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FennexFox
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Everything posted by FennexFox
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Can somebody help my fixing NFT VASIMR engine? I posted this several times but never got answer. This engine requires Hydrogen, not LqdHydrogen. + Nevermind, I figured out that I didn`t edit VariousISP module.
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Argh, that`s what ModuleFuelTanks volume means! I`m gonna fix that this weekend.
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What you did is a pitch program, not a gravity turn. Gravity turn means the rocket is turn by gravity, not by a intentional piloting. The best way you could do to do a proper gravity turn is just do "kick turn" shortly after launch, take a look at prograde node until it drops 5 degree down then the pitch, let the rocket point to the node, and repeat this until you get a orbit.
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Yes, there is no way to stop boil off right now, as I now. I hope that the "real heat" which is under developing now could help that. Liquid hydrogen is the most cryogenic fuel, so any of other cryogenic fuels don't boil off as fast as liquid hydrogen. But for a long term exploration which would take more them couples of week they wouldn't help much... I read somewhere that RO has a config which turn every hydrogen into liquid hydrogen but I'm not sure.
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+PART[inflato1]:FIRST { @name = inflatoLogistics } @PART[inflatoLogistics]:FOR[RealismOverhaul] { %RSSROConfig = True !mesh = DELETE MODEL { model = HabitatPack/Parts/inflato1/model scale = 1.52, 1.886, 1.52 } @rescaleFactor = 1.0 @node_stack_top = 0.0, 6.601, 0.0, 0.0, 1.0, 0.0, 3 @node_stack_bottom = 0.0, -4.715, 0.0, 0.0, 1.0, 0.0, 3 @title = Bigelow BA330 Inflatable Logistics Bay @description = A unmanned-logistic version of Bigelow BA330 inflatable habitat. It replaced any crew support capacity with a full automated logistics managing system. That`s why almost all the pressurized volume could be used to store supplies. @mass = 20 @cost = 17000 @crashTolerance = 12 @breakingForce = 250 @breakingTorque = 250 @maxTemp = 800 !crewCapacity = DELETE MODULE { name = LifeSupportModule } MODULE { name = ModuleFuelTanks volume = 4500 basemass = -1 type = ServiceModule TANK { name = Oxygen amount = 113400 maxAmount = 300000 } TANK { name = Food amount = 540 maxAmount = 300000 } TANK { name = Water amount = 306 maxAmount = 300000 } TANK { name = CarbonDioxide amount = 0 maxAmount = 300000 } TANK { name = Waste amount = 0 maxAmount = 300000 } TANK { name = WasteWater amount = 0 maxAmount = 300000 } TANK { name = ElectricCharge amount = 28500 maxAmount = 28500 } TANK { name = LithiumHydroxide amount = 27 maxAmount = 27 } } MODULE { name = TacGenericConverter converterName = CO2 Scrubber conversionRate = 6.0 // # of people - Figures based on per/person inputResources = CarbonDioxide, 0.0062500000, ElectricCharge, 0.010, LithiumHydroxide, 0.0000085683 outputResources = Water, 0.0032924498, true, Waste, 0.0000191062, false } } As I don`t get what ModuleFuelTanks volume means, so I didn`t edit that. I just copied the part and tweak all MaxAmount to 300,000. It`s my first RO config edit, so now I`m gonna check it works properly or not... @Motokid600 - I had a weird error with VASMIR engines, so I don`t get how they would work. I expect them to have very low TWR and some tens of thousands of Delta-V but not sure.
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
FennexFox replied to girka2k's topic in KSP1 Mod Releases
Real Fuel thing works not well with this mod? I have some problem with this mod, and that's my best guess. -
You know that filter extension has some problem with IR Reworks and KIS? I think your mod can`t handle parts with "category = none" cfg.
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My pleasure! but I have to go to Reserve Force Training for three days, so I`ll be here some days later. Here`s my WIP picture - ISS Olympus!
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What a perfect and kind answer! I appreciate your help with all my heart!
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Ah, what a perfect solution! As I`m roleplaying some near-future thing, an automated one would make sense. Thanks a lot, and I`m specifying my quesiton for you to reply... 1. if I wanna add a new feature of a part, would I just copy the feature from other parts which have it and paste into my one? for example, add some crew seat(without IVA for sure) into my ATV, just copy and paste the code? 2 if I wanna add a new part which is from a same original part(saying, BA-330 and BA-330 logistics), would I just copy and paste the whole code and change its name? On a original CFG editting, I did that to make a new parts I remember...
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Hello, I`m building a giant version of Nautilus-X. I use Porkjet`s BA330 as a inflatable logistic bay, so I wanna edit it into unmanned storage module. but RO cfg seems somewhat different from stock one...How could I edit this? plus, I wanna plus some volume of the module as I got rid of kerbanaut lifesupport things, how much would be fair enough? - - - Updated - - - RT2 makes a 6-men onboard ship with a big guidance unit a mobile control center, you meant this?
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What should I do to make a NFT vasmir engine burn LiquidHydrogen, not Hydrogen? I opened the CFG and it seems without problem, but my ship has zero delta-v.
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[WIN] KSP to DDS texture converter
FennexFox replied to Lilleman's topic in KSP1 Tools and Applications
I found the problem. Like Ven`s Stock Revamp, TestFlight makes problem with DDS Converter. If you except that mod, DDS converter works fine. -
Hello, I just got a simple question about PorkJet Habitat mod on RO. This mod comes with Nautilus-X Centrifuge module, but even deflated this module has radius bigger then 10m, so it doesn`t fit with even SLS block 2 payload configuration. I know that this mod isn`t designed in real yet, but this gigantic scale annoys me. There`s any way to launch this module with a proposed launcher? ps. I found that Near Future Propulsion listed in supported mods but VASIMR engine requires a "Hydrogen" fuel, not "LiquidHydrogen" fuel.
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That's good to have a well made dedicated mod, but I'm playing RO so I have a narrow width of selection...and making a real-ish station, every single habitat with airlock doesn't look pretty I guess.
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Well, this habitat pack could come without airlock module? I`m gonna build my own Nautilus-X but with airlock it looks a little bit ugly.
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[WIN] KSP to DDS texture converter
FennexFox replied to Lilleman's topic in KSP1 Tools and Applications
it`s weird that I just got rid of VensStockRevamp, have no empty line on modsexeptions.txt, and no "mubak, mu.bak, mbmbak, mbm.bak" in my gamedata folder, but I get index array error. This is my error detail: sorry for it`s not English but Korean, cause I`m a Korean System.IndexOutOfRangeException: ì¸ë±스가 ë°°ì—´ ë²â€Ã¬Å“„를 벗어났습니다. 위치: DDS4KSP.IMGManager.gs_swizzle(GraphicsStream& gs, Int32 iWidth, Int32 iHeight, Boolean b32BPP) 위치: DDS4KSP.IMGManager.convertFileToDDS(cConversionParameters& convParams, cFolderProcessingParams& CFG) 위치: DDS4KSP.FolderLoader.processFileLists(String sFolderPath, ProgressBar& PB, Label& lInfos, cFolderProcessingParams& CFG) 위치: DDS4KSP.FRM_main.ExportAllToDDSToolStripMenuItem_Click(Object sender, EventArgs e) 위치: System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) 위치: System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) 위치: System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) 위치: System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) 위치: System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) 위치: System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) 위치: System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) 위치: System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) 위치: System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) 위치: System.Windows.Forms.Control.WndProc(Message& m) 위치: System.Windows.Forms.ScrollableControl.WndProc(Message& m) 위치: System.Windows.Forms.ToolStrip.WndProc(Message& m) 위치: System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) 위치: System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) 위치: System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) 위치: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** 로드ëÂÅ“ ì–´ì…ˆë¸â€Ã«Â¦Â¬ ************** mscorlib ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 2.0.0.0 Win32 버전: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- DDS4KSP ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 0.0.0.1 Win32 버전: 0.0.0.1 ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/Users/zenix_000/Downloads/DDS4KSP_0_1_7/DDS4KSP/DDS4KSP.exe ---------------------------------------- Microsoft.VisualBasic ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 8.0.0.0 Win32 버전: 8.0.50727.8007 (FX35W81RTMGDR.050727-8000) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 2.0.0.0 Win32 버전: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 2.0.0.0 Win32 버전: 2.0.50727.8008 (FX35W81RTMGDR.050727-8000) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 2.0.0.0 Win32 버전: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 2.0.0.0 Win32 버전: 2.0.50727.8012 (FX35W81RTMGDR.050727-8000) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Configuration ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 2.0.0.0 Win32 버전: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 2.0.0.0 Win32 버전: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.resources ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 2.0.0.0 Win32 버전: 2.0.50727.7905 (win9rel.050727-7900) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC_MSIL/System.resources/2.0.0.0_ko_b77a5c561934e089/System.resources.dll ---------------------------------------- Microsoft.DirectX.Direct3D ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 1.0.2902.0 Win32 버전: 9.05.132.0000 ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll ---------------------------------------- Microsoft.DirectX ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 1.0.2902.0 Win32 버전: 5.04.00.2904 ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- OpenFolderDialog ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 1.0.0.0 Win32 버전: 1.0.0.0 ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/Users/zenix_000/Downloads/DDS4KSP_0_1_7/DDS4KSP/OpenFolderDialog.DLL ---------------------------------------- System.Core ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 3.5.0.0 Win32 버전: 3.5.30729.7903 built by: Win9Rel ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- mscorlib.resources ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 2.0.0.0 Win32 버전: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Microsoft.DirectX.Direct3DX ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 1.0.2902.0 Win32 버전: 5.04.00.3900 ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll ---------------------------------------- System.Windows.Forms.resources ì–´ì…ˆë¸â€Ã«Â¦Â¬ 버전: 2.0.0.0 Win32 버전: 2.0.50727.7905 (win9rel.050727-7900) ì½â€Ã«â€œÅ“ë² ì´스: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_ko_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- ************** JIT ëâ€â€Ã«Â²â€žÃªÂ¹â€¦ ************** JIT(Just In Time) ëâ€â€Ã«Â²â€žÃªÂ¹â€¦Ã¬Â„ 사용՘려면 ì´ ì‘용 Ãâ€â€žÃ«Â¡Å“그램 ë˜Â늆컴ÃҬÄ°ìÂËœ config ÃŒŒì¼(machine.config)ìÂËœ jitDebugging ê°’ì„ system.windows.forms 섹션엠설정մ야 թ니다. ë˜ÂÕœ ì‘용 Ãâ€â€žÃ«Â¡Å“그램ì€ ëâ€â€Ã«Â²â€žÃªÂ¹â€¦Ã• ìˆ˜ 있ë„론컴ÌŒì¼ë˜어야 թ니다. 예: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> JIT ëâ€â€Ã«Â²â€žÃªÂ¹â€¦Ã¬Â„ 사용՘면 처리ë˜지 ì•Šì€ 모든예외늆ì´ 대Ù†ìƒÂìžÂì—Âì„œ 처리ë˜지 ì•Šê³ ì»´ÃҬİ엠등ë¡ÂëÂÅ“ JIT ëâ€â€Ã«Â²â€žÃªÂ±Â°Ã¬â€” ë³´ë‚´ì§‘니다. -
Well, as a transparent mystery goo with a banana inside is cool and kerbal enough, why not for the spear?
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Well, if you want a kerbal realism, there's a 6.4x sized version of RSS, which isn't compatible with human sized RO.
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Kerbals don't live in Earth, and they didn't flew Apollo Capsules which is human sized. In RO it is sure that everything is human sized, otherwise they are much oversized. Sorry for saying that one man pod should be no smaller then 2.2m, but it seems very obvious that it should be bigger then 1.1m.
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Thank you for your kind response, and I'm glad to hear that there are such a kind guys who volunteer to work RO looks much better. I edited my reply just before yours. Sorry for making it confusing.