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Enceos

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Everything posted by Enceos

  1. @DStaal The mod ads a new category for its parts to the editor, the part you're looking for is called "3D Printing Lab"
  2. @RizzoTheRat Each of my base modules has no more than 70 parts so there are around 350 parts in the scene and I'm running KSP on a 10 years old laptop. Your PC should handle that much. The lamp posts and the landing pads are welded via UbioZur Welding. Most of the parts are from the USI Colonization mod, the tank is from there as well. Most windowed parts are from Heisenberg Airships, the landing pads are from my Asphalt Tiles mod.
  3. 'Rosinante' Industrial Freighter landing at Scooper Bay.
  4. I have three unfinished models: baseball cap, captain's hat and flight cap & goggles. I'll finish those when I'm back to modding.
  5. A lil bumpy video from my poor laptop of the star map IVA animation.
  6. I don't remember all the development details, how will rewards work in Making History? Will it be possible to reward a player with money/science/technology for completing a certain node?
  7. One burn plus RCS immediately after that. Forgot to save at that time, so my craft is a little past the munar orbit in the save file.
  8. Used the Trajectories mod, was just 290m short of the Minmus shack. Used rcs to fine tune after the main burn. https://imgur.com/a/GZyIT Craft file: https://www.dropbox.com/s/d5zf4nc76xp35o6/Impactor.craft?dl=0 Save file with the impactor on its final jorney: https://www.dropbox.com/s/g2n1nywuk36o5h3/quicksave.sfs?dl=0 It is possible to hit the shack directly with a small RCS correction in Minmus' SOI using the readings from KER.
  9. Hey @Nertea, I'm looking for someone to adopt my star map into his Prop pack. Would you like to be one of those? :3 Here I inserted it into your observation module. I'll give you all the source files.
  10. Those Kerbals are inside an observation module from Station Parts Expansion. I inserted my star map prop into its internal. It's an unreleased part, dunno if anyone needs it.
  11. @WovKino Studio Есть Mu Import аддон для 3D редактора Blender, он позволяет импротировать многие детали, в совокупности с ним работает ещё аддон KSPBlender, который позволяет импортировать .craft файлы в Blender с применением всех текстур. А уже из Blender'a экспортируем в нужный нам формат.
  12. Planning a new voyage to uncharted worlds.
  13. There are mods which can predict the impact longitude and latitude...
  14. I want an electric propeller in stock KSP... to make drones, helicopters and Eve flight capable planes.
  15. @canisin If you look at the config of the workshop parts they have this list of modules: You can delete the module with the category you don't want to appear in the workshop manufacturing menu. There's also a file OSE_Filters.cfg which is a blacklist where you can manually add part names to exclude them from appearing in the manufacturing list. No other way to exclude parts currently.
  16. @linuxgurugamer Shaky camera when moving your main vessel while focusing on another. The "known issues" section of this mod. But I do love that there's no need for a mouseclick. Camera Focus Changer was released before the stock "focus on part" was implemented, the creator of the mod devised his own object focusing algorithm. Easy Vessel Switch capitalizes on the stock feature while also adding camera transitions.
  17. I think Easy Vessel Switch is much more versatile, it also allows focusing on individual parts with "O + LefttClick" and it doesn't have the shaky camera problem of Camera Focus Changer.
  18. I doubt anyone is going to bother adding a multiplayer to this KSP on Unity. But it sure will be a core for KSP 2 if Take Two Interactive decides to invest in its development. I don't see why would they bother buying rights for KSP in the late stages of its life if they didn't have big plans for the game.
  19. @bcink Fantastic work! Oh how I love meticulously crafted animations :3 Hope you can find some time to meddle a little with Texture Unlimited and make your parts look even more awesome with new shaders it provides.
  20. Daum, with the invention of TU I might resume my modelling endeavors. I was really struggling with native KSP translucent shaders flickering and cancelling each other that I stopped modelling altogether. TU removes those limits. @Shadowmage Love you, man! Your work really gives a new life to KSP!
  21. Love your awesome work, man! :3

    1. silentvelcro

      silentvelcro

      Thank you so much for your kind words Enceos!

  22. These are very lovely probe parts, wish someone adopts this mod. It just need some config updates to enable Kerbnet and Commnet functionality.
  23. Terrific job! I hope all mods will gradually convert to PBR Textures and KSP will just have to adopt it like it did with .dds support.
  24. Sorry, coloring suits is out of my scope, that's an area for Texture Replacer and those who create suit and head packs. Current Kerbal models are too bulky to look good in anything other than a spacesuit. We modders don't have access to the slimmer models of kerbals which run around in editors. Plus there's this damn helmet collar which is wired into a kerbal's body and can't be removed.
  25. Love this mod a lot! It inspired me to make a KIS Holo Visor prop with EVA Propellant level indicator. Available in my KIS Wearable Props.
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