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Everything posted by Cuky
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I have finally made my first ever successful mission to a body outside of Kerbin SOI. In that mission I have completed 3 contracts and got huge amount of funds and science as a reward. Final landing on Duna didn't go well though as I managed to hit a slope and my craft toppled on its side.
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I have redesigned and launched probe intended for Duna...it is much smaller payload than before and uses only one probe instead of 3 separate probes so that I can put it inside currently unlocked KW fairing. Without Procedural Fairings I didn't get CTD so mission went on and probe is now in LKO When I finally achieved orbit I have noticed that I had made a little blunder - probe is missing a Materials Bay which needs to be on it to complete satellite contract. As it has enough delta-v to reach Eve it will now wait in orbit for Eve window, while for Duna I will launch another probe which will be redesigned to have Materials Bay
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back to drawing board for my Duna mission...whenever I try to launch it game crashes, which is a bit strange for me as whole payload + launcher have 75 parts in total and I had launched larger crafts...maybe something with procedural fairings, I usually have memory problems when using procedural parts.
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I have finished design of craft that will go to Duna for my (at least I hope) 1st successful mission to the body outside Kerbin SOI. Payload inside fairing is made up of 5 parts, top to the bottom: 1. Ike lander 2. Duna lander 3. Satellite with thermometer and materials bay for specific orbit contract 4. Heatshield for aerobraking 5. Transfer stage Sorry for bad quality picture Transfer window is coming in about 20 days so I still may upgrade solar panels if I manage to unlock better ones.
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I got mine when I started high school...it is actually writen (and pronounced) ÄŒuki here in Croatia. Guys at my class started calling me ÄŒuki because my last name (ÄŒule) was too long for them. So it was just few of them, then whole class, than guys from other classes and by the end of my 4th and final year at high school even teachers were calling me like that. At university it wasn't too long until it caught up too. Most people even can't remember my real name even though some of them know me for more than 10 years. You can imagine how weird it must be for me when someone calls me by my name...most of the time I don't even notice that they are talking to me. So yeah, I use this name wherever it isn't used by somebody else...I use variations of it when it is not available, like Cukyman for example.
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I have started with .23.5 where I played a bit in Career and I have continued with Science Career in .24. In that time I would usually overbuild my rockets and discard stages with lot of unused fuel. I was impatient and I didn't want to spend my time optimizing stuff. Than .25 came along and in that version I actually fooled around in Sandbox. Now, about a week ago I have started Career in .90 and I am carefully planing my launches. Crafts are usually on a margin with fuel to save funds and I am actually trying to build simplest and lightest crafts just to achieve contract goals. It is a bit slower but it is actually fun trying to squeeze as much performance as possible for as little funds as possible. I still haven't tried with recovering my launchers, I will play with that when I unlock larger parts.
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I've got contracts to explore Duna (that 4 part contract with achieving orbit, sending data, landing and sanding surface data), to explore Ike and to put a satellite in specific orbit around Duna, so I have started with designing of crafts that will achieve that mission. This is small probe that will do the landing on Duna part It will be attached on top of a larger probe which will first be inserted in specific orbit to complete that contract and then divert to Ike to complete exploration contract.
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What's the stupidest space-related thing you've ever heard someone say?
Cuky replied to SlabGizor117's topic in The Lounge
That is true. But, at least in my case, when I don't know something and I am interested in knowing more about it I as questions however dumb I may look asking them. What I don't do is assert things that are wrong about things I don't know anything about and cry when someone tries to correct me for being wrong. -
What's the stupidest space-related thing you've ever heard someone say?
Cuky replied to SlabGizor117's topic in The Lounge
Just remembered another one: "Spaceflight is impossible because it is not possible to re-enter Earth atmosphere." I saw that one on few documentaries about spaceflight that I watched on youtube. Few of statements in that argument were Space Shuttle wings were useless because there is no atmosphere above 30km?! Apollo missions were fake because it is not possible to come back at 20k + km/h and spend 5-10 minutes free-falling through atmosphere as you can't fall that long through 30-ish km of atmosphere traveling at 20k km/h You can't survive re-entry -
What's the stupidest space-related thing you've ever heard someone say?
Cuky replied to SlabGizor117's topic in The Lounge
"They did it in the studio" - about Moon landings... Also, I see some comments on space related videos on youtube about all space programs around the world are fake, "ISS is just an empty shell" etc... -
Today I have done explore Mun contract with a probe, then same contract for Minmus with a bit modified probe (added landing legs). That Minmus probe then had enough delta V to do satelite around Kerbin contract. Then I made 5-kerbal station around Kerbin for yet another successful contract. When I started to design probe for explore Duna my game crashed so I took a break then. In between those missions I have upgraded VAB, Launch Pad, Mission Control, Tracking Station and R&D center
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I have started new career after about a month off from KSP. Moho transfer window is coming in just 8 Kerbin days, so I have prepared a probe to go there. I hope about 6k m/s of dV will be enough to capture into Moho orbit. Still, I have to build launcher and transfer stage.
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I have experienced huge amount of errors in debug menu...seems time has come to make new fresh copy of KSP and put mods in one by one until I discover where the error is.
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Well, I have looked it up on wiki...STS-125 was Shuttle's last ever mission to service Hubble Space Telescope. It was post-Columbia disaster and no Shuttle had gone that far for quite a number of years, so they prepared STS-400 (Endeavour) in case something happened to Atlantis during mission and they needed to rescue its crew
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Me too. Than some time ago I saw this picture with Atlantis (STS-125) and Endeavour (STS-400) together on the launch pads and I thought there should be more space in VAB than I thought there is.
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Have you ever had a non-intentional collision in orbit?
Cuky replied to PTNLemay's topic in KSP1 Discussion
I once had a collision with lander from previous mission that was left in orbit around Minmus. I have just put a small science station in orbit and two came together after some time. Luckily there was no one onboard the station when that thing happened. -
How close to being totally out of fuel have you been?
Cuky replied to Randazzo's topic in KSP1 Discussion
Once I docked at my Minmus science station with 0 units of monopropellant and just 2-3 units of LF. I run out of mono quite early (forgot to pack extra tank so I had just that which is already in a pod) and I have spent almost all of my fuel on trying to dock with the station using only LV-909 engine. -
after a long time (since 23.5) I have again downloaded TAC Life Support mod. Because of that I am trying to design a short-term station that will be placed in orbit around Kerbin for TAC LS testing purposes. I still haven't upgraded R&D center so I am limited to under 100 science technology. I may design the station so that if it is successful it may later be used as a core module of bigger station. More info when it is up and orbiting.
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I have found a design flaw in satellites I have launched yesterday. Seems that 3 KW Rocketry batteries aren't enough to keep 3 antennas powered up (the largest one is offline as I don't have anything that far away). It seems that I will need to go through contracts as fast as I can to earn funds so that I can upgrade R&D to be able to unlock larger solar panels.
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Today I have finally earned some money so I have upgraded VAB to allow more than 30 parts and than still had some cash so I decided to launch a constellation of 3 small com-sats (I am using Remote Tech). Those are launched just as short-term constellation as I did not have any noteworthy solar panels to power them up for extended periods. Once I unlock bigger panels I will deactivate them (but leave them in orbit in case one of future larger ones develops a problem) and launch newer and larger ones. Those were also first 3 launches of my new light payload launcher which was able to put those satellites in geostationary transfer orbit and still had few drops of fuel left, enough to de-orbit itself. This was, if I remember correctly, first time that new design for a launcher haven't had any glitches in my 6-month KSP career. Final orbital insertion was done by satellites own engine. Cost per launch is 18.380 funds.
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I am still not ready to risk Kerbal lives to fulfill a contract for landing on the Mun. So, I have worked around the KSC to get a little science that I missed for to unlock solar panels so that I can send probe to do the landing. But before that I still have to do that costly and tedious job of putting up RT satellite network so that I can communicate with said probe.
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I run into problems today. My game loads ok, I can play without memory-related crashes for about 2 hours...but whenever I put 1.25 KW engine with thrust 90 (I forgot its name) and try to put decoupler beneath it my game crashes with "Fatal error in gc: Too many heap sections" message.
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I have just managed to get to the Mun, achieve a stable 35x300km orbit and return back to the Kerbin for the first time without maneuver nodes. I had a contract to explore Mun (achieve orbit, take data from space around Mun, land and plant the flag) which I was postponing for some time until I got some cash in (just in case I fail). Next task is to earn enough cash to upgrade VAB so that I can have more than 30 parts because next goal is to land on the Mun and complete that contract. I did not take any pictures during the mission as I wasn't sure if it will be successful, but here is the end result:
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Tests are proceeding almost as planned. Landings are still an issue
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today I have finally unlocked landing wheels so that I can use that dirty old runway that was just standing next to my space center. I have designed new survey plane called NX Beta (yeah, Star Trek fan here) and I have tested it (partially)successfully. Test objectives were: 1. Take off from KSC runway and fly to the island - PASSED 2. Land on island runway - MISSED, came too fast and I had to abort 3. Take off from island runway - N/A due to not completing 2. 4. Land back at KSC runway - I have succeeded in landing, but couldn't keep the plane in one piece. I will probably have to remove parachutes that I have added for emergency landing so that I am back below 30 parts limit so that I can add some airbrakes