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LordFerret

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Everything posted by LordFerret

  1. I have two asteroids which I previously captured and put into Kerbin orbit. Tonight, I began mining one of them (also my first return visit since putting it into orbit). This was my first shot at mining so far. Going well. Just collecting the ore though; I'll bring it back to my Kerbin station (the KSS) for processing.
  2. Wish I could remember her name; She gave a talk (last year?) on C-SPAN about multiverse theory and gravity... proposing that, perhaps, gravity being a weak force here in our universe, it may cross branes and be a strong(er) force elsewhere... her discussion related to string theory. Fascinating discussion. Wish I could remember her name; Blonde, foxy thing, smart gal. Ring a bell, anyone?
  3. I've not watched a live stream yet. Anybody's. All total, I've watched two YouTube KSP videos... both of which were, of course, Scott Manley's. That was enough for me (to get me started). Thank you Scott. I'd rather play.
  4. inotifywait would be ok to monitor the update/backup process itself (the files/folders involved), but better yet would be to trap the execution of git-annex as _stilgar_ suggests and mentions above. You'll want to act only on normal (successful) termination of each of the processes, because by then all open files would be closed.
  5. The ratings of PC games (and other such things) are exactly as done with movies these days ... by $$$$$ made.
  6. You could grab the PID of the exec'd process (updater, KSP, backup) and wait and loop and watch for it to terminate (but I find that 'wasteful', plus you'd lose any termination/error conditions on exit) ... or ... you could trap the exec (a series of them, functions) and watch for desired exit signals, effectively 'pausing' the batch file, as well as monitoring/insuring the success of the backup itself.
  7. PC Gamer relevant? Ever? HA HA HA HA HA LOLOLOLOL HA HA HA HA HA LOLOLZ snicker snicker snort Please.
  8. I've been in a few car wrecks in my life, none of which were my doing. Two of them, I don't know why I'm still alive (and have legs). Most notable about all of them is how 'time stands still' while you're in the midst of such things. Good to hear you're ok!
  9. The music starting at 3:25 ... sound familiar?
  10. Trains. Ah yes... I've slept on many of them.
  11. Yes, it is, but it's there for things with 'Puff' engines, and good for topping off RCS tanks after all that docking maneuvering.
  12. My first instinct would be to tell you to update your drivers... but without more information about your system, it's pointless. How about defining what CPU & GPU (graphics card) you're using, and OS.
  13. I just posted this one the other day in the 'What did you do in KSP today?' thread... my Kerbin orbit station, the 'KSS'...
  14. Ran across this one this morning... gave me a good laugh. I'm putting my money on the bears. [h=1]Besieged by a pack of polar bears: Arctic researchers left trapped in remote Russian base after being surrounded by 'aggressive' predators hunting for food[/h] Read more: http://www.dailymail.co.uk/news/article-3219727/Besieged-pack-polar-bears-Arctic-researchers-left-trapped-remote-Russian-base-surrounded-aggressive-predators-hunting-food.html#ixzz3kgPc9fzG Follow us: @MailOnline on Twitter | DailyMail on Facebook
  15. I too have been getting a NRE, just one, related to your mod. If you want the entire output_log file just let me know and I'll link it via DropBox. NullReferenceException at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine (string) at ScienceChecklist.ScienceChecklistAddon.Unload () [0x00000] in <filename unknown>:0 at EventVoid.Fire () [0x00000] in <filename unknown>:0 at ApplicationLauncher.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  16. Would this have anything to do with attempts to update the Wiki? 19 August 2015 in particular? What a damn shame if so. iii) You should know better to do your homework first - no matter how great it sounds or looks. I'm going to give you -1 for that. Everything else, I give you a +1... great commentary and fun stuff/subjects. Unfurl that spinnaker and take a nice downwind run for a while. Fair thee well.
  17. Fredpond!!!... did you fix that AE-35 antenna problem yet?!? Quit gawking and get to work! Space station KSS, up and running...
  18. The update (1.0.4c.2) indeed fixed that NRE problem, Claw. Thank you. The only NRE I'm getting now is not related to your stuff, shown below, so I'll continue tracking and see if I can figure out where it's coming from (perhaps the x-Science mod?). NullReferenceException at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine (string) at ScienceChecklist.ScienceChecklistAddon.Unload () [0x00000] in <filename unknown>:0 at EventVoid.Fire () [0x00000] in <filename unknown>:0 at ApplicationLauncher.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  19. The only thing I noticed last night, after the day's heat and humidity, was that moonrise over the ocean was huge and quite red. Quite beautiful actually.
  20. Oh my. Not sure why, but the most recent update is causing hundreds if not thousands of NREs in my game. I was going to post about this last night, but decided to start fresh today with a smaller output_log file - the one from last night was huge, 585,000+kb in size... today's file is a mere 12,134kb. The NRE I'm getting is: NullReferenceException: Object reference not set to an instance of an object at ClawKSP.LCFix.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Today's results came from work done on my Kerbin orbit space station, adding a new piece. For reference: Win8.1 64-bit KSPv1.0.4 32-bit Playing: Science_sandbox Mods: FreeEVA-0.5.2 HullCameraVDS.V0.50 SCANsat-v14.2 StockBugFixModules.v1.0.4c.1 x-science-v4.8 output_log file persistent file There are also two other NREs toward the end of the file, but I'm not sure if they're related to the ones being generated by your update. They're both of the following form: NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_set_localRotation (UnityEngine.Quaternion&) at UnityEngine.Transform.set_localRotation (Quaternion value) [0x00000] in <filename unknown>:0 at SpaceCenterCamera2.UpdateTransformOverview () [0x00000] in <filename unknown>:0 at SpaceCenterCamera2.UpdateTransform () [0x00000] in <filename unknown>:0 at SpaceCenterCamera2.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  21. Without looking at the code, I would think cameraPostion to be the location of the camera on (or in this case, in) the part (docking port); cameraUp would be the vector denoting the frame up direction (top of the frame, y axis) relative to cameraPosition; and cameraForward would be the vector denoting the camera's facing forward direction (out the front of the camera, z axis) relative to cameraPosition. Of course I could be totally wrong, and you should let Albert VDS define this for you. lol
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