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FennexFox

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Everything posted by FennexFox

  1. Thanks! I solved the problem when I posted it, but anyway, you`re really kind to watching me doing things and giving me the confidence. but I have another problem: When I imported the blend model of 4-3 adapter into unity, trusses seems hollow. I checked this model several times in Blender, but found no problem. http://imgur.com/3kni*g*g*A Ok, my Imger image url has some inappropriate word, so I can't embed it directly. just copy and paste the url above without stars. Thanks.
  2. I'm really unhappy with the Unity Tutorials. I spent almost one and a half week to figure out how I could import the PartTool023 into my Unity Project. I'm maybe a noob to unity, and a noob to English, but not a noob to computer at all...things make me feeling myself miserable.
  3. The point is I want to contribute it in a way. There`s so many things to do, so even a noob like me can help them is several ways. Definitely I can`t do much things, but a small step makes something, always. E: I must misread some of NathanKell`s post saying "WIP but testable", and confused which was updated to 1.0 and which wasn't. Engine Igniter is clearly not updated to 1.0 yet, and some of the mods has outdated KSPAPIE, etc... but have no Idea yet why RealPlume wokrs in weird way. CFG says the RS-68 engine form AIES has RealPlume with flamef1fx, but in my game it seems some kind of blue flame...at least never a flamef1fx!
  4. I downloaded a zip file from Github "KSP10" branch, got its dependencies from forum individually, and made a fresh 1.0.2 KSP client, So I thought I was ready to get along with RO Dev version but it seems weird to me... yes, stuck by unexpected errors are what dev build is meant to be but it's a lot weird. I got engine igniter and proper config but engines ignite infinitely, engines with RealPlume configs make not the plume which cfg says, and so on... Did I installed it wrong way?
  5. Interstage fairing base no longer acts as decoupler? I mean, as stack decoupler. Wow, it's even more weird then I thought. https://youtu.be/KgkUqGLzTw4
  6. I don`t get what you mean. If you read the OP, you'll definitely know that he is doing all this with the real resources, real chemical formula.
  7. Great! Since I am a newcomer, I know a newcomer could commit every mistake which isn't impossible. I`m sorry if I was offensive. The only thing is the node thing, then making It as a MM config would be very easy, isn't it? That could be basically done with simple copy-paste thing.
  8. As I myself am a newcomer to RO community, the best reference I could give you is the documentation form OP. But I could give you a summary: go to Github, fork the RO repository into your account, submit the fixation into your repository, and give a Pull Request to the original RO repository. The main branch now they`re working on is KSP10 so be careful not to give a PR from master to master, but KSP10 to KSP10. Then NathanKell and others in charge will have a look and decide to merge it or not. You mean that you could submit the original cfg of MIR parts? That`s not up to me, but I don`t think so, because that`s not the way how RO works. It would be better to make MM configs then fix the original part.
  9. If you could make one, then contribute it for everybody`s sake! If something which deserves to be is not then there could be several reasons...having no time to make it, not yet proven its sanity or whatever. Also there`s some configs in WIP folder which just works fine, I think they just not seen and clarified yet. Checking those things is also very awesome contribution, I think.
  10. Hell no. You`re demanding an oxygen which isn't breathable and could`t burn anything, An automobile which couldn't go anywhere, and Alexustas withiout such a nice details. Yes, it`s bad that KSP stock looks like a ...., but that couldn't be a cause to drag Alexustas down from the heaven where he is.
  11. EELV-Secondary Payload Adapter Almost done, I`m just wondering if I could extrude a thing into the local axis...It seems that I could only extrude a thing into global or normal axis. E: Found a way, and now confused with lighting and rendering.
  12. Thank you so much! I was just clever enough to get the easiest one, only a couple of toruses with trusses. what a rhyme!
  13. Didn`t learn Unity yet, I modelled all 4 of Payload Attach Fittings which is described on Delta IV PPL. Since it`s my third day with Blender, I`m doing things very...unefficiently. It goes on top of DCSS Hydrogen Tank, beneath the Payload Adapter, which acts as decoupler in KSP. The one I attached is 4394-5 PAF, which means 4394mm-5m PAF.
  14. I was dying to play with a nice DCSS of 4m diameter, which is a part of Delta IV medium and meduim+ (4,2). so I decided to make my own one with the glorious Aerojet Kerbodyne, and contribute it to the RO community, which turned out that I`m so much a noob to do a real things helpful to the community. Yes, I was too confident. As teaching me the basics of modding clearly is not up to the community, I came here with my WIP parts! I`m gonna learn so much things here enough to making me a skilled modder. (hopefully?) It seems obvious that I have to learn first and then do things, but English is not my mother tongue, so that kind of top-down solution is really painful. Instead I`m trying bottom-up solution, making a small steps by my own, and figure out what kind of walls are blocking my way, and then study to find my answer. Here`s my WIPs: #1. Initial trying to make 4m DCSS directly out of Aerojet Kerbodyne mod with CFG modification #2. First trying to make a my own part: 4m-3m adapter which is used in 4m DCSS (Wow, it`s too big! Can`t I modify the html tags directly?) #3. Initial checking out whether it looks fine or not in Blender. Looks fine, huh? #4. After 4 weekends of work...(2015.06.21.) To be done: 1. Making a model of MRM-106D, which is a hydrazine RCS jet used in DCSS. Blackheart612 gave me his awesome model! 2. Making some Payload Attach Fittings as described in Delta IV Payload Planner's Guide. successfully done! 2.1 Making some Payload Adapter as described on Delta IV Payload Planner's Guide - 50% done 3. Implementing RealPlume onto my ones. 4. Texturing! Maybe: 1. 8m EUS which looks very similar to 5m DCSS. 2. Other Cryogenic Upper Stages. 3. Entire Delta IV rocket, include CBC. Credit to Blackheart: Originally Posted by blackheart612 I do not allow any kind of modification and redistribution unless I give the go ahead. People who had products derived from my mod asked for my permission before doing so. CMES especially as the products of Aerojet Kerbodyne/Kerbal Stock Launcher Overhaul are directly usable, modifiable and can be redistributed by YANFRET for the pack (I also make parts for him if he needs it.) The consequence of this is me or the mod itself is credited because it is used. If you want to use modified parts of my mod, you can use it if you want, I'm giving you permissions, just credit Aerojet Kerbodyne.
  15. Thank you for always being a good teacher. I'm a kind of well-educated-man as far as I use my mother tongue, but learning so much things at once in a different language makes me a toddler. It seems that thinking in other language occupies my mind and get rid of other things from my mind. I'm gonna redo my work on this weekend.
  16. Great! I'll let you know as Soon as I release it, and credit your awesome mod of course. Really thank you to permit it!
  17. I think I missed something: Are contributors working *with* KSP 1.0 now? I made some configs with KSP 0.90, and it crossed my mind that I must be wrong, because if you wanna make RO for 1.0 then you must work *with* KSP 1.0. if so, the problem is that with some dependencies which aren't updated to 1.0, how you could work on RO with 1.0?
  18. Hello BlackHeart, I made some 4m DCSS parts, mostly from your parts, since ICPS is identical to 5m DCSS. It seems that I'm gonna release the mod pack (which is the first of mine) but new I got confused of your license. It says CC BY-NC-ND, which doesn't allow modification on your product. Buy as I know your parts are being distributed with CMES under some modification. So you allow the modification or not? I'll be glad if I could get an answer. Thanks for making this awesome mod.
  19. There is a really little cube Sat core in AIES mod which is supported by RO now. It weighs well...1.33kg? - - - Updated - - - Oh, I understand that my post could be heard as passive-aggressive. No, I didn't meant that. In fact I'm working on my first contribution on this mod, that's why I wanna know it will be there soon or not. Sorry for being rude. I'm not native English so may my words heard in weird way.
  20. I`m tinkering with Aerojet Kerbodyne mod, and wanna add 8 node beneath its lower tank, to act like a actual equipment shelf. @node_stack_top = 0.0, 0.72, 0.0, 0.0, 1.0, 0.0, 3 @node_stack_middle = 0.0, -0.30, 0.0, 0.0, 1.0, 0.0, 0 @node_stack_bottom = 0.0, -0.88, 0.0, 0.0, 1.0, 0.0, 3 !node_attach = DELETE // don`t ask me why it was deleted, it was done by RO. %node_stack_shelf1 = -0.8590128,-0.5,-0.859013, -0.5, 0.0, -0.5, 1 %node_stack_shelf2 = 0.8590128,-0.5,-0.859013, 0.5, 0.0, -0.5, 1 %node_stack_shelf3 = -0.8590128,-0.5,0.859013, -0.5, 0.0, 0.5, 1 %node_stack_shelf4 = 0.8590128,-0.5,0.859013, 0.5, 0.0, 0.5, 1 %node_stack_shelf5 = -1.2148275,-0.5,0, -1, 0.0, 0, 1 %node_stack_shelf6 = 0,-0.5,-1.2148275, 0, 0.0, -1, 1 %node_stack_shelf7 = 1.2148275,-0.5,0, 1, 0.0, 0, 1 %node_stack_shelf8 = 0,-0.5,1.2148275, 0, 0.0, 1, 1 nodes were in position properly, but I got a strange bug. The uppermost node didn`t worked. I couldn`t stack this tank below an adapter. @node_stack_top = 0.0, 0.72, 0.0, 0.0, 1.0, 0.0, 3 @node_stack_middle = 0.0, -0.30, 0.0, 0.0, 1.0, 0.0, 0 @node_stack_bottom = 0.0, -0.88, 0.0, 0.0, 1.0, 0.0, 3 !node_attach = DELETE %node_attach_1 = -0.8590128,-0.5,-0.859013, -0.5, 0.0, -0.5, 1 %node_attach_2 = 0.8590128,-0.5,-0.859013, 0.5, 0.0, -0.5, 1 %node_attach_3 = -0.8590128,-0.5,0.859013, -0.5, 0.0, 0.5, 1 %node_attach_4 = 0.8590128,-0.5,0.859013, 0.5, 0.0, 0.5, 1 %node_attach_5 = -1.2148275,-0.5,0, -1, 0.0, 0, 1 %node_attach_6 = 0,-0.5,-1.2148275, 0, 0.0, -1, 1 %node_attach_7 = 1.2148275,-0.5,0, 1, 0.0, 0, 1 %node_attach_8 = 0,-0.5,1.2148275, 0, 0.0, 1, 1 uppermost node is back, but the attach nodes are not functioning. what should I do?
  21. RemoteTech Setting File link in OP is broken! (the file is in github of course but link is broken)
  22. Will there be RO for 1.0? I heard that Squad is working on transition to Unity 5 which must make a far greater different then between 0.90 and 1.00. Unless Unity 5 KSP comes in months, then just skip RO for 1.0 isn`t good enough?
  23. If Alex does thing as he did, then everyone would love whatever he does.
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