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GoSlash27

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Everything posted by GoSlash27

  1. End of the 4th hour. I screwed up and wasted time (and a little money). I forgot to put antennae on my Mun probes. Luckily, I caught the error before they got too far, and was able to collect some science and recover them intact. *EDIT* End of 5th hour. I've corrected the mistake and have 2 good probes on their way to the Mun, but lost an hour of valuable daylight in the process. From here on out, I'll do daily updates instead of hourly. Best, -Slashy
  2. End of the 3rd hour. Here's my Kerbin orbit rocket: The reentry vehicle works as advertised; doesn't need SAS to stay stable. Next step is to launch a couple Munar probes, then start flights around Kerbin's biomes to collect science while waiting for their return. Best, -Slashy
  3. Likewise, don't let anyone else impose their idea of how the game "should" be on the rest of the community. If the OP wants the info that mods provide and can't work without them, that's his affair. The problem is the game is too hard for him without mods, and he wants to make the game easier for everyone in order to remedy it. I support the alternative, which is the game should stay as difficult as it currently is, and he can either learn to do without the mods when necessary or wait until the mods catch up. The game is fine as- is. Best, -Slashy
  4. Javster, It's perfectly playable without mods, and trial and error isn't required. The reason that info isn't provided is because they want to encourage you to learn the math and engineering principles of aerospace engineering. So IRT the OP, my advice is this: Stop relying on mods to do your job for you, and learn how to do it yourself. It's easy once you get the hang of it. Best, -Slashy
  5. Gargamel, Actually the quote comes from @Freshmeat , and is more meant as advice to new players who aspire to get really good at KSP. I do agree with your point though. Using MJ or KER as a convenience is fine, but you shouldn't need them. Learn the math and do it by hand until you're comfortable with it, then gin up a spreadsheet to do the drudge work for you. #1 it's educational and #2 your program won't wind up grounded every time there's an update. Best, -Slashy
  6. End of the second hour. My first orbital flight was supposed to be a test of the science reentry capsule. I screwed up and forgot the decoupler, so the test never happened. I did, however, recover the high altitude flight science and successfully recover the probe. I'll try again on the orbital science missions (this time without the "oops"). After that, I'll shoot 2 Munar probes and get back to harvesting Kerbin science. Best, -Slashy
  7. At the 1 hour mark. I have just about all the pieces I need to start harvesting space science, so the real fireworks will commence shortly. I've done most of the work so far with this little guy: Best, -Slashy
  8. The Dunatian, Thanks, it's actually a reference to an obscure '70s tv series called "Salvage 1"; possibly the most Kerbal tv show of all time. Best, -Slashy
  9. Kerbals have never needed parachutes. They're really just a stylish accessory. Best, -Slashy
  10. Some people... You could hand them a duffel bag fulla cash and they'd complain about how heavy it is Best, -Slashy
  11. You're right, Disregard my last.... Best, -Slashy DragonsForce, It always was, especially as a lifter. Best, -Slashy
  12. A minor note that'll probably get lost in the shuffle: The LV-T45 has been de-buffed and the Twin-Boar now costs a little more. I don't see either of these changes as a bad thing. Best, -Slashy ^ Not true. Operator error.
  13. https://imgur.com/a/l9RBD Opening a new standard Caveman career for 1.4.0. This is the result after 37 minutes in-game. Best, -Slashy
  14. FWIW, I just fired up and played my downloaded copy of 1.3.1. No ToS or privacy policy pop-up there. Best, -Slashy
  15. All, The forum guidelines in the Announcements sub- forum are still the old version. The ones in the FAQ bar have been updated. The only difference between them is that references to "Squad" have been changed to "Take Two". There are no material changes in the forum rules. What was permissible yesterday is permissible today. Note that this only applies to the forum guidelines, *not* the ToS or privacy policy. Best, -Slashy
  16. qzgy, I seem to remember it being there. I don't remember "flat Earth" being off- limits, but I'm kinda glad it is now. The entire subject makes my butt tired Best, -Slashy
  17. Whoops, nevermind. Just got the pop-up. I'm cool with the forum rules for the most part. The stuff I don't agree with... I guess it's immaterial what I think. Best, -Slashy
  18. Hmm... I thought I was going to have to agree to new ToS and privacy policy in order to access the forum. Apparently not... Best, -Slashy
  19. Just read the legalese in the privacy policy, and it looks pretty draconian to my untrained eye. I would have to agree to the terms in order to access my account starting tomorrow. Should I be concerned to the point where it's better to stay off the forum, or is it not that big a deal? Thanks, -Slashy
  20. Other. I'm staying stock to keep commonality with the majority of players. Best, -Slashy
  21. Nope. I don't do mods. Best, -Slashy
  22. DatBoi, Type/ Dia/ Height 48-7S/0.625/ .332 Lv-909/1.25/ 0.763 Poodle/ 2.50/ 1.45 Best, -Slashy
  23. MinimalMinmus, SVT is legal since it's a visual enhancement. IIRC, you can turn off collisions with terrain objects so they don't inconvenience you. Best, -Slashy
  24. Cunjo Carl, My apologies for missing your entry. That's pretty epic, and I've updated the leaderboard with you at the top. Best, -Slashy
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