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Everything posted by Feradose
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Going interplanetary, and it still is! I mean I can use manuever nodes and I can rendezvous with just three fingers but, getting that planet intercept kills me.. I still dont understand "launch windows" too..
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a few questions about compressed air
Feradose replied to noobsrtoast's topic in KSP1 Mods Discussions
I once changed the configs for intake fuselages, they could hold some air. That ended up in 2 kN thrust always and they drank fuel faster than the cluster engine... I would love if someone could mod it to an useful state -
Would the new aerodynamics render FAR useless?
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I bet its something giant, egg shaped and in close proximity to second space center. Shame on me I cant find it a second time.
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Put a satellite in orbit around kerbin with solar panels and set some timewarp. You will notice resource generation while warping is already there
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Tighter rover wheel turn radius.
Feradose replied to Tex's topic in KSP1 Suggestions & Development Discussion
Yeah! I would definitely decrease it by 70% (extreme flip carnavals on mun) but, tweakable wheels sound awesome. Maybe we could tweak the power/impact tolerance by 15% or 30% too for increased mass/electric usage so we could have faster rovers. -
Surface Samples and Ore
Feradose replied to Windspren's topic in KSP1 Suggestions & Development Discussion
So much this, win 10/10, but one could get many, many samples from one place, getting incredible science/funds. Even if samples would have to be stored in tiny tanks, a player could spam tanks on a lander and store lots of samples, again getting incredible science/funds. Would be cool to detect where the ore is though. -
The enormous shadow on the equator vs forests wouldnt be too okay, unless its thinner than 312 kms across
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Game grows slow as you populate Kerbol System
Feradose replied to seyss's topic in KSP1 Gameplay Questions and Tutorials
I dont understand how this works, my computer handles 1000-+200 part craft, but starts lagging after 30 simple satellites in orbit, frustrating. -
After hours of effort, put a satellite around mun with under 18 parts with a dish antenna with RT2, and forgot about aiming the antenna to mission control..
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Behavior of the Navball Under Thrust
Feradose replied to SCCBrear's topic in KSP1 Gameplay Questions and Tutorials
Thrusting moves the navball away? do you mean prograde or retrograde icon or maybe manuever node icon which is blue? Its common for manuever node icon to move, just you follow it, unless it requires >0,1 m/s, then you might want to ignore it and delete the nodr for a tiny bit of inaccuracy -
[1.8.x] Impact! - impact science and contracts -v1.8.0
Feradose replied to tomf's topic in KSP1 Mod Releases
I put a lander with bangometer in all biomes in kerbin (except waters.. dangerous places) and when I crash to a biome, bangometer doesnt see anything or make any experiments?? Is kerbin excluded, or does lander legs and other parts block bangometer from getting data? -edit: put a probe, sitting directly on a bangometer, no experiment result still, and bangometer is so wobbly it crashes to kerbin while standing. should I try it on an atmosphereless body? I tried subsonic, supersonic and reentry speeds and no science for me -
Fill up those adapters!
Feradose replied to Starwhip's topic in KSP1 Suggestions & Development Discussion
Try real fuels mod until it gets implemented (if it does) -
14, and aerodynamic even if its going to be a base in eeloo! (... huge eggs to cones with wings)
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Nasa AD-1 (pivoting wing jet)
Feradose replied to wossname's topic in KSP1 Challenges & Mission ideas
Is infernal robotics allowed? -
Ballast for planes..
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Thanks!
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Hello everyone, I wanted to make a DeltaV calculator in python and I failed I think. Can anyone fix it? (I read it had to do something with local gravity too so I put them there) You dont need to put aerodynamics stuff in it, just think its vacuum mass_empty=int(raw_input("Enter dry mass ")) mass_full=int(raw_input("Enter wet mass ")) isp=int(raw_input("Enter Isp ")) thrust=int(raw_input("Enter thrust ")) celestialBody_number=int(raw_input("Choose celestial body ")) if celestialBody_number==0: g=1.746 print "You have selected Kerbol" if celestialBody_number==1: g=0.275 print "You have selected Moho" if celestialBody_number==2: g=1.7 print "You have selected Eve" if celestialBody_number==3: g=0.005 print "You have selected Gilly" if celestialBody_number==4: g=1 print "You have selected Kerbin" if celestialBody_number==5: g=0.116 print "You have selected Mün" if celestialBody_number==6: g=0.05 print "You have selected Minmus" if celestialBody_number==7: g=0.3 print "You have selected Duna" if celestialBody_number==8: g=0.112 print "You have selected Ike" if celestialBody_number==9: g=0.115 print "You have selected Dres" if celestialBody_number==10: g=0.8 print "You have selected Jool" if celestialBody_number==11: g=0.8 print "You have selected Laythe" if celestialBody_number==12: g=0.235 print "You have selected Vall" if celestialBody_number==13: g=0.8 print "You have selected Tylo" if celestialBody_number==14: g=0.06 print "You have selected Bop" if celestialBody_number==15: g=0.038 print "You have selected Pol" if celestialBody_number==16: g=0.172 print "You have selected Eeloo" Delta_V=(mass_full/mass_empty)*isp*g print Delta_V