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KSP2 Release Notes
Everything posted by Alshain
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The v1.2 Hype Train Thread - Prerelease is Out
Alshain replied to Whirligig Girl's topic in KSP1 Discussion
Guys, if you are waiting on an updates, click here. It tells you when there is a change. https://kiwiirc.com/client/chat.freenode.net/?#steamdb-announce Please DO NOT use the link @5thHorseman used to continually refresh. That kills their servers, lets be nice to steamdb please.- 1,592 replies
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No, it is not from what I have seen.
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Deviant is a bit strong.. I prefer 'eccentric'.
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Console Patches Update Discussion
Alshain replied to James M's topic in KSP1 Technical Support (Console)
Lies. -
Same here, but this a game. If my companies software breaks, my customers lose money. However, in this case it is perfectly acceptable to say not to do things that are so overly ridiculous no one would do that unless they were intentionally trying to break the game. Have you watched Danny's videos... he really pushes it to it's limits in ways nobody would even accidentally do.
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Console Patches Update Discussion
Alshain replied to James M's topic in KSP1 Technical Support (Console)
Good for you. -
Is it better to close air intakes?
Alshain replied to juvilado's topic in KSP1 Gameplay Questions and Tutorials
It's not called a "simulator". So....? Yeah Gameplay above realism as I said. Certainly hasn't happened with KSP. Why would you assume a game has to have all that? Not all games have lasers and empires. This is a tycoon style game. Hint: RollerCoaster Tycoon isn't a simulator either. No it's not. You might learn the basics, but there is a lot it doesn't teach. Let it be good at what it is, a tycoon game. I disagree, they should just remove that tweakable option. Incorrect or not, it's what KSP is. Don't like it? Orbiter is a simulator. I highly recommend it if you want a simulator. Wheels are being fixed in 1.2. I'm not sure what justification you are using for assuming people are more patient for a unique simulator than they are for a unique game like KSP. -
Console Patches Update Discussion
Alshain replied to James M's topic in KSP1 Technical Support (Console)
The PC version hasn't worked since April 19th. So..... how does that work again? -
Kerbnet Map Updating
Alshain replied to Waxing_Kibbous's topic in KSP1 Suggestions & Development Discussion
Thanks for your attention to the community Arsonide. -
Is it better to close air intakes?
Alshain replied to juvilado's topic in KSP1 Gameplay Questions and Tutorials
Incorrect. Gameplay trumps realism. If it can be somewhat realistic while maintaining good gameplay, then that is great, however good gameplay is more important. Incorrect. The creator of KSP never wanted a simulator, he always said it was a game first not a simulator. Incorrect. It wasn't removed outright, it was rendered ineffective by changes to the way engines function. Changes that were very good for gameplay. (and keep in mind when I say 'made ineffective', that went from barely effective, closing the intakes was never in the history of KSP very effective at reducing drag) Incorrect, it's not good gameplay. That is the reason. The fact that it makes it more realistic is just a secondary benefit. -
It will be interesting to see Amy Adams in this kind of role. It seems a bit out of her usual element. Though that doesn't mean she isn't capable, she is very talented. I agree, this seems less sci-fi more thriller (i.e. Alien). I don't really like thriller. However, that could just be bad trailer marketing. That music sets the tone of a thriller, but the content seems to suggest something closer to Contact or Independence Day.
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The v1.2 Hype Train Thread - Prerelease is Out
Alshain replied to Whirligig Girl's topic in KSP1 Discussion
That is good news. It will have it's own thread when Squad posts it. They always do a full patch note thread.- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
Alshain replied to Whirligig Girl's topic in KSP1 Discussion
Based on the media schedule that ended yesterday, I suspect you will be updating that in just a few short hours.- 1,592 replies
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@n.b.z. That is an interesting idea, I had not considered trim on wheels.
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Is it better to close air intakes?
Alshain replied to juvilado's topic in KSP1 Gameplay Questions and Tutorials
None of that explains how it is meaningful in KSP. The answer is, it isn't. -
Good. One of the big problems with KSP is that there is no reason to send a manned mission anywhere. This helps that problem, so maybe we can call it Kerbal Space Program again.
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Old Part textures
Alshain replied to tmccreight651's topic in KSP1 Suggestions & Development Discussion
1.1 didn't change any existing textures at all. Not a single one. -
Yes you can as long as you remember that you will be flirting with the loss of communications to your relay. The problem is it may not gain you much and you run the risk of drift ruining your day. Of course with the new stock system it isn't near as big a deal as it is with RemoteTech. Still, I think if I really needed that area covered, I'd prefer a second satellite.
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You could actually cover most area with only one at 90 degrees from Kerbin in either direction... if you can keep it there. This is a crude drawing but it should get the point across.
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Improved Runway Lights
Alshain replied to Stoney3K's topic in KSP1 Suggestions & Development Discussion
This isn't the mod forum. We are discussing an improvement to the stock game. Besides, if you were going to use a mod, NavUtilities is much easier to read (it's an Instrument Landing System or ILS). -
Kerbnet Map Updating
Alshain replied to Waxing_Kibbous's topic in KSP1 Suggestions & Development Discussion
Could there just be a checkbox to enable an auto-refresh? -
The v1.2 Hype Train Thread - Prerelease is Out
Alshain replied to Whirligig Girl's topic in KSP1 Discussion
How about a little commemorative Hype? This passed through my home town last May. More info- 1,592 replies
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Improved Runway Lights
Alshain replied to Stoney3K's topic in KSP1 Suggestions & Development Discussion
I don't think you could do a VASI either. What angle is the shield to get the perfect glide slope? Where is the assembly placed to get the perfect glide slope? Building it would be an enormous chore. -
Kerbal Space Program\GameData\Squad\PartList\PartCategories.cfg That file has some mods in it but it will ignore them if you don't have them. You will have an empty ScanSat category though (you can always delete it)