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KSP2 Release Notes
Everything posted by Feradose
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I picked 0.90 and 1.x because 0.90 was a big performance boost. 1.0.4 boosts performance even more, but aero effects started lagging very much. 1.x hopefully includes 1.1, which hopefully cures these headaches even more and doesn't crash of memory usage.
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Secret to fighter design
Feradose replied to War Eagle 1's topic in KSP1 Gameplay Questions and Tutorials
I want maneuverability, I use high, swept wings with anhedral, and forward swept tailplane, and double rudders. CoM must be behind CoL by a tiny amount, and the fighter has to be wider than its longer. For speed, two of the turborams are enough, mostly. CoT should be below CoM to assist in turning, and airbrakes are a must. I use FAR, so I have to fiddle with wing placement in very fine settings according to graphs. Outcome is usually a fighter that turns 15°-20° a second at mach 2 and pokes for mach 3 at sea level. -
This should be the safest
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Nose cone to launching engines. Then aero bits, test flight, then parachutes...
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Probe Control Room mod will add "IVA" to a probe, compatible with RPM and HullcamVDS
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After pulling many hairs and trying LOTS of designs.. I did this thing. Powered by 3 Rhino engines.
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Will attempt. Let's see your attempt too eh?
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Use Turboramjet to move CoM below wheels because #lolphysics.
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Smarter than a monkey (about science) test.
Feradose replied to PB666's topic in Science & Spaceflight
12/12 as a highschool student. Am I more smarter than a monkeys? (Asking this proves that me am not.. right? [right?] I hope not.) -
Mods that every KSP player should have...
Feradose replied to Pedro_daher's topic in KSP1 Gameplay Questions and Tutorials
6.4x scaled system.. -
A TWR of 1.2 and stable CoL for launch stage, and 7000 ∆v on orbit, then ship will be kerballed.
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You want to launch? Your craft is burning on the launchpad/your solar panels are broken/you are at the depths of space.
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I would like a FAR compatible, stockalike mod that adds rounded wingtips, swept delta wings, more (and maybe modular) airliner and shuttle wings mod, and if someone could do for me I would be really happy!
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Do you tweak your control syrfaces when you build planes?
Feradose replied to FishInferno's topic in KSP1 Discussion
I set canards to lower deflection and make the rudders control yaw only. -
Landertron Engines are what you are looking for.
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What parts would you like to see in KSP?
Feradose replied to Snikersnee's topic in KSP1 Suggestions & Development Discussion
Air augmented rockets. -
Come hear about KSP 1.1, straight from Squad!
Feradose replied to Streetwind's topic in KSP1 Discussion
Even though plane parts are awesome, rockets need a little love too. Air augmented rockets anyone? Good for both sides. -
Plane parts: Do you use them and what for?
Feradose replied to Bloody_looser's topic in KSP1 Discussion
I use planes way more than rockets. I do atmospheric flights, SSTOs to everywhere, multistage planes, vtol belly landers with wings for no-air bodies. Rockets are only for when I need to do something Fast and Furiously like putting a 10m diameter full station in orbit on a single flight. All I need are electric props (or resistance heated jets) and lighter than air vehicles. I do not know which option from the poll suits me. I do not inspect cacti in misery, but I soar through the skies of all atmospheric bodies. Jool included.