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Everything posted by Cuky
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Today I have launched a mission which as a goal has to complete 3 contracts: put satellite in equatorial retrograde orbit of Minmus, put a base for at least 6 Kerbals on the surface of Minmus and send or recover scientific data from Minmus' surface. I think I may over-engineered it though. It is now in Kerbin's orbit waiting for its transfer as for now Mun is kinda blocking my way.
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I totally forgot about that option. I will try in my next modification of the craft, re-entry test was successful as I had nice control through it, but will need to modify wings because if I come into thicker atmosphere with anything in my fuel tank it wants to keep far away from prograde. Thanks for advice
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finalized my design for a small crew shuttle. Atmospheric testing went good, though I had to remove a tail fin and put on a bit smaller wings because it wouldn't fit inside 2,5m fairing. Although it still glided very well problem was that I have lost almost all yaw control and that it really liked to go into huge side slip whenever I turned. Because of that I use airbrakes as rudders while those 4 small Tier0 fins are there to prevent it loosing yaw control. Also, if needed, RCS can be use to help and stabilize it. Parachutes are on just for testing so that I don't kill my Kerbals. Now I plan to launch it up on a suborbital flight to test how it is flying during re-entry. It everything works well I will then design a small orbital module that will be attached on the back which will have batteries, power generation and a docking port, all of which will be jettisoned before re-entry.
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today I have finally sent Valentina to the Mun to rescue Jeb who crashed there while gathering science for our contractors. He was punished by being left up there for a few days, while Valentina in the meantime did few atmospheric test of a light craft that will serve as crew transport to stations in LKO. In first version it will have capacity for 2 crew and 4 passengers (all Mk2 parts), docking port at the back and 2 radially mounted engines for orbital maneuvers. It will be launched on expendable rockets. Later I plan to try and make recoverable rockets for this craft which will probably remain unchanged until I decide to finally tackle something I was avoiding for almost a year: SSTO-s
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I accidentally stumbled upon Scott Manley's video from his Eve or Bust series, then he started Interstellar Quest and I wanted to try the game for myself. That is how I got to KSP
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1.0 for Windows released too early?
Cuky replied to xtoro's topic in KSP1 Suggestions & Development Discussion
you may experience crashes due to temperature gauges causing memory leaks. I have them disabled and can play a bit modded KSP for 2 hours (haven't tried for longer yet) without crashes. I am using Win 8.1 Pro, Intel Core 2 Duo 1,86GHz, AMD Radeon HD5450, 2GB RAM -
was it maybe supposed to land using parachutes? You wouldn't need wheels then, simple leg would do the job
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Jeb is once again stranded on Mun in my career, but this time hi isn't in orbit but on the surface. He went there to complete 3 contracts: science from space around Mun, science from Mun's surface and plant the flag. He did it all, but horizontal speed was a bit too high on landing so craft tipped over and exploded. All that survived were his capsule and scientific instruments. He collected data, planted the flag and is now waiting for Valentina to come and rescue him
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Well, when an object (in this case a rocket) passes through the air it pushes air around itself leaving a zone of low pressure behind. Now, airstream that is at higher pressure is coming of from the edge and naturally mixes with that zone of lower pressure and that creates vortices which in turn drags on the object and slows it down. When you have back end tapering like that of a nose cone mixing of those low and high pressure streams is much more gradual, vortices are less powerful and are causing less drag on your vehicle.
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Jeb and Lenble Kerman (scientist) went to Minmus and have successfully returned back to Kerbin. They had a bit of a problem as they damaged solar panels on their main ship, but those on lander were enough to keep them powered together with batteries. I am sorry for bad looking craft on launch, but I still haven't unlocked 2.5m fairings so I had to use those 1.25m to pack lander
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Stopped receiving science?
Cuky replied to CrasHReBooT's topic in KSP1 Gameplay Questions and Tutorials
you can still send Kerbals to land in Desert, on Mountains, and every other biome to take EVA report and Surface samples. Also, every building at KSC is different biome, so you can do every science experiment at every building and you will receive science. Quite early in tech tree you can build a small rover for one Kerbal (science guy preferably) with one of every experiment. Then you only have to drive to, say, VAB, do all experiments there and then EVA that Kerbal to collect Data and reset experiments so that you can repeat them at next building without need to recover vessel before you are done. -
Today I got a contract to fly by the Minmus so I built tiny probe which was to complete that contract on a free return trajectory and when returning test how much heat shield is needed for re-entry so that I know what to expect for future missions with Kerbals on-board. It also took temperature readings in space high abouve and near Minmus to add a bit to Science. Then I built a launcher as cheap as I could with parts that I have and launched it on the mission. Everything went well, but I was surprised with how little of ablator has burned up when returning at more than 3km/s. Pictures in spoiler, though I forgot to take few of them near Minmus, but Jeb and his partner will take care of that on the next mission.
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very efficient but be prepared for long burns as that TWR is quite small
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I don't hate it nor do I like it. It is how Squad chose to make it and I have to adapt, though that was a bit easier for me as I used FAR in previous versions. When some things are plainly wrong, like flipping with heat shield attached, that needs to be fixed. Anything else I just have to adapt. Kerbin is not Earth and I don't expect it and its atmosphere to behave exactly like Earth. It is realistic, but not too much so that you have to spend extended times going through numbers and fixing it. When something is wrong with a craft and you have basic understanding of physics you can intuitively fix it. Keeping it somewhat realistic and fun in the same time is what I like from games I play and it is what I get from KSP and atmosphere model in it. When I finish my current career I may again switch to FAR, but for now I enjoy it like it is.
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Sometimes you may be lucky and they will follow you wherever you go. This is from my first Munar landing mission and they were in this position to my craft up until I finished my transfer burn
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smaller craft is just a Pol craft (Cygnus replica) from Tantares. Larger one is probe core, fuel tank, few batteries, one of orbital modules from Tantares mod and small docking port
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I have successfully completed my first docking in 1.0 as a part of a contract to perform docking in Kerbin's orbit. First launch was a bit larger craft on a larger rocket which served as a target for a smaller craft launched on smaller rocket.
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Ursie Kerman today went to the Mun in 2-man Soyuz capsule from Tantares mod and have successfully rescued Jeb. She is now 2nd female Kerbal in my career that went to the space and she is most experienced Kerbal in my roster after Jeb
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Jeb is currently stranded in Mun's orbit with not enough dV to return, waiting for rescue
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after redesigning my craft Jeb went once again on the mission to the Mun to plant a flag. While circularizing in Kerbing orbit I had some unexpected visitors: Once I finished my transfer burn they weren't that keen to sticking around and they vanished from tracking station too. Jeb came to the Mun with plenty of dV left and proceeded on to a landing which was quite successful But sadly, I made few blunders while trying to land (like overreacting with controls) and when Jeb returned into Mun orbit he had 77m/s of dV left and no way of either landing or transferring back to Kerbin. I sent automated rescue craft, but I managed to come to the Mun from the wrong side, going in totally opposite direction from that of Jeb's, so I crashed that craft into Mun and will send yet another one.
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I tried to send Jeb to the Mun to complete "plant a flag" contract using this craft, but once boosters separate TWR is just too low and I loose huge amount of dV fighting Kerbin's gravity even before I get into orbit. I managed to achieve orbit around Mun, but with about 650m/s of dV left I didn't want to risk stranding him up there, so he came back home. Sorry for bad pic quality, this is my first time using KVV to take pic of my rocket.
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I like to use both. Rockets: - interplanetary missions, whether probes or crew - building space stations - launching larger satellites Planes: - atmospheric science - crew ferry to LKO stations (currently in design) - small satellites