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KSP2 Release Notes
Everything posted by Feradose
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I'm thinking about the rad flux, is Kerbol too cold? The radiators are obsolete unless you're designing with NERV engines or drilling some space rock. Even on the surface of Moho there's mild overheating on the most sensitive parts. Is there a mod that makes rover wheels/batteries/probe cores/electronics in general run hotter?
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What is the most HORRIBLE way one of your kerbals died
Feradose replied to 322997am's topic in KSP1 Discussion
My deorbit stage hit my 10+ kerbal landing capsule. The capsule survived it, but with one side losing the radial engines, giving me asymmetrical thrust, and sending the capsule tumbling down onto Ike at 500m/s. Funny thing is I used the deorbit stage on Duna orbit. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Feradose replied to SuicidalInsanity's topic in KSP1 Mod Releases
Player.log doesnt exist either Found it- 1,508 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Feradose replied to SuicidalInsanity's topic in KSP1 Mod Releases
I can't seem to find such a .txt in my KSP_Data- 1,508 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Feradose replied to SuicidalInsanity's topic in KSP1 Mod Releases
Yes, yes I did.- 1,508 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Feradose replied to SuicidalInsanity's topic in KSP1 Mod Releases
The Vector engine doesnt seem to vector.. and the "changing cockpit" is all three models mashed together, help? ---Update--- Typo(?) on identifying name of turboprop.- 1,508 replies
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Does KSP and Prison Architect have anything to do with echother
Feradose replied to wissx's topic in KSP1 Discussion
Leaving your "colonies" on other planets for years without crew change, guys -
Now that sounds promising! I hope someone picks this up. Gotta love half fuel tank cargobays and such.
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Yes it sounds very much awesome. But, remember the stock node logic. The first top part might connect to the first bottom part, but the rest will be very much like two overcooked cooked spaghettis attached by duct tape by one end.
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Feradose replied to RoverDude's topic in KSP1 Mod Releases
16 of these Orion NPE's can lift 288k TONS off Kerbin.. What is the thrust on these things??? -
There is actually a planet between Duna and Laythe. Its called Dres. I find it weird that you find the game less complete when it has more mechanics, like heat, solar power, atmospheric ISP and thrust curve, aero overhaul, plus a few thousand less bugs. While I would like hinges and such robotic parts myself, they are entirely doable by stock parts, maybe a little impractically, but doable without mods for your vanilla feel. Rocket soft landings are very smooth if you can use Shift and Ctrl blocks instead of Z and X. And when you feel like unloading a rover out ouf a rocket, try a skycrane, or an aerocapsule, or making the rocket your rover itself, or a belly lander that opens a cargo bay to decouple a rover. Or you can always slap two of them to your lander.
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1: Better performance 2: Planet content 3: WACK-ier contracts 4: Bigger and smaller parts 5: Welding
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Changing Viewpoint while flying
Feradose replied to Jaeleth's topic in KSP1 Gameplay Questions and Tutorials
Sometimes, they dont have sensors to detect clicking Source: a sad 2 months in life -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Feradose replied to SuicidalInsanity's topic in KSP1 Mod Development
But SuicidalInsanity! It is a mk3 to 3xmk2 adapter! Are mk2 parts size 1?- 860 replies
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Feel free to make some simple part requests
Feradose replied to More Boosters's topic in KSP1 Mods Discussions
Please, fuelled 0.625m to 1.25m and 2.5m to 3.75m adapters! (LFO) -
Changing Viewpoint while flying
Feradose replied to Jaeleth's topic in KSP1 Gameplay Questions and Tutorials
Alt&Right click dragging will move the camera... Quite awkwardly but it does the job. -
Bro.. If you need 40000 ∆v to get into orbit, you need to seriously check if you launch with chutes dragging.
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Isn't wings up more stable? My tips 1. Use fins, sepratrons, or rolling your rockets to get rid of touchy-explody boosters. 2. Radiators are only good for visuals in stock game. 3. If all you want to do is go back to space from a surface, you won't need more than 2 TWR, on Eve or Gilly.
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Feradose replied to SuicidalInsanity's topic in KSP1 Mod Development
but why edit: It also says size 1..- 860 replies
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Fighting COM movement?
Feradose replied to SpaceToad's topic in KSP1 Gameplay Questions and Tutorials
If my CoM seems to move too far to the back, l'll move all my sciency bits, and misc stuff forwards. Cargo bay will be centered on dry CoM as much as possible. -
When you launch and you just have three fuel tanks having entry effects and glowing orange When you forget to detach fairings upon reaching space and every small thing and all the batteries blow up When your inline battery blows up and separates your mother ship in half ... It seems most of my silly little things just need a better quicksaving habit
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The biggest, most appealing reason why I like KSP
Feradose replied to Bosun's topic in KSP1 Discussion
I think this is right for many users, but... I think the VAB/SPH and mods are the best thing about KSP..