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FennexFox
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KSP2 Release Notes
Everything posted by FennexFox
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Really thanks.I'm gonna check that as soon as possible.
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Really? I found my RT2 works weirdly. Antennas are not deployed (it works though) and a antenna has three identical toggling buttons.
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Sorry but I couldn`t find any note so I`m asking: Is this .24 compatible?
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
FennexFox replied to erendrake's topic in KSP1 Mod Releases
Are there some mods like 'Mechjeb embedded' which embed KOS function to all command pod? -
Are there some mods like 'Mechjeb embedded' which embed Jebnix function to all command pod?
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Are there some mods like 'Mechjeb embedded' which embed Jebnix function to all command pod?
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Kerbal Construction Time/StageRecovery Dev Thread
FennexFox replied to magico13's topic in KSP1 Mod Development
I think I have a trouble with your latest update. * Simulation worked weird: it doesn`t calculate time spent on simulation. * Simulation revert didn`t work: Revert button doesn`t work. After them, I re-installed this mod and now I can not get into my VAB. Edit: It`s KCT simulation backup file that makes problem. I delete that and everything works fine. -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
FennexFox replied to AlphaAsh's topic in KSP1 Mod Releases
Oh, that`s very fascinating. I`m gonna install it right now.- 2,488 replies
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- launchsites
- bases
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
FennexFox replied to AlphaAsh's topic in KSP1 Mod Releases
So, is it compatible with Kerbal Construntion Time? KCT replaces launch sequence, so KerbTown didin`t worked.- 2,488 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
FennexFox replied to Starwaster's topic in KSP1 Mod Releases
Sorry for being noob but I have to ask this: is there any way to shield wings? I think it's pretty crucial to make shuttle-like reentry, but I couldn't do so. (I KNOW ways to make reentry without shielded wings, making a good steep AoA.) Edit: I found a way to make parts heat shielded, but it tweaks cfg...is there no way to do so in game or parts specific? I don't want to make all wings shielded.- 5,919 replies
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- reentry
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SSTOs! Post your pictures here~
FennexFox replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Wow, I felt in love with that ship! Is that stock and parts-clipping free? Could it fly well with FAR mod installed? -
SSTOs! Post your pictures here~
FennexFox replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Without intaker spam, parts clipping, op mod parts, but make a real-ish ssto as I can. Fully FAR compatible. (I build this under FAR condition) It`s my first time SSTO, modifying a fabulous work of ssTALONps, ARX-3. What I did is only making wings broader and replace engines with RAPIERs, and Talon approved me saying and publishing this craft as my own work. What a generosity! Using FAR and being noob make it super hard to build and fly SSTO, but a few days with agony I made it stable! and it could deliver slightly more than 10t payload to LKO! (Fuel pod on the picture is not components but payloads.) Here`s question: is RAPIER op in FAR? I don`t understand why this engine doesn`t flame out in so low air intaker. (indicator read 0.00) -
Kerbal Construction Time/StageRecovery Dev Thread
FennexFox replied to magico13's topic in KSP1 Mod Development
I`m trying this mod, but have a simple question: what about modular engineering, which makes crafts share a significant fraction of their structure but not exactly same? Playing career mod, I recently unified almost every rocket into same design and only replace payloads for specialized purpose but have much structure in common between them. It feels me a good time-saving and economic way to build crafts. However that was before I met your amazing mod. I wonder how your mod treat my modular engineered crafts. If your mod doesn`t treat my ship as partially common, do I have to build the components separately and scrap those components to be stored in inventory to reduce building time? -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
FennexFox replied to Paul Kingtiger's topic in KSP1 Mod Releases
Oh, thank you for kind reply. I understand the low maxtemp of wedges now, a blazing-hot-durable oxygen tank should be very funny. Anyway I think the science bays should have proper heat durability, because that`s why we`re storing something in bay of spaceship! I gonna modify .cfg files. -
I`m not sure I`ve posted "hello" post here, anyway,
FennexFox replied to FennexFox's topic in Welcome Aboard
Oh, thank you so much, and a little bit embarrassed lol Since this kind of "Forum" web page is not general in my country, so I feeling a good amount of confusion. Most of them should be solved by myself for sure, but I have a simple question here: How can I search a post within a specific forum? Oh, never mind. I found them lol -
It`s nice to meet you again. I don`t sure where my first post has gone... Anyway, flying space is really fun and great, right? I love this game. To introduce myself, I`m from South Korea, and attending a business school here, but love science since my childhood and admire space flight. Thank you for welcome me, and fly safe!
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
FennexFox replied to Paul Kingtiger's topic in KSP1 Mod Releases
Excuse me, I have a question. Your parts are pretty useful, but have some weird parameters. Costs are incredibly high, maxtemp is unacceptably low. Are there any reasons? For say, some realistic feature? I`m having some trouble with Mission Control Extension which make a budget thing serious, and with Deadly Re-Entry which make re-entry sequence make considerable amount of heat. -
All craft from my Constellation mission vid
FennexFox replied to katateochi's topic in KSP1 The Spacecraft Exchange
What a helluva freaking awesome thing. I`m really surprised and astound. I gonna check this video 3 times everyday. -
I just joined this forum, only a week of playing KSP. Here`s a lot to learn! Science, Technics, and even a gameplay itself. By the way I`m from S.Korea, where people don`t use English, so my English may be awkward and laggish, but I`ll do my best effort to learn English too. (Oh, not my nickname! it`s just a typo.) Once again, Greetings everyone!