-
Posts
1,733 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by FleshJeb
-
Would this work for you? http://forum.kerbalspaceprogram.com/threads/81543-0-90-NavHud-a-NavBall-inspired-Heads-Up-Display-1-1-4
-
Set an engine to constant thrust
FleshJeb replied to Rusty6899's topic in KSP1 Suggestions & Development Discussion
http://forum.kerbalspaceprogram.com/threads/67270-Throttle-Controlled-Avionics-1-4-1-0-90-(5-January-15) -
Monoprop RCS, why bother since vernors are out?
FleshJeb replied to panzer1b's topic in KSP1 Gameplay Questions and Tutorials
Mono storage is much smaller per unit fuel. Being able to build a more compact craft can be a huge benefit. -
MechJeb MechJeb
-
Transmit vs Recover
FleshJeb replied to whiterafter's topic in KSP1 Suggestions & Development Discussion
I respectfully refute your position http://en.wikipedia.org/wiki/Sample_return_mission http://en.wikipedia.org/wiki/Genesis_(spacecraft) (Did not get full science recovery because the chute failed) http://setas-www.larc.nasa.gov/meep/30-day/odc/odc_30_day.html http://en.wikipedia.org/wiki/Long_Duration_Exposure_Facility -
How to attach wings to two surfaces
FleshJeb replied to Nivalis's topic in KSP1 Gameplay Questions and Tutorials
They WILL work in the 180 position, correct? Just not the +90 or -90. -
Anomaly hunting is the best thing ever. The only one I don't have is the Vallhenge, because my Jool-5 save got corrupted before I got there. Stunt flying in Kerbin's mountain ranges is a close second. I think I've buzzed every mountain range on Kerbin. Finding and exploring interesting landforms is fun. It's not as simple as anomaly hunting. You really have to study maps, pay attention to your surroundings when zooming about, and set your own goals.
-
Fuel flow rate for jet engines incorrect
FleshJeb replied to OhioBob's topic in KSP1 Suggestions & Development Discussion
Sure thing. Sorry if I appeared terse...I was typing in a hurry. I wish I could have found a reference for you. Just because it's not a new issue doesn't mean a lot of people aren't aware of it, or that it isn't worth discussing further. Thank you for rekindling it so thoroughly. - - - Updated - - - Is there a story behind the 9.82 thing? I was only aware it was an issue, but not the origin of it. -
Fuel flow rate for jet engines incorrect
FleshJeb replied to OhioBob's topic in KSP1 Suggestions & Development Discussion
That's not the correct value in this universe ;-) http://wiki.kerbalspaceprogram.com/wiki/Specific_impulse#Conversion_factor -
Fuel flow rate for jet engines incorrect
FleshJeb replied to OhioBob's topic in KSP1 Suggestions & Development Discussion
Excellent job finding it, but it's a long-term known issue. I couldn't find any reference on the bugtracker, but I've seen it in plenty of spaceplane threads.. -
Will I get back from the Mun ?
FleshJeb replied to Lohan2008's topic in KSP1 Gameplay Questions and Tutorials
That's how ISP is defined. Think of it more as a conversion factor and don't worry about the source. There are non-geocentric ways of defining ISP. This is just how KSP and most of the scientific world do it. http://en.wikipedia.org/wiki/Specific_impulse#Specific_impulse_as_a_speed_.28effective_exhaust_velocity.29 -
Damn, this is depressing. This is the first I've heard of his passing. I voted yes on the memorial, even though I'm a little unsure as to the appropriateness of it. I DO think Nimoy was the kind of well-rounded person one should strive to be, and he contributed to our culture's enthusiasm for space in a big way. As far as the location...Perfect. _\V/
-
[SHOWCASE] Bring out your LANDERS!!
FleshJeb replied to Captain Sierra's topic in KSP1 The Spacecraft Exchange
That mission was gripping! ;-) -
Very cool data. Even cooler if you correlated it with a GPS track.
-
A Cool Image Comparing The Sizes Of The KSP Planets
FleshJeb replied to Owen5595's topic in KSP1 Discussion
That's my desktop -
Testing My Wits! (Challenge Me!)
FleshJeb replied to areutheman's topic in KSP1 Challenges & Mission ideas
Well, now I know what I have to try tonight...you jerk ;-P Easy Mode: Gigantors Hard Mode: OX-4L Inconceivable Mode: OX-STAT -
Are Sabre Engines More Efficient?
FleshJeb replied to Blondai's topic in KSP1 Gameplay Questions and Tutorials
I don't use Rapiers. I clip an LV-N, 48-7S, or an Aerospike inside my turbojets. Leaving the turbos running (even at reduced throttle) while your rockets are on is a huge fuel savings. I switch over to pure rocket mode when my total thrust from throttled Turbos + Rockets = 100% Rocket power. -
Personal Plugin Manager - possible application
FleshJeb replied to Kalko's topic in KSP1 Mods Discussions
http://forum.kerbalspaceprogram.com/threads/100067-The-Comprehensive-Kerbal-Archive-Network-(CKAN)-Package-Manager -
Yes, thanks for the input. I'm going to try mounting them on suspensions per Overfloater and Vagiani's work. If that doesn't work, I'm going back to 8 wheels and hoping it survives on Eve. - - - Updated - - - This is very common. The Kerbals end up getting set as "debris". You have to fix it by manually editing your persistent.sfs file (it's just text). I can't remember what they're supposed to be set to, but just look at another (healthy) Kerbal in the file.
-
Stability control will NOT let you do passive (or active) braking if you have fewer wheels on the ground than the limiter allows. Go take a look at the (Waypoint?) settings. When that fails, I have 300 units of Mono to play with. I need to do some experimenting when I get home tonight, but I'm going to try 25% of the wheels (default is 75%), and 10 m/s for some steep downhills. I made a 12-wheeled version of the rover in my post, and I'm having a harder time keeping wheels on the ground than on the 8-wheel. Very frustrating. I want to drive about 200km on Eve and I'm looking for solutions. - - - Updated - - - Do the wings act as suspension? Do they flex noticeably? I'm having a hard time deciding if my wheels are too stiff or too loose.
-
You're a little something, all right.
-
I just started playing with the Rover Autopilot myself. I built a similar rover to yours (2.5m, 8 rail-mounted wheels, 15 tons). I installed some very low-slung skidplates/bumpers on the ends. When the brakes or terrain tip it forward, the skidplate catches and pops the nose back up. It's scary as hell, but I have enough SAS on it that the Stability Control flattens it out in mid-air. It'll safely sustain 23m/s in moderate terrain on Kerbin, and 12m/s on the Mun. Just rebuilt a simplified version:
-
Just let Bob stand on the runway...