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Joshwoo70

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Posts posted by Joshwoo70

  1. 2 minutes ago, Astronomer said:

    1. Astronomer's Visual Pack vs Smosh? Who cares - roughly the same age.

    2. I would love to, but I don't want to turn this into a bigger incident than it actually is. Was this good practice on his part? No. Do I have evidence? Yes. Is it fair to at least let him say his piece first? Yes. Could this all be one big misunderstanding? Possibly. Do I have OCD? Maybe.

    Show it to us and prove that it is yours. (Actions speak louder than words.)

    1. Wrong you can bee taken down for the content.

    PS: downloading the original pack. having a look at it myself.

  2. 5 minutes ago, Nhawks17 said:

    Would you mind clarifying where you suspect elements have been pulled from? I've worked closely with Galileo since transitioning SVE development from myself to him and I have a very hard time believing he would wrongly claim work that was not his.... I could be mistaken but from what I've seen, I would think his claims were true :confused:

     

    P.S. All love from my end, your visual packs are what got me interested in starting SVE originally (and of course RVE) and working to make the game look as great as your packs did in the old days.

    Agreed with NHawks. he was the one ( i think?) that started SVE.

  3. 20 minutes ago, Nils277 said:

    -snip-

    wanting to post my 2 cents( or less). like what has nils said. you cannot squeeze a game for cash. It will eventually die out like a cow. when you milk it for too long.. milk does not not come out anymore. so it may seems that ksp has reached this breaking point. where there is nothing more a dev can add and the hype train just falls.

    and also kiwi. can you try not to be so rude? thanks people will appreciate it :)

  4. guys! i got a build for 1.1.2 for all of you guys. :)

    Main Download : link (not working as intended) fixing it...

    Sourcery : link

    Enjoy!

    @BahamutoD if you want me to take it down. just tell me.

    EDIT: after a look around.. i cannot find a solution to the wheels sinking into the ground. baha could use this as a base though.

    EDIT 2 : after some after thought.. someone will need to use unity to update the wheel colliders.

  5. On 5/23/2016 at 5:10 PM, Eleusis La Arwall said:

    That sums it up pretty well for UKS, thanks! :) The 3D Printer can make MaterialKits (with the patch) but there is no way to produce specialized parts.

    Pathfinder seems go with ELs default settings. With the patch for the Furnace to convert MetalOre to Metal the production chain is in line with Pathfinders (please correct me if I'm wrong here). KDs conversion rates are bit lower.

    Here is another preview for the OrbitalHangar (the pics show 3 OrbitalHangars in a row):

    -snip-

    It's available on GitHub if you want to try it yourself (direct download). A lot of the stuff doesn't work yet (ladders, IVA, floodlights, colliders on the outer stuff,...), but you can ge a good impression of the model so far and if you have suggestions or feedback I'd like to hear it.

    Ayy! looks cool!

  6. 13 hours ago, SpannerMonkey(smce) said:

    Gentlemen and Ladies, it is possible, It is done, see below, delivery Sunday afternooni sh  BST.( a bit like tomorrow.tm)

    Very happy with my second chute

     

    aayyy... now I DONT have to fix up the plugins! \o/

    anyways I managed to decompile fermentGUI.dll and I am able to supply tomorrow when I wake up. (unless spanner did it then I dont need todo :P)

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