpad, have the Kerbal EVA and let him get back into the pod. Kerbal moves inside but remains as a clone outside as well. Output log is beeing spammed with: (Filename: Line: -1) FileNotFoundException: Could not load file or assembly 'KIS, Version=1.2.5.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Not sure if thats the thing. Hope this helps...
  13. I started a new career with 1.1 and spammed my GameData folder with mods (gradually adding more every day now...) . The KSP task is now running with like 7 gig of RAM usage. First probe that made orbit... It wandered off into the cold dark depth of space... Launch of Vostok 1... the first manned spacecraft. Jebediah burning into orbit... Enjoying the view from high above... Re-entry after one orbit... Luna 1, the first unmanned probe to reach out to another celestial body, launching from the KSC... Running scientific experiments over the Mun... Kerbin and Minmus in the background... And I got a whole week off from work for further KSP endeavors.
  14. The thing is, I can do it just fine with the tools I have. It just ruins my part count and FPS. So it makes sense to have bigger (ballanced) thrusters.
  15. Ahoy! A little ballance suggestion / issue I have. Not sure if I should post it here or in RO, but anyway... When I go interplanetary, and especially when going manned interplanetary, the vessels in RO / RSS / RP-0 get quite big. The problem I have is, that to get a reasonable control authority over the ships, I need enormous ammounts of RCS thrusters... to the point where like half of my part count number is in RCS. It has quite an impact on FPS and physics performance. It would be very nice to have a reasonably ballanced set of heavy thrusters that simply scale up in cost and mass accordingly to their thruster power. If there is a compatible mod that offers something like a 10X thruster, I am probably missing it. I tried to edit some thrusters myself, but failed at getting it to work... EDIT: another issue I ran in lately is the global time limit of KSP. Not sure if something can be done about this on the modding end, but with RP-0 one can run into the 68 years barrier quite easily with KCT and a (subjectively felt) slower overall progress. Though, maybe 1.1 will fix that anyway...
  16. Same problem here. Even affects the "load" button etc. in the VAB.
  17. Have not tried with a ballast tank yet. Only the RO descend mode so far. And about steepnes... I am coming in with twenty thousand meters per second. Thats twice the speed of a typical Apollo re-entry. I have to go pretty steep, else I just blow past the Earth...
  18. Unfortunately I think the mission was doomed to fail as soon as the flight plan was set. The re-entry speed on Earth seemed to be way to high to cope with. I guess a more conservative approach with traditional Hohmann transfer back home and a prolonged stay in Mars orbit before that is due... But first I will have to re-grind a lot of money.
  19. Iny my RSS / RO / RP-0 career I launched my first ever manned Mars flight...
  20. In my RSS / RO / RP-0 career, I am working on a concept for a direct Mars manned fly by return mission, based on the next generation of my Nexus class super-lifter system...
  21. In my current RSS / RO / RP-0 career, I launched an unmanned lander mission to Callisto, the most outer moon of Jupiter. First time ever landing anything beyond Mars for me. The mission was launched to gain more science (and thus technolgoical advancement) and profit from the financially large contract rewards for such a distant landing target in order to fuel my manned Mars program. It also served as a test bed for the Nexus class lifter, successor of the Eclipse class launch vessel that propelled my Apollo program. This new heavy lifter is able to deploy a 250 tons payload into Low Earth Orbit. The conic resemblance to its predecessor is quite obvious. With some advanced strutting technique, this design style has proven to be a pretty stable layout with barely any wobbling and easy scaling. Though it is not the most efficient one in terms of mass and cost. But considering that with activated part unlocking in my current career, tech progression is the main cost factor and the prices of the vessels themselfs are not as important as I am used to...
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