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Everything posted by Alshain
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@Vanamonde TerraTech is a game where you construct vehicles from pieces, like KSP, but that is about where the similarities begin and end. It's probably closer to Rocket League than KSP. I'm not sure which aspects of the two he is trying to say should be combined. Weapons and Rockets? Cars and Space Travel?
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Yeah, but he could be working on another task or project.
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Not likely. They have mentioned in the past that the antenna system, even if turned on, will not totally leave you dead... and you can turn it off. That's really the only system that could break a save and it appears it will not.
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It's looking like we aren't getting an art pass at all really. The past tense wording from the dev notes tells me PorkJet is either working on another task now or not working with Squad anymore. The fact the are releasing the assets just 'screams' that they have no plans to ever use them.
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Do you think Life Support should be Vanilla?
Alshain replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
But assuming an equal distribution gives the same potential inaccuracies to all groups. With the lack of the any good data, it's all there is.- 314 replies
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Do you think Life Support should be Vanilla?
Alshain replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
That was a really good way to explain it. Just wanted to say that, I'm not that good at explaining that type of thing- 314 replies
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Do you think Life Support should be Vanilla?
Alshain replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
It has the benefit that it potentially skews in all directions for all groups. We don't actually know who it would be giving more of an advantage to because there is no way to know what those groups would really look like. It's intended to give a general idea, not a perfect allocation. It's the sort of cost/benefit analysis that a company would have at their disposal. In the end only they can truly decide what is right. @PthigriviThere is no real data and can't be unless you can somehow poll every player. Not just on the forums but everywhere.- 314 replies
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Do you think Life Support should be Vanilla?
Alshain replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
They might go to stock, they might not. Someone who uses stock might go to a new mod, they might not. That's why I didn't give an edge to any one group in the assessment. It doesn't change that the likely affected players is significantly low.- 314 replies
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Do you think Life Support should be Vanilla?
Alshain replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
I didn't include any of the vote for or against LS. I said the poll was inaccurate and that is why I went with the 17% instead of the 10%. You can't divide people that don't want LS into groups, there is nothing to divide them into. It's not a matter of win or lose it's a matter of how many people would it likely be affected by the development. You do have 2 groups. The first group is the people that wouldn't use it, and the second group is the people that would. However, the people that would use life support but would not like any particular stock implementation would count toward the first group. They wouldn't use it, turning it off and instead installing a mod. So if person would prefer an implementation like Snacks but Squad implemented USI, that person is going to turn it off and use Snacks. So that person falls into the group that wouldn't use it.+- 314 replies
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Do you think Life Support should be Vanilla?
Alshain replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
But you don't know what percentage of which groups lie where. Just because everybody who plays USI made it to this thread doesn't mean it's the most desired. That's why I simplified it and evened out the groups. I showed you my logic, it's not perfect, there is no way to have it perfect but you are making up numbers like 60-70% so I can't argue against completely random numbers pulled out of the air. At least evening the groups gave everyone the same potential.- 314 replies
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Do you think Life Support should be Vanilla?
Alshain replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
That is as irrelevant and meaningless as the poll. I'm not saying they can't do LS, but in a perfect world, it's priorities would be well behind most other features that get discussed. The visual improvements/part revamps, the multiplayer, all of that would come first because it has the greater potential to affect a larger number of players. That assumes, of course, that Squad even wants to do LS.- 314 replies
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Do you think Life Support should be Vanilla?
Alshain replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
Where are you getting your majorities from. There has been no majority at all. That is my point. Presumably whether they use mods or not, they would prefer one of the implementations available over the others or prefer not to have it at all, so they would still be counted. You could break it down into specific features rather than mods, but the end results would still be similar. Whether or not they currently use a mod is irrelevant.- 314 replies
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Do you think Life Support should be Vanilla?
Alshain replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
Not quite what I meant. With Multiplayer you have 2 options, DMP or nothing. That means if you were to assume perfect proportions you have 50% of the players. How about antenna systems, you have Nothing, AntennaRange, and RemoteTech, so that's even split 33% and it looks like Squad is going with a slightly enhanced antenna range so that means 66% will either be turning it off or using a mod in it's place. The same was true of Resources, 33%... nothing, Kethane or Karbonite. Now this isn't a perfect science because you don't really know how much of players want what, in fact if the poll above were to be trusted you have rougly 50% that want LS and 50% that don't. I'm not really sure what to make of the 3rd option. It doesn't really matter because polls are not an accurate gauge of anything. So lets put this in perspective. I'm actually going to reduce the percentage of people who do not want LS in this example and for simplicity call all things even. We have USI, TAC, ECLSS, DeepFreeze, Kerbalism, and of course Nothing at all (there may be more, these are the ones I know). So if I'm doing the math right, that is 17% of players you would be programming for. Now if we did take the poll into account that's ~50% (I still don't like polls, but for curiosity sake here it is) That means 50% divided by the number of mods out there, which is 10%. So the question arises, at what point is it a waste of time to develop anything at all? That is complete opinion, and Squad will need to have their own value judgement... and it won't be entirely based on numbers, their vision of the game is also important. However my opinion is that developing such a large system for 17% of players is way too low and a big waste of time. Furthermore Squad's previous stance was a firm 'no' to life support, so the vision of the game thing is probably weighted that way.- 314 replies
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Do you think Life Support should be Vanilla?
Alshain replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
There are way more than two basic camps. There is at least a camp for every life support mod there is and one for those who want no life support. No matter what life support squad implements the majority of players will not like it because they either don't want one or it isn't like the one they use. Squad would be wasting their time even trying for a very small minority of players that would actually use it. The poll in the thread here is very biassed for example, it lumps together all the various life support mods implementations and assumes they are equal, when they are not.- 314 replies
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True, but there is absolutely no possible way to control that. Such is life. They just have to deal with it. In my experience it is quite productive, if done correctly, even if you do have to weed out false reports. As for being prepared to spend time testing, again consumer testing is nothing special. The testers should be playing the game exactly how they normally do. There is nothing to be prepared for. You aren't running special test cases, that is regression testing and should be done internally. You are just playing the game normally and reporting problems you have in as much detail as you can provide. It is certainly helpful if your tester understands the difference between bug and feature request, but in public testing there are always going to be those that do not. Still the benefits outweigh the detractors.
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No, it doesn't. If you aren't playing the test the way you would play the release then you aren't doing what is necessary. The whole point of pre-release testing is to add in various playstyles that Squad and Co. can not predict. If you alter your play style because it's a pre-release, you are doing them a disservice and not being helpful at all. If you are not treating pre-release as a release, you are in error. If Squad is requesting you don't treat pre-release as a release then they are in error (they should be doing that testing internally).
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On the contrary, it does help to put a piece of software through real world testing once your internal test team thinks they have found most everything. No matter how good a test team is, consumers can be unpredictable. However, it shouldn't be placed in public testing until you think it could be ready for release. It's a method used to weed out issues that are difficult to predict, and yet consumers somehow manage to find them. People are complaining that public testers treat the test as a release, but in fact that is exactly what they should be doing and that is exactly what Squad should want them to do. The pre-release testing should be used exactly as a release would be, it's not intended to be a regression test, it's a play test.
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Ok, well restricting people's choice of discussion topics is simply the wrong way to go about it. I don't care what the justification is. It's wrong. If it isn't permanently against the forum rules, then there is no business restricting discussion of it. You can organize the discussion however you like but prohibiting it is wrong unless they plan to permanently ban mod discussion outright.
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It depends on if they do it right. If they have already tested it, it should be much better than 1.1. I mentioned this in your other thread, but they have to use public testing in addition to normal testing, that didn't happen in 1.1. However this time they hired a company to test it independently, assuming that has been done, public testing should be for polish, not primary testing. Time will tell I guess. The public should never be the primary source of testing, that is why 1.1 testing broke down so badly.
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Generating a lot of threads is not an undesirable social behavior. If it becomes a problem, you isolate those type of threads, you don't go heavy handed and ban them outright. It's why we have two different technical support sub-forums. We already have a rule prohibiting unnecessary request for mod updates, and as for Squad... that's just how the business goes. What we have in place is sufficient.
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Public testing is fine if you do it right. First, it can't replace in-house or professional testing, it can only add to it. Second, you can't ignore major issues that the testing finds, even if that means delaying release. These were the reasons the 1.1 testing failed. It wasn't because of public testing, it was because they did public testing wrong. The hope is that they have now learned from the mistakes they made.
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It's amazing, they do a pre-release with Steam because it has the infrastructure, and people complain it's not on the KSP store. So they develop a way to add the infrastructure to the KSP Store and people still complain that they once did it without the KSP Store. What do you guys want? Time travel?
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Yeah but your 1.1 experience was against a working 1.0.5. 1.1 is unplayable for me, so if it's even slightly better than unplayable then it beats it.
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The v1.2 Hype Train Thread - Prerelease is Out
Alshain replied to Whirligig Girl's topic in KSP1 Discussion
I can't wait for Unity 5, I sure hope this one works!- 1,592 replies
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