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Everything posted by GoSlash27
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EXPERT QUESTION: How to close windows?
GoSlash27 replied to Dragony's topic in KSP1 Gameplay Questions and Tutorials
What @Zeiss Ikon said. And make sure you haven't pinned the window open. Best, -Slashy -
Why isn't delta-v exposed in Stock (yet)?
GoSlash27 replied to eightiesboi's topic in KSP1 Discussion
ndiver, Oh, I see what you're saying. The game doesn't contain the tutorials for the math, valid point. The *community* has the tutorials for that stuff. *EDIT* also, the wiki has useful info on the subject, Both how much DV is required to reach a destination, and how to calculate your rocket's DV. Best, -Slashy -
Why isn't delta-v exposed in Stock (yet)?
GoSlash27 replied to eightiesboi's topic in KSP1 Discussion
ndiver, What do you mean? The game provides all the info needed to make the calculations. Best, -Slashy -
Why isn't delta-v exposed in Stock (yet)?
GoSlash27 replied to eightiesboi's topic in KSP1 Discussion
I think that's *exactly* what Squad wanted. I think KSP was intended to make the player a better rocket scientist. Becoming a better rocket scientist includes learning the math. Best, -Slashy -
Why isn't delta-v exposed in Stock (yet)?
GoSlash27 replied to eightiesboi's topic in KSP1 Discussion
Well... I mathematically model my stages and then build them so they deliver precisely the thrust and DV I need from them. If I need to calculate DV remaining, all the pertinent data is available in the stock game. Ship mass, fuel and oxidizer units, engine Isp. I do the same math that KER does. I just do it either in a spreadsheet or with the calculator. Best, -Slashy -
Rescue missions too easy
GoSlash27 replied to Rolan's topic in KSP1 Suggestions & Development Discussion
I'd say the opposite is the problem: Hiring kerbals is too expensive. I always staff my careers with rescuees. Best, -Slashy -
Anyone mad about mods keeping up with latest updates?
GoSlash27 replied to Conric005's topic in KSP1 Discussion
Moreover, they are under no obligation to provide any support or updates whatsoever. It's not like they're getting paid to do this. Best, -Slashy -
What is your favorite addition in the new DLC and 1.4 update?
GoSlash27 replied to KSPFanatic102's topic in KSP1 Discussion
Well presumably... Since the variants point to .png files in the folder for texture and bumpmap, the variants can be cloned to create new variants with textures as .jpg instead of .png. I haven't tried it, though... Best, -Slashy -
What is your favorite addition in the new DLC and 1.4 update?
GoSlash27 replied to KSPFanatic102's topic in KSP1 Discussion
The possibilities... -
What is your favorite addition in the new DLC and 1.4 update?
GoSlash27 replied to KSPFanatic102's topic in KSP1 Discussion
No, but it sounds interesting. Got a link? Best, -Slashy -
What is your favorite addition in the new DLC and 1.4 update?
GoSlash27 replied to KSPFanatic102's topic in KSP1 Discussion
Other: Finally, a tier-1 runway that's flat! Best, -Slashy -
The trick I use when designing shuttles: Not only do I aim the thrust at the CoM, but I also juggle the ET's flow priority so that the CoM moves toward the engines as the tanks drain. This is why the engines need to be well- below the main tank instead of next to it. For control... handling is a bit wonky. Yaw and roll inputs basically swap and reverse. Best, -Slashy
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Kerbal Space Program update 1.4 Grand Discussion thread.
GoSlash27 replied to UomoCapra's topic in KSP1 Discussion
RoverDude, Thanks! While you're at it, You should check out @RuBisCO's fix here: He has corrections for the tank masses and also the fuel/ oxidizer ratios. Best, -Slashy -
RuBisCO, Could you please add this info to the bug tracker here? https://bugs.kerbalspaceprogram.com/issues/17975 Thanks, -Slashy
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Anyone mad about mods keeping up with latest updates?
GoSlash27 replied to Conric005's topic in KSP1 Discussion
Not mad; I don't use mods. If I had anything to complain about, it'd be the bugs in the new release... but I'm not mad about that either. Best, -Slashy -
Kerbal Space Program update 1.4 Grand Discussion thread.
GoSlash27 replied to UomoCapra's topic in KSP1 Discussion
@Raycrate, Yeah, the empty tank mass is incorrect for the dumpling. It's listed in the config file as .3375, should be .01375. While checking into this, I also noticed that the doughnut is way too light. Listed as .01, should be .0375. I've reported it in the bug tracker. Best, -Slashy -
End of day one. 4 nodes left to go. The Mun probes should collect enough science to close it out, but I want to collect as much Kerbin science as I can in the meantime just to be sure. Lots of flying while I still have sunlight, and I have to design a long- range science plane to reach the poles and Badlands. Best, -Slashy