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Feradose

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Everything posted by Feradose

  1. An one sided docking port will undock, but will bot re dock, you can use them as recoilless decouplers even.
  2. You dont need to cut the weight down that much, my 131 ton cargo plane goes supersonic with three whiplash turboramjets. But its smart to cut down on wings, I guess I shouldnt have used big rectangular wings. Try not to do mach 4 at sea altitude
  3. Oh my god its so perfect, I say well done on the model! What are its properties like torque and monoprop tank?
  4. I should warn FAR users, procedural B9 wings used in symmetry will create less voxels in one wing, causing asymmetric lift and possible deaths of poor expendable kerbals
  5. Sorry (not ) to crash your party but Im sure these are DistantObject glitches, my current ksp has the outer planets mod now and it causes more of these lights to spawn then despawn everytime I quickload. I really got scared when I saw it the first time (mine was more like 20 dots flying in weird trajectories really fast)
  6. I really hope lighting gets implemented in the future and we get to see a dimly lit eve surface so players dont have to ask these
  7. I have an idea that might be hard to implement, but I dont know because Im not a modder a glowstick strapped on with duct tape so it lights every direction very weakly? And maybe motorized wooden wagon wheels for medium wheels? (Im sorry for getting more and more complex, also C4 stack decouplers) --- These updates tho --- just figured out that a cardboard rocket with C4 decouplers would end very wrong #lolsokerbal
  8. Google grass mower wheels if youre interested! Theyre pretty kerbal looking
  9. Well, shopping cart wheels as landing gear and grass mowerish wheels as small rover wheels? -- I really hope Im not suggesting too much
  10. All that is realllly cool, but will you bother with liquid fuel engines/rcs/rover wheels/ISRUdrillstuff? --- because rcs could be made with a block of wood with funnels sticking out
  11. Inanimate suspensionless landing gear (lead pipes) and to follow ksp, a trashbin full of boom (trashbin solid rocket booster) maybe?
  12. Ksp craft.. well, if its going further than minmus, is takes ten to twenty minutes. Projects on the other hand, take weeks and weeks for me and are not fun
  13. IntakeAir is heavy, and closing the unused intakes with fast craft will help a little bit with max speed, acceleration and DeltaV, but I didnt see any drag difference yet.
  14. Cardboard fins, cardboard wings, cardboard control surfaces, tin foil dish antenna and maybe antennas made from clothes hangers? ---update potato batteries, flashlights duct taped as lights and duct tape or plain electrical wire struts, patched parachutes, wooden or scrap metal heatshields?
  15. A few hundred (seriously) while producing and testing my launch escape systems and ejection seats. Their expressions are better than probe cores. Thanks to them, none in my career.
  16. Wow this is really awesome! Its time to get really efficient. Will the solid fuel be expensive too? Because I dont think boosters can be refueled, and refining it is also impossible.. Also, good luck with the rest of the project
  17. ... Modular Mk3 wings please, the new ones dont fit with the old fins, making all of my Mk3 crafts have the same style wings or incredibly thin silly wings
  18. For biggest missions I use docking ports and folding (IR) structural panels just for fun, launch my big rocket to orbit, assemble and strut (KAS) it in orbit, dock the capsule/station with it and deorbit gently and pray that it doesnt turn to a parachute.
  19. Lets see, Ferram aerospace research, Deadly re entry, Kerbal attachment system, Kerbal inventory system,Kerbal joint reinforcement, Universal storage, Distant object enhancement, almost every mod that enhances spaceplanes excluding B9, Kerbal aircraft expansion, Planetshine and lastly Environmental visual enhancements
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