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Everything posted by liquidhype
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Are you having problems getting any of the launchers into orbit? I've tested all of them multiple times both in stock atmo and FAR, and they all get into orbit just fine. If you encounter any issues with them, please report them in the Real Scale Launchers thread - - - Updated - - - If you are planning on including Real Scale Launchers in your plugin, please wait for the next update before doing so. I am working on a fairly big update, which includes both Ariane 5 launchers (ECA and ES), in addition to new fairing colliders for all launchers (because of how FAR now works with voxelization), a couple new upper stage models, a new engine and other small adjustments.
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(WIP) The Martian Rockets
liquidhype replied to MajorLeaugeRocketScience's topic in KSP1 Mod Development
So what exactly is left for MajorLeague to do? xD Looks really nice though -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Yes, I actually have that PDF file already, but thank you anyways ^^ -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
That is a great reference image, thank you - - - Updated - - - Yes I was thinking about making them. After Ariane 5 ECA and ES are done, I might finally finish up ULAs Vulcan. I've been pushing back the development of the Vulcan because of lack of specs. After Vulcan is done, I'm unsure of which launcher(s) to do next, so I might just go ahead and make Ariane 1,2,3 and 4. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Delta IV is being made by Kartoffelkuchen - - - Updated - - - Thank you Nathankell, and thank you for the reference material -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Thank you Trison Appreciate it! -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Thank you! That means alot coming from you Mr.Kartoffelkuchen ^^ -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Progress report on Ariane 5 ECA: All the necessary parts are modeled and ready for texturing. Should be ready in a couple of days. In the mean time, here is an image of what it looks like so far. -
(WIP) The Martian Rockets
liquidhype replied to MajorLeaugeRocketScience's topic in KSP1 Mod Development
It also looks like he is making the models with 32 faces, where as most other mods (aswell as stock) use 24 sides for the model and 12 for the colliders. From what I saw when he was streaming, he does the smoothing in Unity. -
[1.7.2] KK Launchers - Delta, Atlas Pack
liquidhype replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Oooh man this looks so good! Amazing work as always Kartoffelkuchen Can't wait to get my greedy little hands on this. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
It's going in his own mod. I assume he is making a stockalike Vulcan mod with the 4000 and 5000 series launchers. I'm just helping him a lil bit -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
liquidhype replied to Pak's topic in KSP1 Mod Releases
I've made these exact same parts for my own personal use a while back I'm sure a lot of people will find them useful. Congrats on release!- 2,351 replies
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Will the pre-release work with other "old school fairings" besides Launchers Pack and AIES? Also, I'm excited for full release
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Oh, lol ^^ I figured I made a mistake of some sort. If you want to learn how to properly launch rockets in RSS, I suggest you check out this and this. Neat tutorials made by the pros themselves -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
Did you install it correctly? If you are playing in RSS, all you need to do is copy the "Liquidhype" folder and paste it into your GameData directory. No need to fiddle with the "optionalStockConfigs" folder. If you are using the .craft files and they don't have enough deltaV to get into orbit, I'm guessing I somehow screwed up the .craft files for stock vs. RSS. In any case, just build each rocket part by part, and they all will make it into orbit just fine, with some deltaV to spare -
Falcon 9 launch clamps anyone? I decided to redo my entire SpaceX launch complex for this mod, and with the complex now being done, I figured why not make the clamps as well? Once animated, they should work very much like the stock launch clamps Side note; The clamps in the picture are not textured, they only have materials applied, hence the lack of detail. As of now the launch clamps are only statics and are meant for the SpaceX launchpad static for this mod. I'll animate them and release them as a separate thing eventually. Disclamier: I didn't have really solid reference material, so they might not be 100% in terms of replication
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
liquidhype replied to liquidhype's topic in KSP1 Mod Development
I'm glad you're excited