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Everything posted by beaucoupzero
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[1.12.x] Textures Unlimited Recolour Depot
beaucoupzero replied to Manwith Noname's topic in KSP1 Mod Development
dropping by to say THANK YOU for your amazing work ! -
Ballisticfox's Vintage TUFX Config
beaucoupzero replied to ballisticfox0's topic in KSP1 Mod Releases
looks great!!! -
Yes! edit the cfgs and change drag and lift to 0, this will alleviate your problem somewhat however any angled pwing u use is drag inducing. imo the best way to use these is this: use rather op engines (kspie or tweakscaled stuff), use a counterweight at the front of the craft, u will need this for autostruts to latch on and will enable you to play with the geometry more since the more detailed your pwing based cockpits are the more the COL will move to the front. Also double your control surfaces (place them one on top of each other) this will help alot with control when operating your pwing craft. Add nose cones inside of your craft this will certainly reduce some of the drag, fairings work even better but are difficult to use i had success with Procedural Parts nose cones as well. Keep in mind symmetry is very important if u leave a wing/panel angled u have to compensate for that with a pwing angled in the opposite direction or u will end up with huge aero issues such as ur crafts having a clear tendency to nose down or up. Another important thing, sometimes, some pwings crafts will promptly explode on the runway, if they do it is worth reverting to launch sometimes that fixes it.
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[1.12.x] Textures Unlimited Recolour Depot
beaucoupzero replied to Manwith Noname's topic in KSP1 Mod Development
no it`s a separate mod called E4 that adds these windows. you can save a coloring preset and apply it to each part, so simple! -
SimpleConstruction! (SCON) Stock rocket building
beaucoupzero replied to zer0Kerbal's topic in KSP1 Mod Releases
not sure what you mean. i have downloaded and installed the latest Simple Construction mod files for ksp 1.8.1 via github. should i download the elp original mod and replace the part folder? -
SimpleConstruction! (SCON) Stock rocket building
beaucoupzero replied to zer0Kerbal's topic in KSP1 Mod Releases
hello! i have installed the Simple Construction mod for ksp 1.8.1 and i keep getting an error message whenever i have launch clamps supporting my ships. the part it says it`s missing is "ELExtending LaunchClamp". any help is greatly appreciated! -
[1.12.x] Textures Unlimited Recolour Depot
beaucoupzero replied to Manwith Noname's topic in KSP1 Mod Development
the pwing configs are pure magic @Manwith Noname and i just started to play with it. THANK YOU! -
[1.12.x] Textures Unlimited Recolour Depot
beaucoupzero replied to Manwith Noname's topic in KSP1 Mod Development
just tested the cfgs for pwings and they work. i wanted to thank you. -
wow! that`s amazing. does the metallic shader work too? i`ve been playing 1.8.1 and found no odd behavior with pwings (apart from the rather huge lift they produce). i`m itching to try it, i wanna build some shiny robots heh. props for your hard work looks like a godsend and would greatly expand my builds. cheers!
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hello, i`m looking for a way for a way to make the old pwings (they still work in 1.8.1) use TU. atm i`m stuck to duplicating the parts and recoloring them in Photoshop but it`s cumbersome and increases part count. A TU cfg would mean alot to me. thank you !!!
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
beaucoupzero replied to PolecatEZ's topic in KSP1 Mod Development
----------- using 1.8.1 with updated Firespitter plugin and updated B9/B9 Animation Modules everything seems to be working!!!!!!!!! some cockpit textures are missing but i remember they were unfinished anyway. even the part variants work just fine. the rotors work as well and the gladius vtols are the best thing ever!!!!!!!! -
amazed this still works after all this time. with some cfg edits it can be use to create almost anything and combined with procedural parts, well, the possibilities are endless i put it to use making this ship. editing the textures can also yield very interesting results.
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great!!! i think the best way would be for you to update the files, i have no idea how that would work. i`ll pm u with the zip, i`m working on getting more numerals in currently most of the numbers have a zero in front. so i`ll make a 0-9 series on white and black, i`ll also test some more dashed lines, i`ll see how that goes.
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https://imgur.com/gallery/c4oQVhp wow it really works!!!!!!!!!!! too bad i already made a vid. i`ll include it in the next anyway. many thanks!!!!!!!!!!
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hey thanks, but it only works in the vab/sph, inflight it does not affect the fairings, just the base.
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thank you so much for your answer!i have to admit i am completely lost and i have no idea what to do with this. could you please give me some more hints as to how to install this ? i am not a coder : ) many thanks!!!!!
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hello, thanks for this mod, the reflections look stunning and it really takes things to the next level aesthetically. i am trying to learn if it is possible to apply the metal shader to stock fairings. i am using the porkjet config found in electrocutors thread and fairings are not affected by the shader. any help will be greatly appreciated.
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hello, i have a question, how can i apply the metal shader to stock fairings?
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MODS: KSPIE, KJR, Space Y, B9+legacy packs, SVE, scatterer, navhud, kerbal engineer, procedural parts, procedural wing, nebula decals, kerbal foundries continued, simple construction, TAC fuel ballancer, TAC life support, hangar extender, distant object enhancer, DiRT (for changing the skybox get it!)
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i`ve followed your instructions and it works but with issues i will list the procedural parts cfg used the old parts names, i have updated that and it worked (see updated cfg in quote) but there are some weird transparency issues, some the designs are kinda extreme but the issue appears on smaller craft. it also appears that the colors bleeds into surrounding parts(note the tank under the b9 wing, 1st pic). i have no idea what causes this. it is actually pretty usable as long as i apply darker colors as the transparency makes visible some sort of shading layer of the objects around the painted object (second pic). anyway great work! here is the album. best.