Jump to content

Brainlord Mesomorph

Members
  • Posts

    1,102
  • Joined

  • Last visited

Everything posted by Brainlord Mesomorph

  1. I started this game so it would be stable in 1.0. I'm at year 2 day 40 and I haven't gotten to Duna yet, how often do I need to start over?? There's an idea for a poll, When did you start you current save and how often do you crash?
  2. OK well I've been wondering about this: What is your (for lack of a better word) play-style and how often is KSP crashing for you? I'm crashing about 3 times an hour. But I have 100 concurrent flights my ships are huge and and I switch ships about every 5 minutes. Most of the crashes happen on changing scenes (going from VAB to lauchpad, or switching ships) and this is a career game I started in 1.05 (KAC is my only mod) If you play the "Time-warp-through-one-mission-at-a-time" method, or are one of the people who spend all their time in the SPH making jets, or driving trains on the surface of Kerbin, then that may explain why some people are having a better experience. How do YOU play? and how much do you crash?
  3. OK well I've been wondering about this: What is your (for lack of a better word) play-style? I'm crashing about 3 times an hour. But I have 100 concurrent flights my ships are huge and and I switch ships about every 5 minutes. Most of the crashes happen on changing scenes (going from VAB to lauchpad, or switching ships) EDIT and this is a career game I started in 1.05 If you play the "Time-warp-through-one-mission-at-a-time" method, or are one of the people who spend all their time in the SPH making jets, or driving trains on the surface of Kerbin, then that may explain why some people are having a better experience. How do YOU play? and how much do you crash?
  4. Right. we're at 1.1.2 and its taken us this long to realize that 1.05 was actually the most stable of the last THREE builds. But if there current-plus-one release then A, we wouldn't have to figure that out and B, no one would be angry! There are lots of other programs (esp open source) that do it this way.
  5. Here: an actual helpful suggestion: There should always TWO official builds of KSP. :The Official Stable Build, and the Official Pre-Release build. That way Squad can still use those of us who are willing as beta testers. AND those of us who value stability over new features can have that. Yes I know that old builds are available, but me guessing which one to use (and being in the old copy) is not the same.
  6. THIS. As a professional developer. THIS. Yes, bugs happen, but just don't ship it yet.
  7. (yet another please stop complaining post?) I’m sorry, but we're not poodleing. This isn’t “whaaaa, my toy is broken.” While users can post an infinite number of individual bug reports (apparently!) There still needs to be a discussion of the overall state of the game, and what, if I may call them, failures of strategy and management led to the current state. I’m a professional software developer so I have insight into the whole version number trickery thing, and what it takes to prep a product, roll it out, and support it. You may not remember, but this game went very quickly from 0.25 to 0.9, 1.0,[EDIT: I forgot 1.05] 1.1, and now 1.1.2. (by my count this should be around version 0.7) And I don’t know whose idea it was to release version 1.0 as a Unity 4 product, and then upgrade the engine the Unity 5. That was an accident waiting to happen. And as I write that, it suddenly occurs to me: They must have known this is going to happen. They knew that by migrating to Unity 5 was going cause massive headaches, they had a relatively stable Unity 4 build, so they call that, 1.0. Get out of the prerelease section on Steam, then migrate to Unity5. If they went to Unity5 first, it would be another six moths to a year before they would have something stable enough to call 1.0. But what they didn’t count on is by calling it 1.0 they essentially fired their entire free beta department (you and me). And they didn’t count on how angry we would be when our now post-1.0 product is buggier then it was in prerelease. The game that I love (and I do) is now crashing every 20 minutes. And I’m certain it isn’t a single thing they haven’t heard from somebody else. We’re trying to be patient, we really are.
  8. Time warping too much also reduces Rep. (or so I've heard)
  9. I figured I was a lot closer to the median age around here
  10. I know where it went. Misspent on working too hard! But I figure 50 isn't even the midpoint. I'm aiming for 120. /I'm just gettin' warmed up!
  11. Hmmm, If the game could do it w/o a major overhaul... seems it would just be tweaking a few pixels of a heightfield.. the game does seem to be able to reload planets in realtime (as I see it progressing through various LODs.... I'm for it! oooh: Lets add realtime craters on impact!
  12. Sorry, this poll is meaningless b/c of subjective use "frequent" or "few" an objective statistic would something like "number of crashes per hour of gameplay." for me that number is around 3
  13. coming in to dock ... 3 meters away.... APPCRASH! (sigh) patiently restart the game. Win7 64/ quad i5 8GB Intel graphics
  14. You have already transmitted one of those experiments from that biome. Transmiting has no value,
  15. I said it was an exaggeration (just not too much of one )
  16. its called "emergence" some things become more than they were ever designed or expected to be, KSP might have been a get-rich-quick scheme from a guy who liked rockets, but now it might actually set the human race on its rightful path to the stars.
  17. I don't think anyone is seeing the full scale of this issue: KSP is one of the (if not the single) most educational games is human history. We have the opportunity to teach an entire generation of Earthlings about rocketry and orbital mechanics. To put the spark of space exploration into the minds of millions of people. or, if the Devs release too many buggy builds, its toast. I don't think too much of an exaggeration to say that entire future of the human race could be at stake here. This might be one of those "fixed points" in time. We have to get this right. We have to save the most educational game is human history (in this case, from its developers).
  18. "I quit" posts are a cry for help. They are a warning to the Devs that they have pushed their user base beyond tolerance. For every guy complaining there are a dozen more just quietly giving up and while that may make your forum a prettier place, for KSP it spells DOOM. /hey, maybe I should go play DOOM.
  19. my point was that the symmetry issues the OP complained about were in 1.05
  20. First, I was having bad symmetry issues in 1.05. I had this one design that made the game crazy. I built it over and over a dozen times, It would start to act weird in the VAB and then I would put it on the pad, do a save and load, and half the ship was missing. I eventually concluded that the VAB/SPH is buggy and will let you build a ship that the game can't play. In short we build the Kraken into our own ships and take him with us! The workaround was using other construction methods: Avoid multiple type of symmetry on the same ship and NEVER on the same part. (use three pairs of mirror, instead of one six-way radial) Using alt-click to drag copies of parts can ruin the model, drag new parts from the sidebar. Never rotate the root part Do a paranoid number of incremental saves during construction. Test the incremental saves by putting the ship on the pad (or runway) and doing a save and reload. And if ANYTHING acts funny in the VAB (ie struts reaching out in asymmetrical ways) I stop, exit the VAB, and go back to an earlier save. (But if the game was solid, I wouldn't have to do ant of that) That said, I don't get "Please stop complaining about the bugs" thing. When KSP was in pre-release we all put up the bugs, that was OK. But we're past 1.0 now and Squad really has to straighten up and fly right. If they rush out too many buggy builds they can ruin KSP. People will stop playing it, it will stop making money, and KSP will be no more. This is serious. They need to re-vamp (or perhaps create) their beta-testing dept. and procedures. And they need to stop releasing this stuff before its solid. And you really can't argue with that. I have a feeling that if Microsoft released a Windows patch that totally froze three quarters of the computers in the world, there would be people on this forum saying, "I don't know what your problem is, my computer is fine, I wish you all would stop complaining."
  21. I use hyperedit only in sandbox to test designs (btw: a new build is avail.) I use revert, a lot, I'll reload a save if I kill Jeb. none of that is cheating
  22. I use them for non-atmospheric LANDERS! I have single and dual engine nuclear landers that also work as interplanetary ships, or as engine pods for larger ships. Why carry LFO landers when the engines come off and ARE landers?
×
×
  • Create New...