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Everything posted by liquidhype
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Awesome Mike! Congrats on having the mod up and running again Everything looks nicely organized aswell. I've started working on --> Shuttle-C just for the fun of it and mostly for my personal usage. But if anyone else wants to try it out, I can send it on over to you Mike once it is done. I am of course only making the shuttle itself, as the ET and boosters it would have used in real life are the same ones that already are included in this mod.
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
The launchers originally was only configured for RSS only (with stock fuels), but after quite a few people wanted to use the real scale vehicles in stock-size KSP, I decided to add a separate folder to the mod with configs for stock. My main focus is RSSRO, but I need to configure each of the launchers for RO, Real Fuels, Real Plume, ETC and various other Realism Overhaul dependencies first. Making the launchers compatible with all these dependecies will take a little bit of time, so for the time being I am focusing on pumping out a few launchers that will make it to LEO and GTO just fine in RSS without RO. Once Vega, Delta III, Ariane 5 ECA & ES, Ariane 6 A62, A64 & PPH are all done, I will start configuring them for RO with all of its dependent mods. The next update will of course include the two Ariane 5 versions, but also a whole host of changes to the already released launchers, such as new/updated models, better textures, upper stage engines with extendable nozzle skirts, various cfg clean-up and other tweaks. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
It is quite large. To give you an idea of scale, Zarya for example is about 12.5 meters long with a diameter of just over 4 meters. ATV is roughly 10.27 meters long, by 4.48 meters in diameter. So if you were to slap all the modules together, you'd end up with a pretty big station -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
My ATV panels will be quite a bit larger (I make everything to scale) compared to the ones included in the Lionhead pack. I'm also aiming to make them look as close to the real ones as possible. I've made textures for the panels, that to me look pretty much identical to the real ones. The ones in Lionhead looks a bit too cartoony for my liking, but they still look nice. Anyone want IVA for ATV btw? I figured with Enhanced IVA being released now, someone out there would probably like to float around inside the ATV. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
It has to be Lionhead as there are no other mods that adds the ESA vehicles -
On my end, the SpaceX launch complex is done as far as modeling goes. Texturing is about 75% done. I decided to go ahead and do Korou as well, seeing as my Real Scale Launchers mod mostly contains ESA launchers. I'm still busy finishing up the new big update for my main mod, but once that is done I will go ahead and finish up my two launch complexes for this mod.
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Thank you very much Once I finish up ATV and actual decouplers for the SRBs (been using stock HDMs for testing purposes), I should be good to go for another update. Everything else that needed to be done and re-done are complete. -
This is just too funny! Too bad I have to "spread some Reputation around before giving it to Mike-NZ again"
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Thank you KK! Yea Vega needed alot of work, both modeling and texturing wise. I've re-done the textures so there are no z-fighting, and the blue stripes doesn't get interrupted by the decouplers. The upper stage is now devided into 3 pieces, avionics, payload adapter and RD-843 engine. All the models for the upper stage are new, as well as new textures. In short, I've re-done and upgraded most of the parts for the launchers that have already been released. Ariane 6 and Delta III upper stages have been split into tanks and engines, instead of combined, and each of the engines have new models with animated nozzle skirt extentions. I'm hoping to use BDAnimationModule to have the nozzle skirts extend when activating the engines through staging. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Status update: Getting ever closer to releasing the next update. I started off with just wanting to make Ariane 5 ECA and ES, but quickly realized there was much to be done with the older launchers as well. I've spent copious amounts of hours re-doing textures, making some new models for engines, upper stages etc, balancing the mod for Stock KSP and Career Mode and so on and so forth. The next version of this mod will be version 1.1 (because of KSP 1.1 hype) and will contain a whole bunch of upgrades and tweaks to the older launchers, as well as adding Ariane 5 ECA (for dual satellite launches) and Ariane 5 ES (with ATV). I may also do ETC, Real Plume and RO configs for all launchers. Every single change will be added to the changelog once the release is public. In the mean time, here is a imgur album with a couple of pictures of Ariane 5 ECA. -
How do I use PREFAB_PARTICLE to set the smoke plume?
liquidhype replied to Tweeker's topic in KSP1 Mod Development
Post your part config here and let us take a look at what you did wrong -
I will consider it once (or if) this mod gets under control. I do not feel like being part of the team as of this moment But I appreciate the invite.
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Mike, did you ever contact mharrizone? This person seems to have the experience you are looking for Here is his/her post from the SSP page in case you missed it:
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[1.7.2] KK Launchers - Delta, Atlas Pack
liquidhype replied to Kartoffelkuchen's topic in KSP1 Mod Releases
The different Ariane 6 versions (A62, A64 & PPH) has been out for a while now. Ariane 5 ECA is almost ready for release. I'm not going to be rude and post any pictures on Kartoffelkuchens thread, so you can have a look at A5 here. - - - Updated - - - Delta IV looks really good KK! Can't wait to have it in game -
(WIP) The Martian Rockets
liquidhype replied to MajorLeaugeRocketScience's topic in KSP1 Mod Development
That is very understandable, no need to have a public meltdown. Focus on school and whats important. I'll keep Real KSC running. -
Everybody calm down. If people feel like they need to focus on their personal lives, that is completely understandable. School, work, family and friends is always a priority over any mod. With that being said, I am not going anywhere and will keep this mod alive. I've talked to Kartoffelkuchen, and he is still going to help out. This mod was my idea from the beginning, I just gave Triston the go-ahead to open up this thread. If he needs to take some time off, I will step in for the time being. I am currently busy with a fairly big update for Real Scale Launch Vehicles, which will include a few version of Ariane 5, ATV, new textures, new engine models, Career mode and Stock balancing and a bunch of other changes. Once I am done with the update, I will focus more on this mod and try to get some kind of a pre-release out there. On a side note; If anyone has extensive modeling experience and wants to contribute to this mod. Feel free to send me a PM Any and all help is appreciated.
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Getting it to work with RSS without RO is quick work. Follow these steps: - Change engine and srb thrust and ISP to that of the real world thing. - Change the mass of all parts to match the real world thing. - Find out the burn times for SRBs, SSMEs and OMS engines (wiki) - Go into the game and look at all engine parts and see how much liquid fuel, oxidizer and solid fuel they burn pr. second. - Multiply the amount of fuel burned pr. second by the burntime of each of the engines. - Example: the SRBs burn for about 127 seconds. So multiply the amount of "solidFuel" they burn pr. second by 127 seconds. Now do the same for the SSMEs and OMS engines and you should be good to go
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
If anyone wants to rescale my launchers for personal use, they are more than welcome to do so. Regardless, VAB size wont stop me from making whatever it is I want to make -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
When have I ever made a scaled down rocket? And even 57,6 meter is pushing it to the limit in the stock VAB. I am almost done with Ariane 5 ECA, which is 53 meters tall, and when I attach the fairings to it, they hit the VAB roof. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
It is an interesting consept. Or was an interesting consept.. But hey, the second best thing to having it in the real world is having it in KSP Probably won't fit in the stock VAB, as it would have been roughly 90 meters tall, but it should feel right at home in RSS -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
I'm definitely bookmarking that website I found quite a few rockets I want to make from that site. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
I dont want to put off development of Vulcan, I've made most of the models and some of the textures. But I don't feel like releasing it when I am unsure of its specs. As for Titan, I might very well make a couple of Titans down the line, but first I need to finish up Ariane 5 ECA and ES. I also really want to do the Liberty launch vehicle that was proposed a while back. It looks really cool