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Everything posted by liquidhype
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Update: - Delta III launch vehicle added - Minor fixes and adjustments for the other launchers Enjoy -
parts [1.2] Karibou Expedition Rover [0.3.0]
liquidhype replied to RoverDude's topic in KSP1 Mod Releases
Sweet I've been watching you model these parts for a little while now, and I'm so happy I finally get to take them out for a joy-ride ^^ Well done RoverDude, another great one -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
To be honest, I'm not sure what is causing the problem. My guess is actually the newest version of FAR. I did alot of testing with it in my install, which always has FAR installed, and the Delta flew just fine before I installed FAR v. 0.15.5. My imediate though was "damn you drag-cubes", but the thing is, it flies perfectly fine in the stock atmo. I think it is the voxel-model aero from the new version of FAR that is screwing things up. I might have to redo the colliders because of how voxel-model aero works. Problem with using the entire fairing as a collider is that it causes all sorts of problems with what's inside of it when decoupling the fairings. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
The configs are all done, both for stock and RSS. It is FAR I'm having minor issue with. Will release the Delta III once all bugs are squashed -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Minor status update: Delta III is almost ready for release. Having slight issues with it, aerodynamically speaking. I blame drag cubes! -
Space Shuttle Pack for ksp 1.0.4 dev thread
liquidhype replied to Mike-NZ's topic in KSP1 Mod Development
Looks somewhat like a Pegasus XL (= -
Space Shuttle Pack for ksp 1.0.4 dev thread
liquidhype replied to Mike-NZ's topic in KSP1 Mod Development
Oh why thank you Triston! And here I was thinking it was a hot air-balloon -
Space Shuttle Pack for ksp 1.0.4 dev thread
liquidhype replied to Mike-NZ's topic in KSP1 Mod Development
I do enjoy the mini-shuttle-look you're going for Mike Be sure to add normal maps to those textures though as they will definitely come out flat if not. -
Then you would be completely wrong - - - Updated - - - This was my idea from the get go. Triston was interested in this as well so we ended up teaming up. I gave him the go-ahead to open this thread, that is the only reason his name is in the OP. Other than that, this is a joint venture between me, Trison and the other actual modelers.
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As far as I know, the only 100% complete "complexes" are Chris' ones, some of Mikes shuttle stuff and the Atlas pad from Kartoffekuchen. I'm unsure if Kartoffelkuchen is done texturing the pad or what not. But we don't have nearly enough to release anything. The name of this mod is the real KSC, and so far we don't have a real KSC. Once the entire KSC is done, and we have a couple other launchpads/sites scattered around the place, we can go ahead and add a download for the mod.
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[1.7.2] KK Launchers - Delta, Atlas Pack
liquidhype replied to Kartoffelkuchen's topic in KSP1 Mod Releases
As with these rockets real world counterparts you need to pay attention to how heavy your payloads are. The rockets in this pack have specific payload capacities, so if your payload is 4 tonnes over-weight, the upper stages will most likely struggle with getting them into orbit as the deltaV and TWR will decrease dramatically. Also, if your payloads are within the lifters limit and you are still struggeling with getting them into orbit, try for a much steeper launch profile. Sometimes it can be wise to aim for 45 degree prograde at 30-35km altitude with low-powered upper stages -
Unless it is a complete model, or a 100% textured model, there is absolutely no need for pictures. Looking at 6 rectangles slapped together looking somewhat like a launchpad is not impressive and does not need to take up thread space. If anyone wants to make a "progress" album on imgur and post a link to it every so often, thats fine. But don't post pictures of your models when they are untextured and only 5% done. Also, let's keep all posts related to this mod and not about school, hurricanes, bananas or other penguin-related nonsence.