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Everything posted by LitaAlto
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NICE. /10char
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Jebediah Kerman tries out a prototype anti-grav craft, which he named after noting it both looks and moves like a manta ray. The Manta is capable of speeds just under 100 m/s and is designed to handle rough terrain. Head-on crashes with buildings are another matter.
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The issue really boils down to this: This is Squad's forum site. By running this forum, they're legally obliged to make sure any code or content distributed on the forum is properly covered by licenses. Even if the creator doesn't care one bit about what happens to their work, Squad has to care.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
LitaAlto replied to NecroBones's topic in KSP1 Mod Releases
Considering I've had little luck with combining Sepratrons with decouplers--OK I tried to weld them once and it wouldn't fire the Sepratrons unless you activated them via the menu--I am all for Sepratron/decoupler combos that actually work. Plus, I love your parts, and I'm kinda looking forward to making some HUGE rockets. -
Experimenting with Camera Tools and anti-grav pods led to my first half-serious stab at a fan video. I hope you enjoy!
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Cupola station hub. Done! Stack landing struts...
LitaAlto replied to RaptorHunterMz's topic in KSP1 Mods Discussions
Landing legs? Nice. Are they standalone legs or are those four attached to a stacking platform? -
A more intuitive tech tree
LitaAlto replied to CaptainKipard's topic in KSP1 Suggestions & Development Discussion
Are we loyal to a tree in the first place? Would it make sense to have three or more start nodes to start with, instead of one? -
Chatterer gets mentioned a lot. It can really improve the atmosphere of the game.
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[Psychology(?)] Im having problems with a childish person...
LitaAlto replied to TheScareCake!'s topic in The Lounge
I don't think ignoring bullying works--it only blames the victim for the bully's actions. But Kerbart has an excellent point. If he's so good, ask him for pointers. If he really IS good, it'll flatter him. If he ISN'T good, he won't be able to reply without more insults, at which point you can say, "OK, come back when you are ready to share." Put the onus on him to put up or shut up, but do it in a way that disarms him. -
[WIP] TajamSoft Exploration Systems (Screenshots are up!)
LitaAlto replied to tajampi's topic in KSP1 Mod Development
Will be watching this one.... -
How poweful a computer can walk away with the following mods?
LitaAlto replied to Coga19000's topic in KSP1 Mods Discussions
Are you claiming your system can handle all of KW Rocketry, but not MechJeb? That sounds... odd. -
[1.5.x]Dr. Jet's Chop Shop v0.11.4.3 (20.10.2018)
LitaAlto replied to Dr. Jet's topic in KSP1 Mod Releases
Beautiful, thank you for all the updates! -
Landing Struts (Legs) available.
LitaAlto replied to RaptorHunterMz's topic in KSP1 Mods Discussions
Near Future Spacecraft Parts has a shielded landing leg: http://forum.kerbalspaceprogram.com/threads/52042-0-25-Near-Future-Technologies-(10-10-14-All-packs-0-25-update-fixes) -
Cupola station hub. Done! Stack landing struts...
LitaAlto replied to RaptorHunterMz's topic in KSP1 Mods Discussions
This might help: http://forum.kerbalspaceprogram.com/threads/26897-Smoothing-out-textures -
[0.23]Bolt-On Screenshot System (BOSS) - v2.1.4
LitaAlto replied to Ted's topic in KSP1 Mod Releases
Thanks, both of you! My only serious complaint with BOSS is that it saves screenshots in its own directory, rather than in the stock /Screenshots directory. Taverius' tip should fix that issue handily. But yes, the burst shot feature was also really useful and I hope BOSS sticks around! -
Cupola station hub. Done! Stack landing struts...
LitaAlto replied to RaptorHunterMz's topic in KSP1 Mods Discussions
SOMEONE PLEASE GIVE THIS MODEL SOME LOVE! Seriously, this is beautiful work and I hope someone picks it up! -
You also need a license posted here. If you go over the posting rules you should be in good shape.
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Is this a five-way RCS port? I have a couple variants on that as is, but if there's something that makes this part unique I'm happy to try it out.
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[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
LitaAlto replied to MacTee's topic in KSP1 Tools and Applications
I found an odd issue in my case that, apparently, only affects Kronal Vessel Viewer. It doesn't copy the full archive over. Here is how it looks in KSP Mod Admin 1.4.0 PR15: But inside GameData, for the manually extracted mod, the folder structure includes these folders: -
[0.25] Fuel it all (v1.02 6th Dec 2014)
LitaAlto replied to Clockwork_werewolf's topic in KSP1 Mod Releases
I'll try this out tomorrow--it looks promising! But could you put ModuleManager outside your install folder next time? MM should go into /GameData directly. And our *NIX-using comrades might appreciate you removing the space from your install folder name. -
[WIP] Actions Everywhere (Test Download Available))
LitaAlto replied to Diazo's topic in KSP1 Mod Development
I second enabling/disabling tanks. There have been ample missions when it would have been easier to disable tanks above a docking port, to prevent cross-feed, if I could use an action group to toggle it. -
[1.5.x]Dr. Jet's Chop Shop v0.11.4.3 (20.10.2018)
LitaAlto replied to Dr. Jet's topic in KSP1 Mod Releases
I don't think anyone will complain about larger two-axis solar panels. If there was a 2.5m version I'd consider using it in my next space station design, so I don't have to worry about orienting the station as much. I don't yet have an opinion about the new spaceplane parts as I generally favor rockets, but at some point that may change. More like the parts added in 0.23.5 for NASA's Asteroid Recovery, or like the SPP parts in 0.25. Or like the Saturn V from the Apollo missions. I have a feeling the FL-T800 will be redone in the art overhaul they're threatening before the game leaves beta, in favor of that black-and-white look. On a side note: I am seriously loving the LTS, and the soil sampler will be handy for interplanetary missions for sure! -
[WIN] KSP to DDS texture converter
LitaAlto replied to Lilleman's topic in KSP1 Tools and Applications
Maybe we need an exception for Distant Object Enhancement? I noticed that after running DDS4KSP/DDSLoader the planet flares render as squares, suggesting that a texture failed to load.