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FleshJeb

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Everything posted by FleshJeb

  1. Since craft files are a tree structure, you could never make a 3D web. That said, this would be a very useful piece.
  2. I somewhat accidentally did Minmus. I took my 25-ton armor-plated science rover out for a low-grav shakedown, and realized I was halfway around the planet, so I kept going. I only used one or two quickloads, but I did fix a heck of a lot of tires. Thanks to MJ, it was largely full-throttle and hands-off. I just had to be there to flick on the VTOL Vernors to cushion the landings. I had enough fuel left for the Vernors that I put it in Minmus orbit, and docked with a recovery/parachute tug. Bob made it back to Kerbin in one piece. I'm about 1/4 of the way around the Mun in a similar craft. Having a rover that can survive a 1-2km tumble at 20 m/s is a blast. No proof, No badge needed. I had a REALLY good time. :-D
  3. Don't use the ideal dV window it gives you. One axis is transfer window, the other is transit time. I usually pick the cheapest earliest window, and don't worry about transit time. For a brachistochrone transfer, you're going to have to fiddle with the nodes. Start with your tangent pointed directly at your target and see where that gets you for the dV you're packing.
  4. I'd like to see a scripting engine built in. Somewhere between Colobot and KOS. Some lightweight storyline. I find the procedural missions to be embarrassingly crappy. Mostly, I'd like to see the rights sold to a different dev house. Someplace that understands professional system and content design, not just talented amateurs.
  5. Engineering bulletproof rovers in my 0.25 save. I'll probably go for 6.4x when 1.1 drops. Hoping Editor Extensions will once again have a toggle for Vertical Snap. That's the one of the many reasons I'm just not interested in 1.x
  6. Where technical solutions don't exist, I use a pencil and paper. They're shockingly useful. That said, a journaling function wouldn't be half bad.
  7. I picked other, because it's a pre-AMD ATI 9800M On my sad little Core2Duo laptop
  8. You'd better have astoundingly good aim, and substantial energy output onboard the spacecraft to slow those pellets down enough to get a reasonable delta-v. Given the presence of superconducting technology, you'd be better off with a magsail. Solar wind protons are free, and much easier to catch.
  9. Are we thinking "pew pew pew" or "dakka dakka dakka"? Inquiring minds need to know. That cockpit is very cool and unique.
  10. Is there any way to verify/repair my 0.25 install? (I should have backed it up.)
  11. The atmosphere changes from night to day now. It's hell on repeatable testing.
  12. He exploded Marin. I like him already. In terms of laziness, I've taken a break from my serious projects, and am just focusing on silly stuff (which is much easier in 0.25). -I designed a bunch of monowheel/unicycle rovers that turned out amazingly well. (Next, I'm using them for base assembly). -The other project is a rather suggestively shaped ship named The Llewellyn Dowd, which oddly enough is going to turn out to be my best interplanetary ship to date. So, if you want your mojo back, take the pressure off. ;-)
  13. I have heard, but can't find the source, that certain parts contribute to lag more than others. Docking ports in particular.
  14. While I think the general idea is absurd, I wanted to run some back-of-the-envelope math on this. How much dV would you have to save to get a 30% mass reduction? Assumptions (source Wikipedia): dV to LEO = 9400 m/s Ve = 4400 m/s (Bipropellant engine, Isp=450s) Plugging these into Tsiolkovsky (single stage assumed): M0 is 8.47*M1 30% savings = M0/1.30 M0'=6.51*M1 dV'=8246 m/s dV-dV' = 1154 m/s (So to get 30% mass savings, we only need to save 14% on the dV.) ------------------- Is this a rational number for a 20km higher launch? What is the gravity drag savings? I just looked at a Shuttle ascent profile, and it hits 20km in about 75s. 9.81m/s*75s = 736m/s Could atmo drag account for the remaining 418m/s? Someone else do the math on this, but it seems order-of-magnitude reasonable ;-) So, not accounting for those pesky logistical and safety concerns, Fleshjeb is gonna have to call this one "Plausible". Source chart for Shuttle ascent:
  15. Jeb dumped the waste tank on a suborbital flyby.
  16. That ice wall climb was the most epic (and stress-inducing) thing I've ever seen in KSP. Have you ever read "Stardock" in Swords Against Wizardry? A very similar feel there.
  17. Well, I WAS going to start a Kerbal Karnival Ride challenge, but you just won.
  18. Congrats on your progress! Now stop going back to KSC and DRIVE! ;-) I keep forgetting to deploy mine. BWHAHAHAHAH! I'll make a thread and post pics...someday. No internet at home, no KSP at work. I'm using the Rugged wheels; they're a bit tougher. My wheels last forever at 30m/s, about 5km at 35m/s, and about 2km at 40+m/s. Also, I'm using Basic Jets as generators and cheaty thrust. #1 @ 75deg pitch, #2 at 90deg pitch, and #3 at 105deg pitch. I run 2 and 3 going forward, and 1 and 2 to slow down. They're powering a 0-6-6-0 engine. (I need all that to deal with the 30 tons of downforce). How do you deal with the tailwhip on your fuel cars? The rear one goes crazy. I tried using a caboose with spoilers on it, but that just made it worse. I think I'm going to have to install spoilers on all my fuel cars to keep them glued to the ground.
  19. That's only marginally less civilized than Reddit server-naming conventions.
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