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Cuky

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Everything posted by Cuky

  1. I am about 2-3 as I am still learning how to optimize more complex machinery to get to other planets outside of Kerbin's system. I try to build my probes/satelites/landers as compact as possible without clipping the parts but I don't always succeed in that plan. Even if I manage to build something compact it ends up being pretty heavy and I need large boosters to get it into the space. That being said, I rarely have a complete failure of a mission. Usually when I start series of missions with same basic design of cargo (be it probe or lander or satelite) I tend to have large amount of fuel left unused in both lower and upper stages of my rocket, but with every mission I try to use less and less fuel to start with as I am getting more and more efficient in launching that design. So halfway through a program I might even change a lifter rocket with one that has smaller boosters (liquid or solid) or even build completely new rocket that is smaller, ligher and uses less fuel.
  2. That is Pack-Rat Rover' date=' part of USI Exploration Pack mod [url']http://forum.kerbalspaceprogram.com/threads/86695-0-25-USI-Exploration-Pack-Small-parts-big-adventure!-v-0-2-2-2014-10-07
  3. while I am waiting for few mods to be sorted up for 0.25 so that I can start proper career on it I am continuing with my science career on 0.24. I am still refining my small rocket-launched space plane that will be used for transportation of crew of 6 and limited supplies to the space station. It flies pretty good in atmosphere (NEAR) and is responsive and stable but I am still having problems with landings. Up until now there were 9 unmanned launches of which 3 finished by ditching in the ocean, 2 crashing on the hill at the island airfield, 3 crashing into the runway at KSC and one tumbling across the runway at KSC. When I sort out landings I will than proceed to suborbital tests intended to test re-entry performances (I am also using DRE) and after that I will try to bring it up to the station to see how it performs rendezvous and docking maneuvers. In parallel, I am also continuing with building of my station. Today I have successfully launched Service Module2 and docked it to the side opposite of SM1 (tug is still attached on it). Later I will undock and deorbit SM1 which will be replaced by design similar to SM2 (few less parts) and than will send one-man mission to clean up unneeded stuff (RCS thrusters, small solar panels etc.). Than I will launch SM1b which will be docked to the same place where SM1 is now. After that I will need to bring up Science Module, Cargo Bay and one extra docking module which will than complete the station.
  4. Thanks for quick fix. I am going to download and test it now
  5. It is kinda off-topic but to answer your question: I separate my modded KSP install that I play from Steam's folder so that when new update comes I can resume with my old save on older version. I am still going to play in my Science save in 24.2 until those mods that I use mostly are updated to work with 25.0. Than I will download them and start a proper Career in 25.0
  6. I am getting a message that NEAR is not compatible with 0.25.0 when game starts loading.
  7. I have tried to design crew transfer vehicle that can carry 6 Kerbals. It is launched on top of a rocket and lands as a glider. I am using one of my proven launchers (with few fins added) for aerodynamic testing launches. When it is finished it will be launched on top of a new launcher that will use KW 5m fairings (which I still have to research). It has 2 small engines at the back for deorbit burns. I have MJ module added on top so that I can test it without risking Kerbals lives.
  8. Jeb: Currently sitting in his office after being unable to even lift latest test plane from runway. He said something about "Where are the f****** wings?! I need more wings!" Bill: He wants to be left alone for a while at the Island airport as he crashed there trying to land a test plane on its first test flight. Bob: Waiting for his mission to launch aboard space station.
  9. Q: Have you ever achieved a stable orbit around Kerbin?(2 points) Yes Q: Have you ever landed and returned from the Mun?(4 points) Yes Q: Have you ever landed and returned from Minmus?(4 points) Yes Q: On how many objects outside the Kerbin system(which includes Kerbin, the Mun and Minmus) have you landed on(doesn't have to be a return mission)(2 points per object, or 24 if you've landed on all) None yet Q: Have you ever successfully docked?(10 points) Yes Q: Have you ever intercepted an asteroid?(16 points) No Optional question 1(if you use mods): How many of the following difficulty enhancing mods: TAC life support, Remote Tech, Deadly Reentry, FAR, RSS; have you used at the same time in a save?(4 points per mod) TAC LS, Remote Tech, Deadly Reentry, FAR Optional question 2(if you don't use mods): Do you rarely(in less than half of your career saves) use reverts/reloads? If only your revertless/reloadless worlds were counted, would the amount of 'yes' answers to the above questions be roughly the same?(+0.25 points for every 'yes' answer to the above questions that would remain the same, not including optional question 1) Q: On which of the following objects outside the Kerbin system have you done successful return missions: Duna(2.5 points), Ike(2.5 points), Dres(5 points), Moho(5 points), Gilly(5 points), Laythe(10 points), Vall(10 points), Bop(10 points), Pol(10 points), Tylo(15 points), Eeloo(15 points), Eve(30 points) None My score is 36/20 = 1,8
  10. idea I have posted in Squads quiz "Bang Goes The Budget"
  11. After about a week or two I finally had some time to play with my Kerbals. I haven't done much really. Just launched two rovers to mark where each end of runway is as my flags kept disappearing. Also I have designed new probe which is, depending on launcher used, capable to go to any planet. It is now in parking orbit around Kerbin waiting transfer window for Moho (I didn't want to go there again as my failure probe just crashed there last time I played, but it was 1st window coming so...) Also, I have finished designing Service Module2 for my station as well as new cargo module to store all life support and new updated Service Module1 which will replace the one that is already docked to the station. After that I spent some time playing with plane designs. I plan to make an SSTO plane, but I still have to first design plane that can land safely. Also, I have started to organize new install of KSP with different mods, based around Interstellar mod.
  12. First time I went to Minmus I was in quite low orbit (don't remember exact height but it was between 5 and 8 thousand meters; didn't try to land that time around) and I was just executing my maneuver node to return my brave Kerbal back home. Burn was done flawlessly but when I time-accelerated I saw, to my shock, that craft was going straight to the Minmus surface with not enough fuel to save spacecraft or poor Kerbal. From that mission on I start from higher orbits, especially when I am around the body that has smaller size and lower gravity. I also check and double-check that my maneuver won't take me on a one-way trip to the surface.
  13. I am not 100% sure but I think that by buying KSP you have access to all of its versions and it is up to you which one will you use.
  14. I build my stations to have something to meet with in orbit. Also, while building my current station in 340km polar orbit I have learned to launch my rockets much more efficient. When I started with this station I needed to use one large stage, one smaller stage and 2 LFO boosters (same as first stage) to get my station modules into orbit. Now, I run those boosters at just about half of fuel capacity and I had reduced the size of second stage by half. I think there is still room for improvement and I think I will soon be able to change those 2 LFO boosters with few small SRB's. All parts are 3,75m with 3,75m extended fairing from KW, or inline 3,75m fairing if module is a bit narrower.
  15. haven't done anything in last 2-3 days. I had an exam at the university today and I have one tomorrow. If I pass them both I will get my bachelor's degree in computer science
  16. all of the "original 3" are at office jobs in my career. It would be stupid to loose any one of those legends in some bizarre accident testing new launch vehicle or something.
  17. After launching core module for my Kerbin Station today I had launched two more modules - Service Module and Docking Module. All that is been done while waiting for Moho probe to enter Moho SOI. After those 2 modules were launched first 3-Kerbal (Dercan, Dudrick, Ansted) crew launched to the station. They will wait for supply ship to arrive with lifesupport supplies and space to store and deorbit unnecessary pieces from the station (few solar panels that were placed on to keep station alive while service module was on its way and RCS thrusters that were used to dock new modules to the core).
  18. I haven't done much today: - again one correction burn with my Moho probe. It is my first interplanetary trip and it is harder than I had thought by watching youtube videos - almost finished the design for my stations service and docking modules - raised my stations core module from 260x260km orbit into 340x340km orbit and took a screenshot of it after orbit maneuvering stage was discarded and deorbited
  19. - I have finished almost catastrophic mission to the Mun. Ship was just too badly designed and I had to cut the mission short. One of 7 Kerbals lost his life in that mission, but it brought back about 700 science. - I have terminated Sun probe which was on the mission to gather near sun science. It ran out of fuel and periapsis was too high so I had no use of it anymore - I have made a correction burn with my Moho probe which is now on its way to enter Moho's SOI and try to land on the surface - I have launched core module of my new space station. It was first planed to build the station using KSO Phase 2 parts, but I run into memory problems so I had to delete KSO. Now I have unlocked Fustek parts in my tech tree so station will be built using them. - I have started to build Duna probe. I usually tend to overdesign my probes which are in the end quite heavy, unstable and short on fuel. I will try to make this one as small as possible.
  20. Jeb went to the Minmus to visit 4 biomes Sadly due to my his error he blew off landing legs and one experiment bay during 3rd landing and mission had to be canceled.
  21. Moho window is coming in about 20 days so I am preparing a lander probe for that occasion. As it is coming out much heavier than I had planned at first that necessitated more powerful launch vehicle than anything I had built so far in my career. So this is a result, somewhat copying Delta IV Heavy Plan was to have upper stage in 3,75 meters like first stage, but I don't have any 3,75m fairings yet so I decided to go with aesthetics and I made 2,5m upper stage with 2,5m expanded fairing
  22. Scott Manley and Bob Fitch are my favorites. Because of Scott I have stumbled upon KSP while Bob's storytelling and attention to detail just amaze me
  23. I just today went out of Kerbin SOI for the first time. My unmanned probe is going to orbit the Sun with very low periapsis so I can take some science data from there. I am now close to my Moho window where I will send an unmanned lander to gather some science from there. I had the technology for trips out of Kerbin SOI for quite some time now, but I just wasn't brave enough.
  24. I flew very little today as most of my time ingame was spent in VAB refining my design for new station in Kerbin orbit. I hav also spent some time in hangar working on design for my science plane designed to carry experiments stored in cargo bay. Smaller version can visit 4 biomes in one flight, larger version is designed to visit 8 biomes. Plane, especially larger one, flies pretty well but taking off is really hard which might be due to small control surfaces. I had two partially successful flights, one crashed into runway on landing while other one landed into the sea with cockpit and pilot intact.
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