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FennexFox
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KSP2 Release Notes
Everything posted by FennexFox
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Yes they are, you can use interstage fairing from Procedural Fairing mod to make engine fairings. In real world there's a lot of examples that engine size doesn't fit tank size neither fairintg size(have a quick look at Delta Cryogenic Second Stage), so stock version of engine fairing just doesn't fit at all. - - - Updated - - - Yes, and if you had asked that is intentional or not before saying "major issue", that would be far more helpful.
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They are intended. How could you think that a one man space pod could be smaller then 2.2m? That's not a motorcycle. About data transmit thing, you should learn about RemoteTech2 and establishing comms network. You have to learn many things before blame a big project in which so many peoples involved had "Major Issue".
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Can I lengthen my runways via tweaking some files? I think runways are too short to fly jumbo jets....
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I tried to build a medium sized business jet with MK-2 fuselage, and end up with monstrous 250t heavy cruiser with only 34 kerbals capicity. It`s partially because of my multi-engine long-rage figuration, but anyway it`s a hyper big plane for just few dozens of people I think... Will it be for RO configuration of spaceplane parts not just a "plane" but a "spaceplane" which would be much heavier or something? + Oops, I googled some data and found that my "medium sized business jet" is actually as big as Boeing 787! So the mass isn`t a problem I think. The only problem now is that runways are too short for jet liners to have a takeoff...
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That`s completely nominal, just use Procedural Parts.
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Yep, check the OP.
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Will B9 Pwings be compatible with RO? Original Pwing is really hard!
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Thank you for your reply but what I questioned was whether crossfeeding through decoupler is possible or not Since my last two questions are not replied, I think those are frequently asked ones but I can't find any information.
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I installed a new RO client a couple of days ago, and found that RO achieved a astonishing progress. If I was talented enough, it would be my great joy and honor to be a contributer of this awsome modsets. Anyway, I have 3 questions: 1. I know Crossfeed Enabler enables suface attached tanks crossfeeding, but it also enables radial decoupler attached tanks crossfeeding? I built a Delta IV Heavy with AIES AR decoupler and found that booster consumes core stage fuels. Is it intended or I just mistook something? 2. I put some RCS thrusters on micro cubic strut to make a cluster, attached the strut on the suface of relevant fuel tank, but it didn't work. Is it impossible to put RCS on structural attachment? 3. I think my RealPlume doesn't work properly, not giving me a great plume of flame even on high enough altitude. I deleted and re-installed SmokeScreen and RealPlume several times but it didn't get well, so now I'm wondering that whether this is how RealPlume supposed to work. Is there a way to test RealPlume that it works well or not?
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Graphite Epoxy Motor 60 is gone? Nevermind, I found that is in KW rocketry. Thanks!
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Where is manual shape controls? I found it!
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By no means I`m expert neither on science, engineering, nor programming, and even not fluent in English. But it would be my honor if I could do my bit. I`m gonna check the IRC channel.
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[WIP] Mining and Processing Extension [KIMP] resumed
FennexFox replied to riocrokite's topic in KSP1 Mod Development
This looks really epic and terrific! It would be fantastic to have real-ish mining mission with some other mods. -
Excuse me, is there a list of mods which will be added into RO familly? I recall that older thread had one, but this thread seems not having it. My last gameplay with RO was 0.23.5. Since it was a long break, I wanna play 0.90 with some interesting mods! I think it would be great if I could play RO with MKS/OKS, Karbonite, KMPI, and EP.
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Looks great! I`ll keep my eye on it.
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Yes, it was incompatible I saw. I installed it into a fresh steam downloaded KSP client, so it was the latest version of KSP. I believe I launched 32bit one, but I'm gonna check it.
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Well, I installed latest version of RSS on fresh KSP client, but it says RSS is outdated. Is this known problem?
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Thank you, now I`m gonna update my broken RO client into 0.25 version with some of KW, AIES, etc. Bless me please!
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Will there be a good chance of going wrong, if I use just a version outdated mods? For example, a mod worked perfectly with 0.24.2 will be dangerous? I know "dangerous" is not precise word, I mean, fifty-fifty?
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Wow, that`s what I exactly tried to find for days! Super thanks!
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I think the cross bar at the bottom of that "instrument shelf" would be best place. That RCS unit should be really small, considering it`s 15cm tall as shown in the image.
- 625 replies
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I want to ask something about reentry. End of this video, I vehicle burnt up at 80km height with very shallow path. On the other try, 80k perigee skip-over reentry burnt my vehicle. Is this normal or I did something wrong?