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LitaAlto

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Everything posted by LitaAlto

  1. My latest misuse of KBPS, in this case, using @Jatwaa's MOIST! Underwater Technologies for the submarine engines. (Apologies for the glitches. I'm tired and didn't catch all of them until after I uploaded.)
  2. And here's my attempt at a sub: (Pardon the video glitches, for I am tired and didn't catch all the oopsies until after upload.)
  3. Edit: I obviously posted this before I watched Jatwaa's very informative video. My bad. Until there's an auto-balancer, I use three tanks, one of which is by default empty and shut off. I only turn it on to pump ballast into it and then pump it out evenly to both tanks. The downside is that the empty tank really should be close to the CoM or your ship will tend to go nose- or tail-up. Also, use a mod that gives you vertical speed, like KER or MechJeb. With careful pulses of filling and emptying, you can fine-tune your descents and ascents.
  4. The link is in the OP, directly under the Stock patch. Here's a direct link.
  5. Pardon me, I'm only screaming Cuz you launched me yet once more And tonight I know I'm feeling Like a kerbal kannonball Valentina Kerman got it into her head to cram herself and two other Kerbals into a little metal ball, strap it to the top of a rocket, and see if she could hit 300 kilometers and return without anyone dying. The truly impressive part was that she convinced Bob to join the flight. I have a lot of creative projects all over the place at any given time and it is admittedly difficult at times to complete one project because another project beckons. All the same, if I can I'd really rather create a video a month, and if possible, put in enough time so it looks fairly decent. For this video, I created a simple rocket using Squad parts (stock + Making History) and tested it repeatedly to fine-tune an optimum launch angle of 4° East. This would assure a 300-kilometer altitude and a splashdown just North of the Runway Islands. I then turned on SAS, set up either the stock camera, Camera Tools, or KerbCam in turn, started recording, and pressed spacebar. Aside from occasional adjustments to the cameras and staging once, I sat back and recorded. Again, and again, and again, and again, and again, and again, and again, and again. Dozens of gigabytes of video footage recorded over roughly six hours went into this five and a half minute video. And then I had to get fancy with the editing. Still, I think this is one of my finer efforts to date, and I sincerely hope you enjoyed it. Rocket parts are stock or from Making History, with a few tweaks from Textures Unlimited for visuals: https://forum.kerbalspaceprogram.com/index.php?/topic/167450-142-textures-unlimited-pbr-shader-texture-and-model-api/ Other mod details available upon request. Music: Stormfront Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
  6. Pardon me, I'm only screaming Cuz you launched me yet once more And tonight I know I'm feeling Like a kerbal kannonball Valentina Kerman got it into her head to cram herself and two other Kerbals into a little metal ball, strap it to the top of a rocket, and see if she could hit 300 kilometers and return without anyone dying. The truly impressive part was that she convinced Bob to join the flight. I have a lot of creative projects all over the place at any given time and it is admittedly difficult at times to complete one project because another project beckons. All the same, if I can I'd really rather create a video a month, and if possible, put in enough time so it looks fairly decent. For this video, I created a simple rocket using Squad parts (stock + Making History) and tested it repeatedly to fine-tune an optimum launch angle of 4° East. This would assure a 300-kilometer altitude and a splashdown just North of the Runway Islands. I then turned on SAS, set up either the stock camera, Camera Tools, or KerbCam in turn, started recording, and pressed spacebar. Aside from occasional adjustments to the cameras and staging once, I sat back and recorded. Again, and again, and again, and again, and again, and again, and again, and again. Dozens of gigabytes of video footage recorded over roughly six hours went into this five and a half minute video. And then I had to get fancy with the editing. Still, I think this is one of my finer efforts to date, and I sincerely hope you enjoyed it. Rocket parts are stock or from Making History, with a few tweaks from Textures Unlimited for visuals: https://forum.kerbalspaceprogram.com/index.php?/topic/167450-142-textures-unlimited-pbr-shader-texture-and-model-api/ Other mod details available upon request. Music: "Stormfront" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
  7. Beautifully so, thanks again! I like the USI construction ports as well. They look stock-ugly, but after welding they disappear, leaving a seamless transition between station parts.
  8. The Excursion C deep space exploratory craft is designed with a trip to Duna in mind, but to make sure the design is sound, we sent it around the Mun first. Featured Mods: Stockalike Station Parts Redux by Nertea: https://forum.kerbalspaceprogram.com/index.php?/topic/170211-131-stockalike-station-parts-redux-january-28th/& (By default the mod matches its greenhouse lighting to the rest of the window lights. To make it purple, follow Nertea's instructions here: https://forum.kerbalspaceprogram.com/index.php?/topic/170211-131-stockalike-station-parts-redux-january-28th/&page=5&tab=comments#comment-3283173) Near Future Technologies by Nertea: https://forum.kerbalspaceprogram.com/index.php?/topic/155465-131-near-future-technologies-bugfix-updates-nov-28/ Music: Unwritten Return Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
  9. Realizing this was RealGecko's work originally -- if this is basically a MM patch, might I suggest adding it to the Community Database of Module Manager Patches for Stock KSP?
  10. Might I suggest adding this to the Community Database of ModuleManager Patches for Stock KSP? It's a great way to help promote your patch.
  11. I'm definitely giving him no demands. Nertea, you have my deep respect for everything you've done. By all means, take your time and do right by yourself first.
  12. Not that particular behavior, no. Any chance you rotated the centrifuge part, though? I did notice something odd that I'll document later, where the transparency view and presumably the IVA ignore the rotation of the part. I flipped it 180 degrees so the windows faced toward the command modules but the IVA didn't flip with it.
  13. To be fair, I feel like I'm putting a lot on him to ask about purple grow lights, given he gave us a freaking disco. And fish. And inflatables. And centrifuges. And storage containers. And greebles. I am spoiled for greebles.
  14. I want to happy-cry, this mod is so good. One hopefully minor request -- @Nertea , both NASA and earth-based research suggests most plants benefit from red and blue light more than green light, and so more greenhouses are using purple LED lighting. Is there any possibility of making the greenhouse parts use purple lighting? I can clip purple lights in if needed but it would be lovely if I didn't have to. And if it's a PITA, don't worry about it. Thanks for considering! ObScreenshot:
  15. Anyone else getting virus warnings for the Curse download? https://imgur.com/ZxecM5Y for the screenshot because for some perverse reason the KSP forums won't let me attach *any* image, no matter where it's hosted....
  16. If this is a MM patch, would you consider adding it to Community Database of Module Manager Patches for Stock KSP?
  17. This is awesome. If this is only a MM patch, without any other assets, would you consider adding this to the Community Database of ModuleManager Patches? It's a great way of making the option available to a larger audience.
  18. Happy 2018! This New Year's Eve I started playing with the kind of fireworks that don't scare dogs or cats, only Kerbals. There is an old mod that adds fireworks to the game, and by some miracle, it still works in KSP 1.3.1. Enjoy! Mod: https://forum.kerbalspaceprogram.com/index.php?/topic/115069-kerbal-fireworks/&tab=comments#comment-2531513 Music: "Egmont Overture Finale" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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