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Posts posted by Joshwoo70
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1 minute ago, Galileo said:
Id like all comments about this subject to cease. Thank you
agreed. stopping now would be better for all.
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Just now, Nhawks17 said:
I don't think looking at one image makes his statement invalid. I would personally request that any further information on this subject be in private between Galileo and Astronomer as this can start unnecessary drama and the moderators might swoop in on the thread.
correct. and thus. closing the issue.
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Okay i see NO LINK
first one is Astronomer's
Second one is SVE latest.
Argument is invalid. topic about stollen assets closed.
cc @Astronomer
anyways intrested for your return
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2 minutes ago, Astronomer said:
1. Astronomer's Visual Pack vs Smosh? Who cares - roughly the same age.
2. I would love to, but I don't want to turn this into a bigger incident than it actually is. Was this good practice on his part? No. Do I have evidence? Yes. Is it fair to at least let him say his piece first? Yes. Could this all be one big misunderstanding? Possibly. Do I have OCD? Maybe.
Show it to us and prove that it is yours. (Actions speak louder than words.)
1. Wrong you can bee taken down for the content.
PS: downloading the original pack. having a look at it myself.
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5 minutes ago, Nhawks17 said:
Would you mind clarifying where you suspect elements have been pulled from? I've worked closely with Galileo since transitioning SVE development from myself to him and I have a very hard time believing he would wrongly claim work that was not his.... I could be mistaken but from what I've seen, I would think his claims were true
P.S. All love from my end, your visual packs are what got me interested in starting SVE originally (and of course RVE) and working to make the game look as great as your packs did in the old days.
Agreed with NHawks. he was the one ( i think?) that started SVE.
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13 minutes ago, Astronomer said:
-SNIP-
Um.. astronomer returns?
WHAT WITCHERY IS THIS?!
anyways back on topic.. :
1. you not included that smoosh video.... (Moderators can take it down due to the content shown)
2. if you say so i would be interested in the evidence
Also :
So your topic is kinda invalid.
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20 minutes ago, Nils277 said:
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wanting to post my 2 cents( or less). like what has nils said. you cannot squeeze a game for cash. It will eventually die out like a cow. when you milk it for too long.. milk does not not come out anymore. so it may seems that ksp has reached this breaking point. where there is nothing more a dev can add and the hype train just falls.
and also kiwi. can you try not to be so rude? thanks people will appreciate it
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13 hours ago, KittyCatGuyPerson said:
I just figured it out.
Thanks anyways.
Um, its not working...
i think you need the i.imgur.com/AAAAA.png link instead of the regular one
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9 hours ago, Apollo13 said:
Thanks for that. I needed a reminder. I have about 1600 hours in KSP Career mode. Always used MJ for planning orbits and rendezvous.
should try using without MJ ... thats where the fun is anyways for me (and dasvaldez)
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Very nicely done! Very stock-a-like
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@lo-fi, do you need an additional tester? Since I got time around these few days I could help in.
Ps. Not sure if I want to have tester status for the Offical KSP thingy.( I already have 1 for rimworld!)
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Oh cool! Would suggest contacting @MrMeeb for stuff that he worked on for AVP.
Also wrong thread I guess? Add-on development.
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KEO would be nice.
AVP (astronomer visual pack)
MM(module manager)
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"Progress has also been made with regards to the decaying orbits."
Yay!(it was a bug all along)
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Just now, stali79 said:
Gave it a play everything seems to work ok, the gui works nicely, the wheels deploy etc, only 1 problem, my plane's wheels sinki into the ground, retracting then deploying them again causes biiiig bada boom.
yeah thats the problem
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guys! i got a build for 1.1.2 for all of you guys.
Main Download : link (not working as intended) fixing it...
Sourcery : link
Enjoy!
@BahamutoD if you want me to take it down. just tell me.
EDIT: after a look around.. i cannot find a solution to the wheels sinking into the ground. baha could use this as a base though.
EDIT 2 : after some after thought.. someone will need to use unity to update the wheel colliders.
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uh! now!? oh well.
rembered the times where the aerodynamic was like um... soup! and the little kerbals that I usually hyperedit into space...
Good times.
Fair well my friend. o7
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On 5/23/2016 at 5:10 PM, Eleusis La Arwall said:
That sums it up pretty well for UKS, thanks! The 3D Printer can make MaterialKits (with the patch) but there is no way to produce specialized parts.
Pathfinder seems go with ELs default settings. With the patch for the Furnace to convert MetalOre to Metal the production chain is in line with Pathfinders (please correct me if I'm wrong here). KDs conversion rates are bit lower.
Here is another preview for the OrbitalHangar (the pics show 3 OrbitalHangars in a row):
-snip-
It's available on GitHub if you want to try it yourself (direct download). A lot of the stuff doesn't work yet (ladders, IVA, floodlights, colliders on the outer stuff,...), but you can ge a good impression of the model so far and if you have suggestions or feedback I'd like to hear it.
Ayy! looks cool!
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TAC life support
USI life support
Snacks!
and probably many more
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well famous last words. I forget to get you guys.The dll... :/ okay.. promissing "when it's done it's done" mentality and goiving you guys the dll soon I hope.
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13 hours ago, SpannerMonkey(smce) said:
Gentlemen and Ladies, it is possible, It is done, see below, delivery Sunday afternooni sh BST.( a bit like tomorrow.tm)
Very happy with my second chute
aayyy... now I DONT have to fix up the plugins! \o/
anyways I managed to decompile fermentGUI.dll and I am able to supply tomorrow when I wake up. (unless spanner did it then I dont need todo :P)
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gonna update this to 1.1.2 not much of a hassle... but want to take a look at how i can fix this.
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@inigma waa??
okay here is the situation...
i managed to fiddle around with the code of EVA parachutes... and it REALLY broken.. (the gui lib)
so i many need some time to do it.
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might get my head in it and crawl squads code base and see if I can help in anyway *NO PROMISES*
I MAY have to include Kerbal foundaries new plugin base for old 1.0.5 wheels.
VAOS Dragonfly VTOL Remake
in KSP1 The Spacecraft Exchange
Posted · Edited by Joshwoo70
More pictures
Hello KSP Forum! I'm back from the dead with a post for my friend who has remade VAOS Dragonfly VTOL.
Video
Pretty Screenshots for postery:
KerbalX Craft Link
Download link will come soon once he's done with it. He mentions by the end of today or tomorrow. Don't worry, I'm already pestering him about it.