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KSP2 Release Notes
Everything posted by Brainlord Mesomorph
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I actually have a long list of real suggestions for this game, but all of them take a back seat to this. I was deliberately waiting for the RELEASE of 1.1 because I wanted it to be right. WHY ON EARTH DID YOU ROLL THIS OUT? I'm a software developer myself, so I understand. You needed to call something 1.0 and get out of the prerelease section on Steam. I got that. But we're passed that now. And there is NO reason to release this stuff until its SOLID. You have *users* out there now (not beta testers) and you're ... (self-censorship) ... aggravating us. Just stop. Go attend a 12-step program for people that can't stop releasing buggy apps. Let the next two (or 4) builds be nothing but bug fixes. PLEASE.
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Too many projects
Brainlord Mesomorph replied to ThatGuyWithALongUsername's topic in KSP1 Discussion
2010 The Year we make Kontact. (it writes itself) -
Dres is Mother Dres is Father (or, is that PsyCorps) /Have bots on the way to Dres now, The big manned interplanetary cruiser wasn't ready by the launch window)
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Too many projects
Brainlord Mesomorph replied to ThatGuyWithALongUsername's topic in KSP1 Discussion
I have a six page tutorial on high-speed rovers - unfinished. I started to make a :"company" and I have a webpage and half a dozen sandbox designs 95% done. (I even have volunteers for beta testing) but never got done w/ that. (and then I had envisioned cinematic aerospace company TV commercials) Currently I have career game year-one manned mission to Eve AND Duna I'm about to launch. (That's what I'm actually doing) (Part of the problem is Squad pulling the rug out from under us w/ new builds.) EDIT: And about 8 threads I've wanted to start on these forums, that I never got to... -
The Grand KSP 1.1 Discussion Thread
Brainlord Mesomorph replied to KasperVld's topic in KSP1 Discussion
I turned the music off in 0.25 -
Do scientists have to be in cockpit for bonus research?
Brainlord Mesomorph replied to jpinard's topic in KSP1 Discussion
nothing quick about that unless you timewarp through it. -
Do scientists have to be in cockpit for bonus research?
Brainlord Mesomorph replied to jpinard's topic in KSP1 Discussion
In order to get to level 3 you have to just step out of Kerbin's SOI, I'm planning a training flight to just past Minmus and back. -
Anyone ever tried to "program" a craft?
Brainlord Mesomorph replied to Draconiator's topic in KSP1 Discussion
Find and fix (or remove) broken struts and fuel lines. find and Replace parts while keeping what's attached. re-rooting displaying (and fixing) fuel flow . look for file corruption! (I think we build the Kraken into our own ships) -
Anyone ever tried to "program" a craft?
Brainlord Mesomorph replied to Draconiator's topic in KSP1 Discussion
You could (more accurately I could) definitely write a .craft READER. An out-of-game app that turns the file into a collapsible tree-view. There are more complex CGI apps that store files similarly and THEY have out-of-app readers. Once in there you could do *some* things. Finding and removing broken struts is what I had in mind. You MIGHT be able to write a simple one. -
It ALMOST seems that way, right? But I can't imagine the game is THAT buggy. I'm watching the test flight through beer goggles? "That plane seemed prettier last night" LOL Oh And FYI everybody: My problem seemed to be drag. I had added lights, RCS blocks, antennae, like 3 ladders, and it was the drag that broke the camel's back, costing about 175 m/s in dV. Adding 10% more fuel to the 1st stage and she was good to go.
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It seems to me that If I use a Claw, clamp down, and then free the pivot and "lift" up on it (pulling) with RCS thust, shouldn't it just find a line opposite the CoM?? (then lock)
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Given this: http://www.nasa.gov/feature/reconstituting-asteroids-into-mechanical-automata and my current contract to capture a class D asteroid, Anyone think I can turn it into a ship? and mine fuel my way across the solar system?
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If I have time for gaming its KSP, So much so, I don't have to tell people what game I'm playing, I'm just playing "my game." / I'm not addicted. // I can stop any time i want. ///but why would I want to?
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Quad/Tri/Bi Couplers
Brainlord Mesomorph replied to CuAnnan's topic in KSP1 Gameplay Questions and Tutorials
I use tri-couplers with Mk1 tanks, On the second end it only connects to one of them, so I use struts to staple them together -
Highest Ore Concentration found on Minmus Surface?
Brainlord Mesomorph replied to rhadamant's topic in KSP1 Discussion
10.75 along the "beach" of the Greater Flats. (thanks I'v been wondering if that was good or not) -
Is there a mod that you couldn't live without?
Brainlord Mesomorph replied to Foxster's topic in KSP1 Mods Discussions
Can't play this game without KAC. (and I hate mods) -
As a computer programmer, I try not to ever use mods. I want to play a game the way the original programmers intended. So Stock.
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what kerbal rocket parts are actually made of
Brainlord Mesomorph replied to noobsrtoast's topic in KSP1 Discussion
Karbon Steel. oh, and the Launch Pad is made of Explodium.