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KSP2 Release Notes
Everything posted by Joachim
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Joachim replied to Nertea's topic in KSP1 Mod Releases
Personally I stip tweakscale off of as amny parts as possible, just leave it on the Infernal Robotics parts really, I find it just too annoying in the end................... -
[0.25] Astronomer's Visual Pack - Interstellar V2
Joachim replied to Astronomer's topic in KSP1 Mod Releases
OMG how could you accidentally achieve this???? -
Just thought I would also express my thanks to Machxxv for this wonderful mod. I hadn't realised how much I needed it until it was gone!! The new editor functions are okay I suppose, but they don't add all the functionality so are inferior to Editor Extensins IMHO! Keep up the good work
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Joachim replied to rbray89's topic in KSP1 Mod Releases
Lol he probably is, who wants to bet its over-speccing -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Joachim replied to Nertea's topic in KSP1 Mod Releases
Hurrah -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Joachim replied to Nertea's topic in KSP1 Mod Releases
I like it -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Joachim replied to Nertea's topic in KSP1 Mod Releases
Craziness, I ripped it off google image search, didn't even realise it was your avatar dude! Was meant to be a placeholder til I sorted my own, will get right on that now! -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Joachim replied to Nertea's topic in KSP1 Mod Releases
Tweaked design for my VTOL, slightly messed up the landing tho...... -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Joachim replied to Nertea's topic in KSP1 Mod Releases
I built a VTOL -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
Joachim replied to RoverDude's topic in KSP1 Mod Releases
I made a one man Warp Ship- 1,689 replies
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[1.0] TurboNisuReloaded - Stock-a-Like Parts Pack [06/05/15]
Joachim replied to a__gun's topic in KSP1 Mod Releases
Screw 64 bit, buy a Geforce 970 and run in opengl, dropped my ram usage from 3.5gb to 2.5gb Next convert all textures to DDS (works with 99% of textures, just use originals if the DDS is screwed) dropped it to 1.8gb, and I have a crap ton of mods -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Joachim replied to NecroBones's topic in KSP1 Mod Releases
:sticktongue::sticktongue: -
Hurrah, got over 1GB savings by shifting over to opengl. Didn't work before on my AMD 7850 but my new GTX 970 works wonderfully
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
Joachim replied to RoverDude's topic in KSP1 Mod Releases
Lol, I just put myself into orbit around Eve using only the warp drive Knowing you orbital mechanics makes this the ultimate endgame drive Looks awesome too!!!!!!!!- 1,689 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
Joachim replied to RoverDude's topic in KSP1 Mod Releases
Almost killed everyone with g-force at the highest throttle tho!!!!- 1,689 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
Joachim replied to RoverDude's topic in KSP1 Mod Releases
I present the Warp Badger Works really using FTT parts- 1,689 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
Joachim replied to RoverDude's topic in KSP1 Mod Releases
Wow that warp bubble effect is fracking beautiful!!!!!!!!!!!!- 1,689 replies
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[1.12.x] Freight Transport Technologies [v0.6.0]
Joachim replied to RoverDude's topic in KSP1 Mod Releases
Davon Throttle Control will help with the flipping -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Joachim replied to K.Yeon's topic in KSP1 Mod Releases
Lovely parts -
So this affects the throttle such that autopilot mods (ie Mechjeb) will also use the stepped throttle?
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Joachim replied to TriggerAu's topic in KSP1 Mod Releases
I am also getting unplayable lag in the VAB and SPH with this mod installed, nothing obvious in the logs either -
Such a lovely mod, again!!!!!!!! One small nitpick, is there any way that the little vtol engine could be made to flip one of the motors when you put them on a craft in pairs in the SPH or VAB. At the moment you have to place them individually which is just a minor annoyance really. Would be interested to know if its possible to flip a symmetry generated part as it was placed???
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[1.12.x] Freight Transport Technologies [v0.6.0]
Joachim replied to RoverDude's topic in KSP1 Mod Releases
Boooyah, peeps will want them nerfed lol!